@Amon-Sul Turn Complete!
L26 BM4 Avner(X) vs discalced(L+22)
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Russia to Slovakia Hungary 3 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Kazakhstan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Belarus 1 artillery and 7 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 36 Sea Zone to Malaya 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Malaya Japanese attack with 4 fighters ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 4 fighters in Malaya, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 4 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 2 transports; ANZAC defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 carrier and 3 transports in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC and 2 transports owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 2 cruisers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 57 Casualties for ANZAC: 1 carrier, 2 fighters and 1 transport Casualties for Americans: 2 transports Battle in Szechwan Japanese attack with 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 1 artillery and 11 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 6/13 hits, 6.50 expected hits Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 4/12 hits, 4.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Szechwan 6 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/9 hits, 5.33 expected hits Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 3 : 3/6 hits, 2.00 expected hits 3 fighters owned by the Japanese lost in Szechwan 4 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers and 4 tactical_bombers in Szechwan, round 4 : 4/6 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -14 Casualties for Japanese: 4 fighters, 1 infantry and 2 mech_infantrys Casualties for Chinese: 1 artillery and 11 infantry Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 6 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 2 bombers and 4 tactical_bombers moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from West India to Burma 1 fighter moved from 21 Sea Zone to Kiangsu Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 artilleries placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4 Japanese collect 36 PUs (15 lost to blockades); end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.50 ANZAC regular : -2.33 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Greece to Bulgaria 1 armour moved from Eastern Poland to Bulgaria 1 mech_infantry moved from Eastern Poland to Bulgaria 2 fighters and 1 tactical_bomber moved from Greece to Bulgaria 1 mech_infantry moved from Eastern Poland to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Southern France to Northern Italy 5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Northern Italy 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 43 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Northern Italy, round 2 : 6/10 hits, 5.17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 43 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC loiter and taunt; Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 3 armour and 1 infantry in Bulgaria, round 2 : 1/4 hits, 1.83 expected hits 1 artillery owned by the Americans lost in Bulgaria 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Bulgaria Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 3 : 5/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery Casualties for Germans: 3 armour and 1 infantry Battle in 36 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from 42 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Novgorod to Eastern Poland 5 fighters and 3 tactical_bombers moved from Northern Italy to Normandy Bordeaux 2 mech_infantrys moved from Finland to Novgorod 1 mech_infantry moved from Norway to Vyborg 1 artillery moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from Bulgaria to Normandy Bordeaux 1 armour and 5 mech_infantrys moved from Rostov to Bessarabia 1 artillery and 2 infantry moved from Rostov to Ukraine 2 carriers, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 3 infantry placed in Southern France 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Greece 1 armour and 2 mech_infantrys placed in Finland 1 armour, 1 fighter and 1 mech_infantry placed in Norway 1 artillery and 2 infantry placed in Korea Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 130 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Shensi to Tsinghai Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Anhwe Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 5 armour, 3 artilleries and 6 mech_infantrys moved from Persia to Eastern Persia 4 armour moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia Combat - British Battle in Eastern Persia British attack with 9 armour, 3 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 9 armour, 3 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 5/20 hits, 8.17 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 9 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 3 transports moved from 97 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Egypt to 98 Sea Zone 3 mech_infantrys and 3 transports moved from 98 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from 99 Sea Zone to Greece 2 carriers, 3 cruisers and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 2 aaGuns and 3 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 97 Sea Zone to Greece 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 97 Sea Zone to Normandy Bordeaux 1 fighter moved from 97 Sea Zone to Greece 3 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Egypt 3 armour placed in Iraq 