Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
Lots of figuring out, this game is taking a lot of time, once you get deeper and deeper into it.
But its nice, reminds me of chess a bit, placing pieces and planning ahead.
I lost a bomber in Broome, but it choose one with more movement, so I edited that. I already feel the AA choosing my casualties is a bit riduculous, but its part of the game. Hope you agree with my edit.
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Chinese
1 Infantry moved from Chahar to Shantung
Chinese take Shantung from Hisaichi
1 Artillery, 1 Fighter and 1 Infantry moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 2 Marines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 1/0 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/0 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Kweichow
2 Infantrys moved from Ningsia to Suiyuan
2 Infantrys moved from Lanchow to Szechwan
2 Tanks moved from Gobi Altai to Shensi
1 AAGun, 1 Artillery and 2 Infantrys moved from Gobi Altai to Ningsia
4 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
3 Tanks moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Urumqi to Shensi
1 Fighter moved from Hunan to Shensi
2 Tanks moved from Chahar to Shensi
1 Infantry moved from Shensi to Hupeh
1 Tank moved from Hupeh to Shensi
Place Units - Chinese
2 Artillerys, 2 Infantrys and 2 Marines placed in Hsining
1 Adv.Fighter and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Hisaichi
1 unit repaired.
1 Tank moved from Kiangsi to 92 Sea Zone
1 Tank moved from Kwangsi to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 B.Transport and 1 Infantry moved from 92 Sea Zone to 106 Sea Zone
2 Tanks moved from British Borneo to 106 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 106 Sea Zone to 110 Sea Zone
1 Infantry and 2 Tanks moved from 110 Sea Zone to Malaya
2 Artillerys and 2 Infantrys moved from Bangkok to Malaya
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya
1 Tank moved from N.French Indochina to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
1 Bomber moved from West Papua to Malaya
1 Infantry moved from British Borneo to 106 Sea Zone
1 Fighter moved from Bangkok to Malaya
2 Infantrys moved from Kiangsi to 92 Sea Zone
1 Infantry moved from Kwangsi to 92 Sea Zone
1 Fighter moved from West Papua to Saipan
1 ArmoredCar moved from Hong Kong to Hunan
1 Artillery and 1 Infantry moved from Kwangsi to Hunan
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from Bangkok to 85 Sea Zone
4 ArmoredCars moved from Changchun to Vladivostok
1 Tank moved from Liaoning to Vladivostok
3 ArmoredCars moved from Changchun to Liaoning
2 Tanks moved from Peking to Shantung
2 Infantrys and 1 Tank moved from Anhwei to Shansi
1 Infantry moved from Peking to Shantung
1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia
1 Infantry moved from Ayan to Chita
1 Artillery moved from Ayan to Heilungchiang
1 Infantry moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Tank moved from Hulunbuir to Chahar
1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines moved from 67 Sea Zone to 114 Sea Zone
1 Destroyer moved from 105 Sea Zone to 67 Sea Zone
2 Transports moved from 105 Sea Zone to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Hisaichi take Samar from Americans
2 Infantrys and 1 Transport moved from 92 Sea Zone to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Saipan
1 Artillery moved from N.French Indochina to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
1 Infantry moved from N.French Indochina to Hunan
Purchase Units - Hisaichi
Hisaichi buy 10 ArmoredCars, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hunan
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in N.Buryat Mongolia
Hisaichi attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vladivostok
Hisaichi attack with 4 ArmoredCars and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 2 : 1/1 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 3 : 1/1 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Malaya
Hisaichi attack with 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank; Chinese defend with 2 Tanks
British roll AA dice in Malaya : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks in Malaya, round 2 : 7/1 hits, 6.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 1 Fighter, 6 Infantrys and 3 Tanks in Malaya, round 2 : 4/1 hits, 4.50 expected hits
4 Infantrys owned by the Hisaichi lost in Malaya
6 Infantrys owned by the British lost in Malaya
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 3 Infantrys and 5 Tanks in Malaya, round 3 : 6/1 hits, 5.50 expected hits
British roll dice for 1 Bunker, 1 Fighter and 3 Tanks in Malaya, round 3 : 2/1 hits, 2.50 expected hits
2 Infantrys owned by the Hisaichi lost in Malaya
1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 2 Tanks owned by the Chinese lost in Malaya
Hisaichi win, taking Malaya from British with 3 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 29
Casualties for Hisaichi: 6 Infantrys
Casualties for British: 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
Casualties for Chinese: 2 Tanks
Battle in Shantung
Hisaichi attack with 1 Infantry and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Chahar
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in 114 Sea Zone
Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines; Yamamoto loiter and taunt
Anzac defend with 1 Transport
Hisaichi roll dice for 2 Submarines in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Transport owned by the Anzac lost in 114 Sea Zone
Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Transport
Non Combat Move - Hisaichi
1 Fighter moved from Malaya to 92 Sea Zone
1 Bomber moved from Malaya to Bangkok
Place Units - Hisaichi
1 Carrier placed in 92 Sea Zone
1 Fighter placed in 92 Sea Zone
4 ArmoredCars placed in Hong Kong
6 ArmoredCars and 2 Infantrys placed in Changchun
Hisaichi undo move 4.
