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World at War Captain Walker vs cds

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    @cds I’ll do the edits and post soon…


  • rolling for inf in Ayan
    [dice 1d6<=2]


  • 1d6<=2: 3; Hits: 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from N.Karelia to Vyborg
            1 Artillery and 1 Elite moved from S.Karelia to Vyborg
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Artillery and 1 Elite moved from Rostov to Donetsk
            1 Artillery moved from Kursk to Kiev
            1 Artillery moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            3 Infantrys moved from Kursk to Kiev
            1 Fighter moved from Leningrad to Latvia
            1 Bomber moved from Leningrad to Latvia
            1 Adv.Fighter moved from Arkhangelsk to Latvia
            1 Artillery and 1 Elite moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Rostov to Donetsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 4 Elites, 1 HeavyTank, 27 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 3 Infantrys
                Germans defend with 2 Artillerys and 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 3 Infantrys in Latvia, round 2 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 2 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in Latvia
                    3 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 1 Infantry in Latvia, round 3 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 2 Artillerys in Latvia, round 3 : 0/1 hits, 0.67 expected hits
                    2 Artillerys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 Artillerys and 3 Infantrys
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Finns defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 2 : 1/1 hits, 1.17 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    1 Infantry owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 3 : 1/0 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 4 : 1/0 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Artillery and 2 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 2 Infantrys in Kiev, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Olyokminsk: 3 Artillerys, 10 Infantrys and 5 Tanks
            EDIT: Removing units owned by Hisaichi from N.Buryat Mongolia: 1 Artillery and 2 Infantrys
            EDIT: Changing ownership of N.Buryat Mongolia from Hisaichi to Russians
            EDIT: Adding units owned by Russians to N.Buryat Mongolia: 3 Artillerys, 9 Infantrys and 5 Tanks
            EDIT: Removing units owned by Hisaichi from Ayan: 1 Infantry
            EDIT: Changing ownership of Ayan from Hisaichi to Russians
            EDIT: Removing units owned by Russians from Yakutsk: 1 Infantry
            EDIT: Removing units owned by Russians from Okhotsk: 1 Infantry
            EDIT: Adding units owned by Russians to Ayan: 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Fighters moved from Latvia to Leningrad
            1 Adv.Fighter moved from Latvia to Leningrad
            3 Infantrys and 1 Tank moved from S.Karelia to Leningrad
            1 Bomber moved from Latvia to Kursk
            1 AAGun and 5 Infantrys moved from Rostov to Kursk
            9 Infantrys moved from Yaroslavl to Kursk
            1 Tank moved from Stalingrad to Kursk
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Murmansk to N.Karelia
            1 Tank moved from Arkhangelsk to Leningrad
            1 Artillery, 1 Elite and 8 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Stalingrad to Rostov
            2 Artillerys, 1 Elite and 1 Infantry moved from Georgia to Rostov
            1 Artillery moved from Saratov to Astrakhan
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            1 Destroyer, 1 Submarine and 2 Transports moved from 11 Sea Zone to 20 Sea Zone
            1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Kolyma to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
            3 Infantrys moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Sverdlovsk to Perm
            1 Adv.Fighter moved from Sverdlovsk to S.Karelia
    
        Place Units - Russians
            1 Mech.Rocket and 1 Mot.Inf placed in Sverdlovsk
            1 Artillery, 1 Elite and 4 Infantrys placed in Sibirsky
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            1 HeavyTank and 9 Infantrys placed in Moscow
            4 Infantrys and 1 Tank placed in Stalingrad
            2 Infantrys placed in Tashkent
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Germans regular : -2.00
    Russians regular : -0.00
    

    Savegame


  • @captainwalker

    Do you want to save your sub in sz53 (russian fleet near e.romania)?

  • 2026 23 21 20 19 17 16 15 13

    @cds not really… usually use it to soak hits but it probably doesn’t matter in low luck


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Bomber moved from Campania to Syria
            1 Fighter moved from 56 Sea Zone to 46 Sea Zone
            3 Bombers moved from Lower Egypt to 53 Sea Zone
            2 Fighters moved from Lower Egypt to Syria
            4 Infantrys moved from Lower Egypt to 56 Sea Zone
            4 Tanks moved from Cairo to 56 Sea Zone
            1 Battleship, 1 Carrier, 4 Infantrys, 4 Tanks and 4 Transports moved from 56 Sea Zone to 55 Sea Zone
            4 Infantrys and 4 Tanks moved from 55 Sea Zone to Syria
            1 Tank moved from Cairo to Palestine
            1 Artillery and 2 Infantrys moved from Lower Egypt to Nubia
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Kufra to Darfur
            1 Tank moved from Mersa Matruh to Darfur
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Infantry moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            2 Infantrys moved from Tunis to N.Tunisia
            3 Infantrys and 1 Tank moved from Campania to 46 Sea Zone
            2 Bombers moved from Rome to Catalonia
            1 Cruiser moved from 43 Sea Zone to 44 Sea Zone
            1 Infantry moved from Lombardy to 44 Sea Zone
            1 Cruiser and 1 Infantry moved from 44 Sea Zone to 43 Sea Zone
            2 Infantrys moved from Provence to 43 Sea Zone
            3 Infantrys moved from 43 Sea Zone to Catalonia
            1 Artillery and 1 Tank moved from Languedoc to Catalonia
    