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 British collect 32 PUs (7 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier, 3 destroyers, 1 submarine and 2 transports EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 3 destroyers, 1 submarine and 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 5.33 Japanese regular : 1.83 Italians regular : 0.33 Germans regular : -1.33 British regular : -3.17 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber and 3 fighters moved from Northern Italy to Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.50 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 aaGuns, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Malaya Place Units - ANZAC 2 aaGuns and 1 infantry placed in Malaya 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,2,1,4,3,2,1,2,3,2,6,4,5,4,5,3,1,2,1,2 ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Albania Italians take Albania from Americans 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 4 infantry moved from France to Southern France 17 infantry moved from France to Normandy Bordeaux 3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 33 infantry moved from Poland to Slovakia Hungary 5 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Greater Southern Germany 2 infantry moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Romania Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Romania, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Greater Southern Germany Germans attack with 4 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 infantry in Greater Southern Germany, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 infantry in Greater Southern Germany, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany 1 mech_infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 38 infantry Russians defend with 2 infantry Germans roll dice for 38 infantry in Slovakia Hungary, round 2 : 8/38 hits, 6.33 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary 2 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 37 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 4 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Southern France 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Southern France, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Southern France, round 7 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Southern France, round 7 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 bombers, 1 fighter, 17 infantry and 2 tactical_bombers British defend with 6 fighters; Americans defend with 3 artilleries, 1 factory_minor, 11 fighters, 1 harbour, 3 infantry and 5 tactical_bombers Germans roll dice for 2 artilleries, 3 bombers, 1 fighter, 17 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 10/25 hits, 7.50 expected hits Americans roll dice for 3 artilleries, 17 fighters, 3 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 19/28 hits, 15.83 expected hits 2 artilleries owned by the Germans and 17 infantry owned by the Germans lost in Normandy Bordeaux 4 tactical_bombers owned by the Americans, 3 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux 1 fighter owned by the Germans, 3 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 artilleries and 17 infantry Casualties for Americans: 3 artilleries, 3 infantry and 4 tactical_bombers Non Combat Move - Germans 3 bombers, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 10 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 4.50 Russians regular : 0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Russians Russians buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Kazakhstan to Novosibirsk 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 artilleries moved from Bessarabia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 4 infantry moved from Bryansk to Western Ukraine 4 mech_infantrys moved from Russia to Western Ukraine Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 13 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 bomber moved from Yunnan to Korea 1 fighter moved from Kiangsu to Korea 13 artilleries and 17 infantry moved from Manchuria to Korea 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 bomber moved from Yunnan to Korea Combat - Japanese Battle in Korea Japanese attack with 13 artilleries, 2 bombers, 1 fighter and 17 infantry Americans defend with 4 artilleries, 1 factory_minor and 13 infantry; Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Korea : 0/3 hits, 0.50 expected hits Japanese roll dice for 13 artilleries, 2 bombers, 1 fighter and 17 infantry in Korea, round 2 : 15/33 hits, 11.17 expected hits Americans roll dice for 2 aaGuns, 4 artilleries and 31 infantry in Korea, round 2 : 14/35 hits, 11.67 expected hits 14 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 12 infantry owned by the Americans lost in Korea Japanese roll dice for 13 artilleries, 2 bombers, 1 fighter and 3 infantry in Korea, round 3 : 10/19 hits, 7.17 expected hits Americans roll dice for 4 artilleries and 18 infantry in Korea, round 3 : 7/22 hits, 7.33 expected hits 3 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Korea 9 infantry owned by the Russians and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 9 artilleries, 2 bombers and 1 fighter in Korea, round 4 : 7/12 hits, 4.83 expected hits Americans roll dice for 4 artilleries and 8 infantry in Korea, round 4 : 4/12 hits, 4.00 expected hits 4 artilleries owned by the Japanese lost in Korea 7 infantry owned by the Russians lost in Korea Japanese roll dice for 5 artilleries, 2 bombers and 1 fighter in Korea, round 5 : 3/8 hits, 3.50 expected hits Americans roll dice for 4 artilleries and 1 infantry in Korea, round 5 : 