Hisaichi undo move 3.
2 ArmoredCars and 2 Infantrys placed in Hong Kong
8 ArmoredCars placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
British AA : -0.33
Russians regular : -1.33
British regular : -1.00
Hisaichi regular : -0.00
Goodnight
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - British
1 Submarine moved from 115 Sea Zone to 108 Sea Zone
1 Artillery moved from Baluchistan to 58 Sea Zone
1 Artillery, 1 Cruiser and 1 Transport moved from 58 Sea Zone to 68 Sea Zone
1 Artillery moved from 68 Sea Zone to Mozambique
1 Infantry moved from Rhodesia to Mozambique
2 Tanks moved from Cape Town to Mozambique
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Yamamoto
Purchase Units - British
British buy 2 Artillerys, 1 Bomber, 1 Carrier, 1 Elite, 11 Infantrys, 2 Submarines, 3 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 108 Sea Zone
British attack with 1 Submarine
Yamamoto defend with 1 Transport
British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 108 Sea Zone
British win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in Mozambique
British attack with 1 Artillery, 1 Infantry and 2 Tanks
Neutral defend with 1 Infantry
British roll dice for 1 Cruiser in Mozambique, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 AAGun moved from Rhodesia to Kenya
1 Infantry moved from Kenya to Italian East Africa
1 Infantry moved from Equatoria to Italian East Africa
1 Infantry moved from Kordofan to Italian East Africa
1 Artillery and 2 Infantrys moved from Rajputana to Baluchistan
5 Infantrys moved from Delhi to Bihar
1 Destroyer and 1 Transport moved from 59 Sea Zone to 68 Sea Zone
1 Submarine moved from 58 Sea Zone to 68 Sea Zone
2 Fighters moved from French Equatorial Africa to Italian East Africa
1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 18 Sea Zone to 11 Sea Zone
1 Artillery and 1 Infantry moved from 11 Sea Zone to Manchester
1 Infantry moved from 18 Sea Zone to Wales
1 Bomber moved from Dublin to Manchester
2 Tanks moved from Munster to Northern Ireland
1 Tank moved from Iceland to 9 Sea Zone
1 Destroyer, 1 Tank and 1 Transport moved from 9 Sea Zone to 11 Sea Zone
1 Tank moved from 11 Sea Zone to Manchester
2 Fighters moved from Manchester to 11 Sea Zone
1 Infantry moved from Burma to N.Thailand
1 Infantry moved from Assam to Burma
1 Artillery and 1 Infantry moved from Assam to Yunnan
1 Tank moved from Assam to Yunnan
1 Tank moved from Assam to Burma
1 Infantry moved from Assam to Burma
1 Infantry moved from Assam to Yunnan
1 Destroyer, 2 Infantrys and 1 Transport moved from 79 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Wake
1 Infantry moved from British Guiana to Suriname
Place Units - British
1 Carrier and 2 Submarines placed in 11 Sea Zone
1 Bomber placed in Manchester
1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
1 Artillery and 4 Infantrys placed in Madras
2 Tanks placed in Cape Town
1 Transport placed in 2 Sea Zone
3 Infantrys placed in Wales
Turn Complete - British
British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
British regular : 1.17
TripleA Turn Summary for game: World At War
Game History
Round: 3
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Place Units - Anzac
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Canberra
2 Infantrys placed in Wellington
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 3
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 2 PUs;
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Finns
1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
2 Infantrys moved from Oulu to Vyborg
1 Fighter moved from Danzig to Vyborg
1 Infantry moved from Oulu to Vyborg
1 Infantry moved from Tampere to Oulu
1 Artillery and 1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Artillery, 1 Fighter and 4 Infantrys
Russians defend with 2 Infantrys and 1 Tank
Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 2/1 hits, 1.17 expected hits
2 Infantrys owned by the Finns lost in Vyborg
2 Infantrys owned by the Russians lost in Vyborg
Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys and 1 Tank
Non Combat Move - Finns
1 Fighter moved from Vyborg to Danzig
Place Units - Finns
1 Transport placed in 24 Sea Zone
1 Elite and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns regular : 0.33
Russians regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Romanians
1 Artillery and 2 Infantrys moved from Bulgaria to E.Romania
2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
2 Infantrys moved from E.Romania to Odessa
1 Artillery, 4 Infantrys and 1 Tank moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery, 6 Infantrys and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Odessa, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Odessa
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 AAGun moved from E.Romania to Odessa
Place Units - Romanians
1 Fighter and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Thai
1 Artillery moved from Java to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Artillery moved from 112 Sea Zone to Aroe
Thai take Aroe from Dutch
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Thai take Palawan from Americans