        Purchase Units - Italians
            Italians buy 2 Carriers, 2 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 53 Sea Zone
                Italians attack with 3 Bombers
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Italians roll dice for 3 Bombers in 53 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Italians lost in 53 Sea Zone
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 53 Sea Zone
                    Italians roll dice for 2 Bombers in 53 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    Russians roll dice for 1 Destroyer in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Bomber owned by the Italians lost in 53 Sea Zone
                    1 Destroyer owned by the Russians lost in 53 Sea Zone
                Italians win with 1 Bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 2 Bombers
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Nubia
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Nubia
                Italians win, taking Nubia from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Syria
                Italians attack with 1 Bomber, 2 Fighters, 4 Infantrys and 4 Tanks
                French defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 4 Infantrys and 1 Tank
                    French roll AA dice in Syria : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Italians lost in Syria
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Syria
                    Italians roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 4 Tanks in Syria, round 2 : 3/1 hits, 3.67 expected hits
                    French roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Tank in Syria, round 2 : 2/1 hits, 2.17 expected hits
                    2 Infantrys owned by the Italians lost in Syria
                    3 Infantrys owned by the French lost in Syria
                    Italians roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 4 Tanks in Syria, round 3 : 4/1 hits, 3.33 expected hits
                    French roll dice for 1 Adv.Fighter and 1 Tank in Syria, round 3 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Italians lost in Syria
                    1 Tank owned by the French and 1 Adv.Fighter owned by the French lost in Syria
                Italians win, taking Syria from French with 1 Bomber, 1 Fighter, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Italians: 1 Fighter and 3 Infantrys
                Casualties for French: 1 Adv.Fighter, 4 Infantrys and 1 Tank
            Battle in Catalonia
                Italians attack with 1 Artillery, 2 Bombers, 3 Infantrys and 1 Tank
                Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                    Italians roll dice for 1 Cruiser in Catalonia, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Italians roll dice for 1 Artillery, 2 Bombers, 3 Infantrys and 1 Tank in Catalonia, round 2 : 3/1 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in Catalonia
                    1 Fighter owned by the Neutral, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
                Italians loses 0 PUs for violating Catalonias neutrality.
                Italians win, taking Catalonia from Neutral with 1 Artillery, 2 Bombers, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
    
        Non Combat Move - Italians
            2 Bombers moved from Catalonia to Provence
            1 AAGun moved from Languedoc to Catalonia
            1 Bomber moved from Syria to Palestine
            1 Fighter moved from Syria to Palestine
            1 Bomber moved from 53 Sea Zone to E.Romania
    
        Place Units - Italians
            1 Carrier placed in 46 Sea Zone
            1 Carrier placed in 56 Sea Zone
            1 Fighter placed in 56 Sea Zone
            1 Fighter placed in 46 Sea Zone
            3 Infantrys placed in Cairo
            4 Infantrys placed in Tunis
            Italians undo move 6.
            3 Infantrys placed in Provence
            1 Infantry placed in Tunis
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.00
    Russians regular : 1.17
    Neutral regular : -0.33
    British regular : -0.67
    French AA : 0.50
    

    Savegame


  • @captainwalker

    Should have let your des alive, would have saved me a bmb :(

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Normandy to Picardy
                  French take Picardy from Germans
            1 Artillery, 1 Elite and 1 Infantry moved from Greenland to 2 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 16 Sea Zone to Azores
            1 Infantry moved from Aquitaine to Languedoc
                  French take Languedoc from Italians
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Artillery, 1 Elite and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 AAGun moved from Brittany to 20 Sea Zone
            1 Infantry moved from Italian East Africa to Equatoria
    
