@Ragnell804 Trying to take my turn but how do you get the game report? Do you have to choose to play by email? If so what is your email?
Kenny playtest 4
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UK fgt down.
UK 4inf 2art 2tnk 1bmb VS G 4inf 3atg I 2inf 1art
[dice 2d10<=2] UK 2inf
[dice 4d10<=3] 2inf 2art
[dice 2d10<=4] 2tnk
[dice 1d10<=6] 1bmb
[dice 2d10<=2] I 2inf
[dice 5d10<=3] I art G 4inf
[dice 3d10<=5] 3atg -
2d10<=2: 4, 5; Hits: 0
4d10<=3: 7, 8, 4, 3; Hits: 1
2d10<=4: 3, 6; Hits: 1
1d10<=6: 6; Hits: 1
2d10<=2: 6, 10; Hits: 0
5d10<=3: 6, 8, 4, 10, 9; Hits: 0
3d10<=5: 5, 5, 6; Hits: 2 -
UK lose 2tnk, Axis lose I 2inf 1art.
UK 4inf 2art 2tnk 1bmb VS G 4inf 3atg I 2inf 1art
[dice 2d10<=2] UK 2inf
[dice 4d10<=3] 2inf 2art
[dice 1d10<=6] 1bmb
[dice 4d10<=3] G 4inf
[dice 3d10<=5] 3atg -
2d10<=2: 8, 1; Hits: 1
4d10<=3: 6, 3, 9, 3; Hits: 2
1d10<=6: 2; Hits: 1
4d10<=3: 9, 3, 5, 2; Hits: 2
3d10<=5: 8, 3, 4; Hits: 2 -
UK lose 4inf, G lose 4inf.
UK 2art 1bmb VS G 3atg
[dice 2d10<=3] 2inf 2art
[dice 1d10<=6] 1bmb
[dice 3d10<=5] 3atg -
2d10<=3: 10, 10; Hits: 0
1d10<=6: 6; Hits: 1
3d10<=5: 8, 5, 1; Hits: 2 -
UK lose 4inf 2art 2tnk 1fgt, Axis lose I 2inf 1art G 4inf 1atg.
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I4 buy 1DD 1tnk 2inf 1sea mine 5 supply = 21 RP = 10+6+4+1.
CM 2bmb 1SS attack Malta.
[dice 1d10<=4]
[dice 2d10<=6]NCM
1SS sz 10 > sz 13 sea mine
[dice 1d10<=3]
1SS sz 10 > sz 15 sea mine
[dice 1d10<=3] -
1d10<=4: 2; Hits: 1
2d10<=6: 4, 3; Hits: 2
1d10<=3: 6; Hits: 0
1d10<=3: 4; Hits: 0 -
CM 2bmb 1SS attack Malta. Supply destroyed.
NCM
1SS sz 10 > sz 13 sea mine (sz12) miss
1SS sz 10 > sz 15 sea mine miss -
G5 buy 4inf 1mech 1tnk 5supply = 25RP
CM Beng (2atg, 1mech 4tnk MB, 1scout Zella) > Tob. BH (1mech 4tnk Jalo, 1scout Zella) > Tob. ElA 3stuka > Tob.
AA gun
[dice 3d10<=2]
Land mine (Tob>Beng)
[dice 9d10<=3]
Land mine (Tob>BH)
[dice 6d10<=3] -
3d10<=2: 10, 10, 7; Hits: 0
9d10<=3: 3, 7, 6, 1, 9, 5, 8, 2, 3; Hits: 4
6d10<=3: 6, 2, 2, 4, 7, 10; Hits: 2 -
G retreat Beng>Tob 1scout 2atg 1tnk, BH>Tob 1scout 1tnk.
Tob G 1mech 3tnk 3stuka (+flank 1mech 3tnk) VS UK 7inf 2atg 1aa
G
[dice 1d10<=2] 1mech
[dice 3d10<=5] 3tnk
[dice 3d10<=5] 3stuka
[dice 1d7<=2] 1mech flank
[dice 3d7<=5] 3tnk flank
UK
[dice 7d8<=3] 7inf
[dice 2d8<=3] 2atg -
1d10<=2: 10; Hits: 0
3d10<=5: 1, 1, 5; Hits: 3
3d10<=5: 9, 5, 4; Hits: 2
1d7<=2: 5; Hits: 0
3d7<=5: 1, 4, 5; Hits: 3
7d8<=3: 1, 7, 3, 7, 2, 8, 5; Hits: 3
2d8<=3: 7, 4; Hits: 0 -
Tob G 3tnk 3stuka (+flank 3tnk) VS UK 1atg
G
[dice 3d10<=5] 3tnk
[dice 3d10<=5] 3stuka
[dice 3d7<=5] 3tnk flank
UK
[dice 1d8<=3] 2atg -
3d10<=5: 5, 2, 1; Hits: 3
3d10<=5: 5, 1, 9; Hits: 2
3d7<=5: 6, 1, 4; Hits: 2
1d8<=3: 2; Hits: 1 -
Tob AA gun miss. Land mine detonate G retreat Beng>Tob 1scout 2atg 1tnk, BH>Tob 1scout 1tnk. G wipe out UK with loss of 2tnk 2mech.
Deploy 4inf 5supply to Tripoli Convoy. 1mech 1tnk to Italy. -
This game looks fun - are there any plans to get TripleA to support it?
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@JohnnyCat
I don’t know about TripleA and don’t have plan to develop on it.
However, I read that someone was working on a TripleA module for North Africa. Perhaps you would have better luck there.
https://www.axisandallies.org/forums/topic/41271/triple-a-north-africa
:) -
@JohnnyCat
Google search points to here. Enjoy! :)
https://forums.triplea-game.org/topic/4074/north-africa-triplea-module