1 Tank moved from Java to 110 Sea Zone
1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
3 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.French Indochina
Purchase Units - Thai
Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.French Indochina
Thai attack with 1 Fighter, 1 Infantry and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.French Indochina
Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.French Indochina to Bangkok
Place Units - Thai
1 Fighter and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
French regular : -0.33
Thai regular : 0.33
Morning,
Didnt realise that sub could get to the trn at 108, didnt look close enough. Anyway in testphase I had a destroyer present there, but later decided otherwise. Not that the destroyer might have prevented you from that attack, but it might have. Still not the end of the world, but in this phase every unit counts.
Would like to edit my Thai ftr. Not at home right now, Will make the adjustment in Ger turn.
Also Some other Thai units.
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Thai
1 Artillery moved from Java to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Artillery moved from 112 Sea Zone to Aroe
Thai take Aroe from Dutch
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Thai take Palawan from Americans
1 Tank moved from Java to 110 Sea Zone
1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
3 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.French Indochina
Purchase Units - Thai
Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.French Indochina
Thai attack with 1 Fighter, 1 Infantry and 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.French Indochina
Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.French Indochina to Bangkok
Place Units - Thai
1 Fighter and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Thai to Malaya: 1 Fighter
EDIT: Removing units owned by Thai from Bangkok: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Thai from S.Thailand: 1 Infantry
EDIT: Adding units owned by Thai to Malaya: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
French regular : -0.33
Thai regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Americans
1 Artillery moved from Hispaniola to 26 Sea Zone
1 Infantry moved from Cuba to 26 Sea Zone
1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Bomber and 1 Fighter moved from South Atlantic USA to Bahia
1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia
2 Tanks moved from Colombia to Bahia
2 Artillerys, 4 Infantrys and 2 Tanks moved from N.Chile to Santiago
1 Infantry moved from Truk to Woleai
Americans take Woleai from Yamamoto
1 Artillery moved from Truk to Woleai
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Factory, 3 Infantrys, 2 Marines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Santiago
Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Santiago, round 2 : 3/1 hits, 2.67 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/1 hits, 2.33 expected hits
2 Infantrys owned by the Americans lost in Santiago
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
Americans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 3 : 2/1 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 1/1 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Santiago
1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
Americans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 4 : 2/0 hits, 2.00 expected hits
Neutral roll dice for 1 Tank in Santiago, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Santiago
1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Americans: 4 Infantrys
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Bahia
Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Bahia, round 2 : 3/1 hits, 3.17 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/1 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Bahia
3 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks in Bahia, round 3 : 3/0 hits, 3.00 expected hits
Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Bahia
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber and 1 Fighter moved from Bahia to Amazon
2 Infantrys moved from Colombia to Amazon
1 Tank moved from W.Mexico to 83 Sea Zone
1 Infantry moved from Southwest USA to 83 Sea Zone
1 Adv.Fighter moved from 83 Sea Zone to 88 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 78 Sea Zone to 88 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
2 Artillerys, 1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake
1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Infantry and 1 Tank moved from 91 Sea Zone to Pearl Harbor
2 Transports moved from 119 Sea Zone to 83 Sea Zone
2 Infantrys moved from Northeast USA to South Atlantic USA
Place Units - Americans
1 Factory placed in Wake
2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
1 B.Transport placed in 26 Sea Zone
1 Infantry and 1 Marine placed in South Atlantic USA
1 Cruiser and 1 Submarine placed in 83 Sea Zone
1 Adv.Fighter, 2 Infantrys and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Neutral regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from Lithuania to Minsk