        Place Units - French
            1 Adv.Fighter, 1 Infantry and 2 Tanks placed in E.Morocco
            3 Infantrys placed in Normandy
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Kyushu to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Fighter moved from West Papua to Tanimbar
            1 Bomber moved from Flores to Timor
            1 Tank moved from Broome to Perth
                  Yamamoto take Western Australia from Anzac
                  Yamamoto take Perth from Anzac
            1 Tank moved from Java to 67 Sea Zone
            1 Tank and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Marine moved from Merauke to 113 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 113 Sea Zone to Townsville
            1 Elite moved from Davao to 107 Sea Zone
            1 Artillery moved from Mindanao to 107 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Elite moved from 113 Sea Zone to Townsville
            5 Bombers moved from West Papua to Townsville
            1 Fighter moved from 114 Sea Zone to Townsville
            2 Transports moved from 67 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Mindanao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Celebes
            1 Bomber moved from Tokyo to Celebes
            1 Bomber moved from Tokyo to Jilolo
            1 Infantry moved from Kyushu to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
            1 Carrier moved from 93 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 Battleship moved from 101 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 94 Sea Zone
            3 Fighters moved from West Papua to 108 Sea Zone
            2 Infantrys moved from Kyushu to 85 Sea Zone
            1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to Panay
            1 B.Transport and 3 Infantrys moved from 86 Sea Zone to 94 Sea Zone
            3 Infantrys moved from 94 Sea Zone to Saipan
            1 Transport moved from 112 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Timor
            1 Tank moved from Port Moresby to Hollandia
            1 Tank moved from Shanghai to Peking
            1 Fighter moved from West Papua to Saipan
            1 Fighter moved from West Papua to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 3 Elites, 7 Infantrys, 3 Mech.Infs and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Celebes
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Celebes, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Jilolo
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Jilolo, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Townsville
                Yamamoto attack with 2 Artillerys, 5 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
                    Anzac roll AA dice in Townsville : 1/0 hits, 1.00 expected hits
                    1 Bomber owned by the Yamamoto lost in Townsville
                    Yamamoto roll dice for 2 Artillerys, 4 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank in Townsville, round 2 : 6/1 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/1 hits, 2.83 expected hits
                    1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Townsville
                    5 Infantrys owned by the Anzac lost in Townsville
                    Yamamoto roll dice for 2 Artillerys, 4 Bombers, 1 Marine and 1 Tank in Townsville, round 3 : 4/1 hits, 4.50 expected hits
                    Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 3 : 1/1 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto lost in Townsville
                    2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville
                Yamamoto win, taking Townsville from Anzac with 1 Artillery, 4 Bombers, 1 Marine and 1 Tank remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Casualties for Anzac: 1 Bunker and 7 Infantrys
            Battle in Panay
                Yamamoto attack with 1 Adv.Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Cruiser in Panay, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Panay
                Yamamoto win, taking Panay from Americans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Tanimbar, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Timor
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Timor, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Timor from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 3 Fighters
                British defend with 1 Submarine
                    Yamamoto roll dice for 3 Fighters in 108 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 108 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Panay to 101 Sea Zone
            1 Fighter moved from 108 Sea Zone to Saipan
            1 Fighter moved from 108 Sea Zone to Saipan
            1 Fighter moved from 108 Sea Zone to Saipan
            EDIT: 1 Tank moved from Hollandia to West Papua
            1 Bomber moved from Celebes to Hollandia
            1 Bomber moved from Jilolo to Hollandia
            1 Fighter moved from Tanimbar to Hollandia
            1 Bomber moved from Timor to Hollandia
            4 Bombers moved from Townsville to Hollandia
    
        Place Units - Yamamoto
            1 Adv.Fighter and 3 S.Submarines placed in 85 Sea Zone
            3 Mech.Infs placed in Broome
            3 Elites placed in Port Moresby
            4 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Townsville: 1 Artillery
            EDIT: Adding units owned by Yamamoto to West Papua: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -0.00
    Anzac AA : 0.00
    Dutch regular : -1.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    @cds this game is over for me. Wasn’t used to the low luck and the allies don’t have any chance now…


  • @captainwalker

    I dont think its over yet, Allies are very strong still. Only getting stronger with each round, seeing US is taking all of south america and keeps pushing in the pacific.

    I need to learn from this game, and I think you can do aswell. Even a game lost is a win in the long term, because you learn how to play in another way then you are used too.

    But if you feel strongly about stopping, I regret it, but I wont hold it against you. I still have much to learn, each round is new and has lots of opportunities. I hope we can play on, and see what will happen. Like I said, I hope you learn from me aswell as I do from you. I think you are just overwhelmed with the situation as it is. I am always pushing for quick victory’s, because I feel a war of attrition the Axis will always loose in the long run. They need to take out a lot of small players quickly, or otherwise they will become a pain in the ass later on.


  • @captainwalker

    Have you reconsidered ;) Hopefully you want to play on again (fingers crossed)

  • 2026 23 21 20 19 17 16 15 13

    @cds the allies have lost Cairo, Malaya, Syria and Australia… there is no hope for them now.
    I’ll play another game if you want, but this one is over…well played.


  • @captainwalker

    Yeah, like I already said its important to be quick and take out key points in order to match the Allies in pu and tuv.

    Too bad we cant continue that other game, but I am open for a new one. Hopefully you dont mind LL again?


  • @captainwalker

    Still looking to play with Axis again, seeing thats the one I am most comfortable with still. Allies are a step higher, need to see what there possibilty’s are from other players.

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