3/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese lost in Korea 1 infantry owned by the Russians and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 2 artilleries, 2 bombers and 1 fighter in Korea, round 6 : 2/5 hits, 2.50 expected hits Americans roll dice for 2 artilleries in Korea, round 6 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Japanese: 11 artilleries and 17 infantry Casualties for Americans: 4 artilleries and 13 infantry Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 1 bomber moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria 1 mech_infantry moved from Burma to India 2 battleships, 6 carriers, 2 cruisers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from India to West India 4 tactical_bombers moved from Yunnan to India 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 armour moved from Chahar to Hopei 1 mech_infantry moved from Suiyuyan to Kweichow Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 42 PUs (11 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 7.83 Russians AA : -0.50 -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Americans Americans buy 11 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 10 fighters moved from 35 Sea Zone to French Indo China 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 battleship and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Greece to Albania 2 artilleries moved from Bulgaria to Albania Combat - Americans Battle in French Indo China Americans attack with 4 artilleries, 10 fighters and 4 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 4 artilleries, 10 fighters and 4 infantry in French Indo China, round 2 : 8/18 hits, 7.67 expected hits Japanese roll dice for 1 artillery and 5 infantry in French Indo China, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in French Indo China 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 4 artilleries, 10 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 3 infantry Casualties for Japanese: 1 artillery and 5 infantry Battle in Korea Americans attack with 2 artilleries and 2 infantry Japanese defend with 2 artilleries and 1 factory_minor Americans roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Albania Americans attack with 3 artilleries and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 artilleries and 2 infantry in Albania, round 2 : 4/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Albania Americans win, taking Albania from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 mech_infantrys moved from Novgorod to Poland 2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Poland 1 armour and 7 mech_infantrys moved from Bessarabia to Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 11 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Poland 1 fighter moved from Norway to Poland 1 mech_infantry moved from Vyborg to Baltic States 1 armour and 2 mech_infantrys moved from Finland to Novgorod 1 artillery moved from Vyborg to Novgorod 1 armour and 1 mech_infantry moved from Norway to Finland 1 armour and 1 mech_infantry moved from Finland to Vyborg 5 destroyers moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 10 fighters moved from French Indo China to 36 Sea Zone 6 carriers and 2 fighters moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Philippines 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Norway 3 armour placed in Normandy Bordeaux 3 armour placed in Southern France 3 armour placed in Greece 2 armour and 1 mech_infantry placed in Finland Turn Complete - Americans Americans collect 84 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 6 armour; Remaining resources: 3 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India 3 mech_infantrys moved from Greece to Yugoslavia 2 carriers, 3 cruisers, 2 destroyers and 3 transports moved from 99 Sea Zone to 98 Sea Zone 3 armour and 3 infantry moved from Egypt to 98 Sea Zone 3 armour, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 fighter moved from Greece to Yugoslavia 3 armour and 3 infantry moved from 97 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British attack with 3 armour and 3 infantry Italians defend with 1 factory_minor and 2 infantry British roll dice for 3 cruisers in Northern Italy, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Yugoslavia British attack with 1 fighter and 3 mech_infantrys Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Yugoslavia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yugoslavia 1 infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in West India British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Yugoslavia to Poland 6 fighters moved from Normandy Bordeaux to Poland 2 aaGuns, 7 fighters and 3 infantry moved from Eastern Poland to Poland 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 armour placed in Egypt 3 armour placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier, 3 destroyers, 1 submarine and 2 transports EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier, 3 destroyers, 1 submarine and 2 transports EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 41 PUs (4 lost to blockades); end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.67 Italians regular : -1.00 Japanese regular : 0.00 Germans regular : 0.67 British regular : 3.00 -
@Avner assumed no scramble into 97
-
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Greece Combat - Italians Strategic bombing raid in Greece Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Greece causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,4,6,3,6,1,3,3,5,6,2 Italians collect 0 PUs (3 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Americans AA : -0.17 -
final battle of Berlin… incoming :)





