@msoot use 2nd please
L26 BM4 Avner(X) vs discalced(L+22)
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 4x airfield; Remaining resources: 40 PUs; Russians buy 1 airfield, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Romania Russians take Romania from Germans 3 armour moved from Ukraine to Bessarabia 10 artilleries, 46 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 fighters and 2 tactical_bombers moved from Russia to Slovakia Hungary 6 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 3 armour and 1 infantry Germans defend with 2 infantry Russians roll dice for 3 armour and 1 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Bessarabia 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 10 artilleries, 3 fighters, 46 infantry, 7 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 17 artilleries, 27 infantry and 2 mech_infantrys; Italians defend with 1 armour Germans roll AA dice in Slovakia Hungary : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Slovakia Hungary Russians roll dice for 10 artilleries, 2 fighters, 46 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 2 : 14/67 hits, 16.17 expected hits Germans roll dice for 2 aaGuns, 1 armour, 17 artilleries, 27 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 17/47 hits, 15.83 expected hits 17 infantry owned by the Russians lost in Slovakia Hungary 2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 10 artilleries, 2 fighters, 29 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 3 : 9/50 hits, 13.33 expected hits Germans roll dice for 1 armour, 17 artilleries, 15 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 13/35 hits, 11.83 expected hits 13 infantry owned by the Russians lost in Slovakia Hungary 9 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 10 artilleries, 2 fighters, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 4 : 18/37 hits, 11.17 expected hits Germans roll dice for 1 armour, 17 artilleries, 6 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 10/26 hits, 8.83 expected hits 10 infantry owned by the Russians lost in Slovakia Hungary 10 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 10 artilleries, 2 fighters, 6 infantry, 7 mech_infantrys and 2 tactical_bombers in Slovakia Hungary, round 5 : 11/27 hits, 9.50 expected hits Germans roll dice for 1 armour and 7 artilleries in Slovakia Hungary, round 5 : 3/8 hits, 2.83 expected hits 3 infantry owned by the Russians lost in Slovakia Hungary 7 artilleries owned by the Germans and 1 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 10 artilleries, 2 fighters, 3 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Russians: 1 fighter and 43 infantry Casualties for Germans: 2 aaGuns, 17 artilleries, 27 infantry and 2 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - Russians 10 infantry moved from Novgorod to Baltic States 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States 1 aaGun moved from Eastern Poland to Slovakia Hungary 14 infantry moved from Belarus to Eastern Poland 1 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Rostov 1 infantry moved from Samara to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Smolensk to Vologda Place Units - Russians 1 airfield placed in Eastern Poland 1 artillery and 2 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans AA : 0.17 Germans regular : 5.00 Russians regular : 2.17 -
@Avner good to go
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Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 armour moved from Hunan to Kiangsu 1 mech_infantry moved from Hunan to Kiangsu 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Yunnan to Kiangsu Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 1 harbour Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Kiangsu Japanese attack with 1 armour, 2 bombers and 1 mech_infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Japan 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 8 fighters, 2 infantry, 5 submarines, 4 tactical_bombers and 3 transports moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangtung to French Indo China 1 armour moved from Yunnan to Hunan 1 armour moved from Burma to Yunnan 2 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Hunan 1 armour moved from Hunan to Anhwe Place Units - Japanese 3 mech_infantrys placed in India 3 artilleries placed in Manchuria 1 infantry and 2 mech_infantrys placed in French Indo China 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,3,3 Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : -0.83 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Avner scramble 112?
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 destroyer Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Norway 1 fighter moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 1 armour and 4 mech_infantrys moved from Baltic States to Bryansk 1 artillery and 8 infantry moved from Novgorod to Belarus 2 artilleries and 1 infantry moved from Vyborg to Novgorod 1 armour and 2 mech_infantrys moved from Finland to Novgorod 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 10 fighters and 11 submarines moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers placed in 112 Sea Zone 1 fighter placed in Norway 3 mech_infantrys placed in Finland 1 factory_minor placed in Greece 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 32 PUs; British buy 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from Egypt to Trans-Jordan 10 fighters moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 10 fighters and 5 infantry Germans defend with 2 armour and 4 mech_infantrys British win, taking Trans-Jordan from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for British: 4 infantry Casualties for Germans: 2 armour and 4 mech_infantrys Non Combat Move - British 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Egypt to Gibraltar 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 10 fighters moved from Trans-Jordan to Volgograd 1 fighter moved from Eastern Poland to Volgograd 2 aaGuns and 3 infantry moved from Novgorod to Belarus 3 armour and 9 mech_infantrys moved from Egypt to Trans-Jordan 4 artilleries moved from Egypt to Trans-Jordan Place Units - British 1 armour, 1 artillery and 1 fighter placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 29 PUs (5 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 factory_minor, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 110 Sea Zone Americans attack with 2 destroyers Germans defend with 1 destroyer Americans win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 5 fighters and 4 tactical_bombers Germans defend with 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 carrier, 2 fighters, 2 tactical_bombers and 5 transports Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Norway 1 fighter moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 1 armour and 