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L26 PTV Booper (X+12) vs Stucifer (L)

  • 25 24 23

    Yes, adds an interesting layer to positioning.

    I do tend to skip scrambles around 75% mark, especially if the net TUV drops.

    I skipped the scramble off Australia in sz56, we can reroll it if you decide you wanted to scramble. doesn’t change any of the rest of my US/UK turn if I lose that battle, but it might affect ANZAC.

  • 25 24 23

    Here’s the battle for quick review:

    cb864414-b782-4edf-b239-d01c464e0f9e-image.png

    The battle in sz56 was probably tighter than I should have skipped. Like I said, if I lose those units in rerolling it doesn’t affect the rest of my turn so we can edit them out easy peasy. If it was going to be a big deal to untangle I’d be more cautious on skipping.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Morocco to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Crete
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Cyprus
            2 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Alexandria to Egypt
            1 armour moved from Eastern Poland to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour moved from Southern Belarus to Eastern Poland
            1 infantry moved from 101 Sea Zone to Cyprus
            1 infantry moved from 101 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 harbour; ANZAC defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Malta
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Tunisia to Libya
            1 battleship and 2 cruisers moved from 97 Sea Zone to 101 Sea Zone
            1 destroyer and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
            2 fighters moved from Egypt to 99 Sea Zone
            1 bomber moved from Egypt to Greece
    
        Place Units - Italians
            1 carrier placed in 99 Sea Zone
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.67
    

    Savegame


  • @Stucifer

    Yep, no problem on this non-scramble, fine with the outcome as is.

    I’ll also usually consider the net TUV swing as you mentioned. If scrambling makes it worse, 95% of the time I won’t be scrambling, unless there is some specific tactical reason to do so.

    Anyways, if you’ve got a criteria you like to abide by, like 75% odds and worse TUV with the scramble to skip it, I’m good with that as well. PTV has a lot of potential scrambles, so anything to make it more efficient.

    That being said, I do have a question on Italy’s turn here. Can the UK take Syria with ground and then land their planes there the same turn (ie. attack the fleet in SZ101)? If it’s a no, which I suspect it is, I will want to re-position the fleet a bit. Should not affect Anzac/France turn if you want to go ahead with your next turn.

  • 25 24 23

    @Booper
    The formerly French pro-axis neutrals do have a minor rule difference because they’re treated as having been active already (so you can fly planes over them). But just like any other territory including pro-Your Team neutrals, you cant land fighters on them unless they were controlled by your alliance at the start of the turn.


  • @Stucifer

    OK, sounds good. So the only exceptions to that are the Dutch islands?

  • 25 24 23

    @Booper Yes. Gotta love all the exceptions! 😅

  • 25 24 23

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 65 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
            1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 40 Sea Zone to 74 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 101 Sea Zone: 1 battleship and 2 cruisers
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 battleship and 2 cruisers
            EDIT: Turning off Edit Mode
            3 artilleries and 7 infantry moved from Poland to Baltic States
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Vyborg
            7 infantry moved from Karelia to Vyborg
            2 bombers moved from Southern Italy to Vyborg
            1 tactical_bomber moved from Poland to Vyborg
            3 artilleries and 15 infantry moved from Eastern Poland to Northern Belarus
            1 armour moved from Poland to Northern Belarus
            1 mech_infantry moved from Poland to Northern Belarus
            3 mech_infantrys moved from Poland to Northern Belarus
            3 armour moved from Eastern Poland to Northern Belarus
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Stucifer

    Any scramble into Vyborg from Leningrad?

  • 25 24 23

    @Booper Yes, scramble 3 fighters please


  • @Stucifer

    Argh, I messed up on the scrambles. Didn’t realize there were so many territories to scramble to - will need to re-do this one. Sorry about that.

  • 25 24 23

    @Booper Ok no worries


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 101 Sea Zone: 1 battleship and 2 cruisers
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 battleship and 2 cruisers
            EDIT: Turning off Edit Mode
            3 artilleries and 7 infantry moved from Poland to Baltic States
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Vyborg
            7 infantry moved from Karelia to Vyborg
            2 bombers moved from Southern Italy to Vyborg
            1 tactical_bomber moved from Poland to Vyborg
            3 artilleries and 15 infantry moved from Eastern Poland to Northern Belarus
            1 armour moved from Poland to Northern Belarus
            1 mech_infantry moved from Poland to Northern Belarus
            3 mech_infantrys moved from Poland to Northern Belarus
            3 armour moved from Eastern Poland to Northern Belarus
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Russians scrambles 3 units out of Leningrad to defend against the attack in Vyborg
            Battle in Northern Belarus
                Germans attack with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys in Northern Belarus, round 2 : 5/26 hits, 7.33 expected hits
                    Russians roll dice for 2 infantry in Northern Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Northern Belarus
                    2 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 3 artilleries and 7 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 artilleries and 7 infantry in Baltic States, round 2 : 1/10 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 3 artilleries and 7 infantry in Baltic States, round 3 : 5/10 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vyborg
                Germans attack with 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
                Russians defend with 2 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Vyborg, round 2 : 4/13 hits, 4.50 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Vyborg, round 2 : 6/11 hits, 5.17 expected hits
                    6 infantry owned by the Germans lost in Vyborg
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Vyborg, round 3 : 5/7 hits, 3.50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 3 fighters and 1 mech_infantry in Vyborg, round 3 : 4/7 hits, 3.83 expected hits
                    1 infantry owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vyborg
                    1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Vyborg, round 4 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 2 fighters in Vyborg, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vyborg
                    1 fighter owned by the Russians lost in Vyborg
                    Germans roll dice for 1 fighter in Vyborg, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter in Vyborg, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Vyborg
                    1 fighter owned by the Russians lost in Vyborg
                Russians win with no units remaining. Battle score for attacker is -21
                Casualties for Germans: 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
                Casualties for Russians: 2 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            2 artilleries and 13 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus
            2 aaGuns moved from Eastern Poland to Northern Belarus
            4 artilleries and 8 infantry moved from Germany to Poland
            2 armour moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Southern France to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Gibraltar
            1 cruiser moved from 94 Sea Zone to 93 Sea Zone
            2 carriers moved from 94 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to Western Germany
            1 fighter moved from 94 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 transport moved from 94 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 116 Sea Zone
            1 fighter placed in Western Germany
            2 infantry placed in Southern France
            1 armour and 1 mech_infantry placed in Western Germany
            2 infantry placed in Germany
            1 infantry placed in Southern France
            Germans undo move 6.
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,2
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 51 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs]
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Adding units owned by Germans to Poland: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : -0.83
    

    Savegame


  • @Stucifer

    Interesting battle… After a very bad start, I almost won it with a surviving unit, then I didn’t. :)

    Wasn’t sure if you would take the scramble. TUV made sense, but I feel like the Russian fighters are possibly the most valuable in the game.

  • 25 24 23

    @Booper They are very valuable, I thought it was worth it to kill off your northern force given your buy and fleet position. Losing Norway & Finland always feels horrible to me. But you’re set up well for pressure on both Moscow & Stalingrad so I’m excited to see how this plays out

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