Germans take Minsk from Russians
1 Artillery moved from Lithuania to Latvia
4 Infantrys moved from Warsaw to Brest
5 Tanks moved from Vinnytsia to Brest
2 Infantrys moved from Vinnytsia to Donetsk
2 Infantrys moved from Vinnytsia to Kiev
1 Fighter moved from E.Romania to Donetsk
1 Stuka moved from Danzig to Donetsk
1 Fighter and 1 Stuka moved from East Prussia to Kiev
1 Bomber moved from Danzig to Latvia
1 Fighter moved from East Prussia to Latvia
1 Artillery and 6 Infantrys moved from Middle Norrland to Upper Norrland
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Denmark to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 22 Sea Zone
1 Cruiser and 1 Infantry moved from 22 Sea Zone to 24 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 4 Infantrys moved from 24 Sea Zone to Latvia
2 Infantrys moved from Danzig to East Prussia
3 Infantrys moved from Krakow to Danzig
3 Mot.Infs moved from Bavaria to Brest
3 Mot.Infs moved from Vinnytsia to Brest
4 Mot.Infs moved from Krakow to Brest
5 Infantrys moved from Bohemia to Krakow
3 Mot.Infs moved from Rhine to Krakow
1 Infantry moved from Rhine to Hamburg
1 Fighter moved from Berlin to 22 Sea Zone
1 Artillery and 3 Infantrys moved from Picardy to Belgium
8 Tanks moved from Paris to Belgium
2 ArmoredCars moved from Paris to Belgium
3 Tanks moved from Greece to E.Romania
2 Transports moved from 49 Sea Zone to 46 Sea Zone
1 Destroyer moved from 56 Sea Zone to 55 Sea Zone
1 Tank moved from Lower Egypt to Palestine
Germans take Palestine from British
1 Tank moved from Lower Egypt to Palestine
2 Tanks moved from Paris to Belgium
3 ArmoredCars moved from Paris to Normandy
1 Artillery and 3 Infantrys moved from Orleanais to Normandy
2 Artillerys moved from Krakow to Brest
1 Artillery moved from Krakow to Brest
2 Artillerys moved from Krakow to Vinnytsia
1 Infantry moved from Krakow to Brest
3 Infantrys moved from Krakow to Vinnytsia
Purchase Units - Germans
Germans buy 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Factorys, 16 Infantrys and 3 Mot.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Donetsk
Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Donetsk
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 3 ArmoredCars, 1 Artillery and 3 Infantrys
French defend with 1 Factory and 3 Infantrys
Germans roll dice for 3 ArmoredCars, 1 Artillery and 3 Infantrys in Normandy, round 2 : 2/0 hits, 2.00 expected hits
French roll dice for 3 Infantrys in Normandy, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Normandy
2 Infantrys owned by the French lost in Normandy
3 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans retreated to Orleanais
French win with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for French: 2 Infantrys
Battle in Upper Norrland
Germans attack with 1 Artillery and 6 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery and 6 Infantrys in Upper Norrland, round 2 : 1/1 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Upper Norrland
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Artillery and 5 Infantrys in Upper Norrland, round 3 : 2/1 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Upper Norrland
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in Kiev
Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Kiev, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys
Russians defend with 1 Artillery, 1 Elite and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 1/1 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys in Latvia, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/1 hits, 1.33 expected hits
1 Infantry owned by the Germans lost in Latvia
1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Latvia
Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Latvia, round 3 : 2/1 hits, 2.50 expected hits
Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 Artillery, 1 Elite and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Brest
Germans attack with 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks in Brest, round 2 : 6/1 hits, 6.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Brest
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 3 Artillerys, 4 Infantrys, 10 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Belgium
Germans attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks in Belgium, round 2 : 6/1 hits, 6.67 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Belgium
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 10 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Germans
1 AAGun moved from Rhine to Belgium
1 Fighter moved from Latvia to 22 Sea Zone
1 Fighter and 1 Stuka moved from Kiev to Vinnytsia
1 Fighter and 1 Stuka moved from Donetsk to Vinnytsia
1 AAGun moved from Warsaw to Brest
1 Bomber moved from Latvia to Danzig
Place Units - Germans
3 Adv.Fighters, 1 Battleship and 2 Carriers placed in 22 Sea Zone
1 Factory placed in Danzig
1 Factory placed in Vinnytsia
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
3 Mot.Infs placed in Bavaria
4 Infantrys placed in Rhine
3 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
French regular : 0.00
Russians regular : -0.33
Germans regular : -2.00
Neutral regular : 1.00