What do you mean by funky map, set up? Did I do something unusual?! Or is it just the game itself?!
Kenny playtest 3
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Evaluation:
UK could be in better position if it has option to perform pre-emptive attack on Benghazi. Instead of passive defence by anti-tank guns, two artilleries in Tob would give UK the threatening power against an Axis build-up. The two artilleries would have to be requested in initial replacement, instead of the anti-tank guns.
If UK did not go for aggressive Mediterranean buy in UK1, a UK1 bomber in Atlantic Ocean convey would arrive in UK4 in-time to take part in the pre-emptive attack. But the idea to threaten a Benghazi Axis build-up is valid even without the foresaid bomber. A possible setup is shown below.
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Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.

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Adjust G purchase and unit placement on board.
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Adjust G3 buy 1truck 1atg 1art 4inf 5supply = 25RP.
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G4 buy 2atg 4inf 5supply = 25RP.
CM Tripoli fgt hit Malta convey
[dice 1d10<=4] -
1d10<=4: 3; Hits: 1
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NCM Tripoli 1truck (4inf 1supply+ElA 1atg) > Beng. MB 2atg > Beng. ElA 2inf > MB. Tripoli 1art > Sirte, 1mech > ElA. ElA 1truck > Tripoli. Malta convey fgt > Sicily
Deploy 2atg 4inf 5supply in Tripoli convoy. -
UK 4 buy 3inf 1atg 1art 1tnk 2 land mine 1 sea mine 5supply = 29RP = 6+8+15.
Land mine Tob>Beng, MM>Siwa. Sea mine sz 15
CM Tob > Beng, MM scout > BH > Beng, Cairo fgt bmb > Beng.
[dice 2d10<=2] AA gun -
2d10<=2: 5, 3; Hits: 0
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Beng UK 6inf 2art 2tnk 1fgt 1bmb VS G 4inf 3atg I 2inf 1art
UK
[dice 4d10<=2] 4inf
[dice 4d10<=3] 2inf 2art
[dice 3d10<=4] 2tnk 1fgt
[dice 1d10<=6] 1bmb
Axis
[dice 2d10<=2] 2 I inf
[dice 5d10<=3] 4 G inf 1 I art
[dice 3d10<=5] 3 G atg -
4d10<=2: 1, 3, 2, 3; Hits: 2
4d10<=3: 2, 6, 8, 3; Hits: 2
3d10<=4: 3, 4, 10; Hits: 2
1d10<=6: 9; Hits: 0
2d10<=2: 4, 9; Hits: 0
5d10<=3: 2, 9, 6, 10, 7; Hits: 1
3d10<=5: 4, 4, 5; Hits: 3 -
UK 2inf 2tnk destroyed. G 4inf I 2inf destroyed
Beng UK 4inf 2art 1fgt 1bmb VS G 3atg I 1art -
UK 2inf 2tnk destroyed. G 4inf I 2inf destroyed
Beng UK 4inf 2art 1fgt 1bmb VS G 3atg I 1art
UK
[dice 2d10<=2] 2inf
[dice 4d10<=3] 2inf 2art
[dice 1d10<=4] 1fgt
[dice 1d10<=6] 1bmb
Axis
[dice 1d10<=3] 1 I art
[dice 3d10<=5] 3 G atg -
2d10<=2: 10, 9; Hits: 0
4d10<=3: 3, 3, 7, 1; Hits: 3
1d10<=4: 10; Hits: 0
1d10<=6: 5; Hits: 1
1d10<=3: 9; Hits: 0
3d10<=5: 6, 1, 2; Hits: 2 -
UK 2inf destroyed. Axis all destroyed. G truck captured and convert to UK.
NCM Beng fgt > Tob, bmb > Cairo. MM > Tob. Cairo 1tnk 1art 2inf > Tob. MM 2scout > Cairo.
Deploy 3inf 1atg 1art 1tnk in Atlantic Ocean. -
I4 buy 1bmb 1inf 1sea mine 5 supply = 17 RP = 10+6+1.
sea mine in sz 15I4 CM SS hit Malta convoy.
[dice 1d10<=4] SSElA 2inf 1art, ElA (Malta convoy) fgt Tripoli bmb VS 2inf 2art Beng
[dice 1d10<=2] 1inf
[dice 2d10<=3] 1inf 1art
[dice 1d10<=4] 1fgt
[dice 1d10<=6] 1bmb
[dice 4d10<=3] UK 2inf 2artSiwa 2inf 1tnk VS 1scout BH
[dice 2d10<=2] 2inf
[dice 1d10<=3] 1tnk
[dice 1d10<=1] 1 UK scoutNCM
Tripoli Convoy 3DD sz 10 1SS > sz 15. assume UK detonate all 4 sea mine.
[dice 4d10<=3] 1tnk -
1d10<=4: 7; Hits: 0
1d10<=2: 5; Hits: 0
2d10<=3: 3, 4; Hits: 1
1d10<=4: 2; Hits: 1
1d10<=6: 7; Hits: 0
4d10<=3: 7, 9, 10, 8; Hits: 0
2d10<=2: 4, 6; Hits: 0
1d10<=3: 2; Hits: 1
1d10<=1: 10; Hits: 0
4d10<=3: 8, 10, 4, 2; Hits: 1 -
Beng Cont’d ElA 2inf 1art, ElA (Malta convoy) fgt Tripoli bmb VS 2art Beng
[dice 1d10<=2] 1inf
[dice 2d10<=3] 1inf 1art
[dice 1d10<=4] 1fgt
[dice 1d10<=6] 1bmb
[dice 4d10<=3] UK 2art -
1d10<=2: 1; Hits: 1
2d10<=3: 5, 8; Hits: 0
1d10<=4: 6; Hits: 0
1d10<=6: 4; Hits: 1
4d10<=3: 10, 9, 7, 2; Hits: 1