4 mech_infantrys moved from Baltic States to Bryansk 1 artillery and 8 infantry moved from Novgorod to Belarus 2 artilleries and 1 infantry moved from Vyborg to Novgorod 1 armour and 2 mech_infantrys moved from Finland to Novgorod 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 10 fighters and 11 submarines moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers placed in 112 Sea Zone 1 fighter placed in Norway 3 mech_infantrys placed in Finland 1 factory_minor placed in Greece 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 32 PUs; British buy 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from Egypt to Trans-Jordan 10 fighters moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 10 fighters and 5 infantry Germans defend with 2 armour and 4 mech_infantrys British win, taking Trans-Jordan from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for British: 4 infantry Casualties for Germans: 2 armour and 4 mech_infantrys Non Combat Move - British 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from Egypt to Gibraltar 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour moved from Union of South Africa to Belgian Congo 10 fighters moved from Trans-Jordan to Volgograd 1 fighter moved from Eastern Poland to Volgograd 2 aaGuns and 3 infantry moved from Novgorod to Belarus 3 armour and 9 mech_infantrys moved from Egypt to Trans-Jordan 4 artilleries moved from Egypt to Trans-Jordan Place Units - British 1 armour, 1 artillery and 1 fighter placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 29 PUs (5 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 11 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 11 infantry EDIT: Turning off Edit Mode -
@Avner 2nd file ncm edits for chinese (kansu>tsing)
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@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner 2nd file ncm edits for chinese (kansu>tsing)
We’ll wrap things up on turn 15, where there might be a final battle. Otherwise, I won’t waste your time.
I haven’t played Axis in a while and I’m not very good with J1 attacks (not even in @Surfer :))
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@Avner sounds good – whatever you want to do. that sealion setup caught me off-guard, for sure.
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@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner sounds good – whatever you want to do. that sealion setup caught me off-guard, for sure.
It was a bit forced… we needed the planes in another position :)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 10 infantry moved from Yugoslavia to Slovakia Hungary 1 armour and 5 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary Combat - Italians Battle in Slovakia Hungary Italians attack with 1 armour, 1 bomber, 3 fighters, 10 infantry and 5 mech_infantrys Russians defend with 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys Russians roll AA dice in Slovakia Hungary : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber, 3 fighters, 10 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 4/20 hits, 5.17 expected hits Russians roll dice for 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 5/20 hits, 6.67 expected hits 5 infantry owned by the Italians lost in Slovakia Hungary 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 armour, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in Slovakia Hungary, round 3 : 5/15 hits, 4.33 expected hits Russians roll dice for 10 artilleries and 7 mech_infantrys in Slovakia Hungary, round 3 : 3/17 hits, 5.67 expected hits 3 infantry owned by the Italians lost in Slovakia Hungary 5 mech_infantrys owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 5 mech_infantrys in Slovakia Hungary, round 4 : 5/12 hits, 3.83 expected hits Russians roll dice for 10 artilleries and 2 mech_infantrys in Slovakia Hungary, round 4 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary 2 mech_infantrys owned by the Russians and 3 artilleries owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys in Slovakia Hungary, round 5 : 5/10 hits, 3.50 expected hits Russians roll dice for 7 artilleries in Slovakia Hungary, round 5 : 1/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary 5 artilleries owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys in Slovakia Hungary, round 6 : 3/9 hits, 3.33 expected hits Russians roll dice for 2 artilleries in Slovakia Hungary, round 6 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary 2 artilleries owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 44 Casualties for Italians: 10 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun, 10 artilleries, 3 infantry and 7 mech_infantrys Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Slovakia Hungary to Southern Italy 1 fighter moved from Slovakia Hungary to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -7.33 Russians AA : -0.50 -
@Avner Italians swinging a big bat!
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@discalced said in L26 BM4 Avner(X) vs discalced(L+22):
@Avner Italians swinging a big bat!
Last satisfaction from an Italian :)
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 aaGun and 2 infantry moved from South Australia to New South Wales 1 carrier and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00 -
@discalced 1 sec – gotta move the anzac transport
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 aaGun and 2 infantry moved from South Australia to New South Wales 1 carrier and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 21 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 2 fighters and 2 tactical_bombers moved from Northern Italy to Romania Combat - Germans Battle in Romania Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 7 armour and 21 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour and 21 mech_infantrys in Rostov, round 2 : 8/28 hits, 7.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 7 armour and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour and 7 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 13 infantry moved from Northern Italy to Greater Southern Germany 1 aaGun, 2 artilleries and 15 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Iraq to Persia Place Units - Germans 10 infantry placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,2,3,4,3,4,3,5,4,4,6,4 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Eastern Poland to Romania 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 artilleries and 9 infantry moved from Baltic States to Eastern Poland 2 armour moved from Bessarabia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 1 infantry moved from Samara to Volgograd 11 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Russia Place Units - Russians 3 armour placed in Novgorod 3 infantry placed in Ukraine 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67





