this is not going to work.
World at War Captain Walker vs cds
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@cds On your Pearl Harbor attack save the destroyer until there are not attacking subs left.
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@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Yamamoto 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Kyushu to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Yamamoto take Panay from Americans 2 Tanks moved from Kwangsi to S.French Indochina Yamamoto take N.French Indochina from French 1 Infantry moved from Kwangsi to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from Hainan to 92 Sea Zone 2 Artillerys, 1 Destroyer, 3 Infantrys, 1 T.Boat and 2 Transports moved from 92 Sea Zone to 106 Sea Zone 1 Fighter moved from 85 Sea Zone to 106 Sea Zone 2 Artillerys moved from 106 Sea Zone to West Borneo 2 Infantrys moved from 106 Sea Zone to West Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone 1 Tank moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tohoku to 85 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Infantrys, 2 Submarines, 2 Tanks and 3 Transports moved from 85 Sea Zone to 107 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao 1 Fighter moved from Minamitori to 108 Sea Zone 1 Fighter moved from Tokyo to 107 Sea Zone 1 Bomber moved from Tokyo to 108 Sea Zone 1 Fighter moved from Rongelap to 108 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 1 Infantry moved from Yap to Ulithi 1 Infantry moved from Rongelap to 103 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 103 Sea Zone to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Tarawa 1 Submarine moved from 96 Sea Zone to 91 Sea Zone 1 Submarine moved from 89 Sea Zone to 91 Sea Zone 1 Bomber moved from Jaluit to 91 Sea Zone 1 Artillery moved from Kwajalein to Jaluit 4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone 1 Destroyer moved from 88 Sea Zone to 91 Sea Zone 1 Submarine moved from 81 Sea Zone to 91 Sea Zone 1 Submarine moved from 78 Sea Zone to 91 Sea Zone 1 Battleship and 2 Carriers moved from 88 Sea Zone to 104 Sea Zone 2 Infantrys moved from Chubu to Kyushu 1 Infantry and 1 Tank moved from Shikoku to Kyushu 1 Artillery and 2 Infantrys moved from Tokyo to Chubu 1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi 1 Infantry moved from 106 Sea Zone to Mindoro Purchase Units - Yamamoto Yamamoto buy 2 Bombers and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 3 Transports Americans defend with 1 Destroyer, 2 Submarines and 1 Transport Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 107 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 Submarines owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 107 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 107 Sea Zone 1 Destroyer owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Submarine and 3 Transports remaining. Battle score for attacker is 21 Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport Casualties for Yamamoto: 1 Submarine Battle in 91 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Units damaged: 2 Battleships owned by the Americans Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits 3 Submarines owned by the Yamamoto lost in 91 Sea Zone 1 Destroyer owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits Americans roll dice for 3 Battleships in 91 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits 2 Submarines owned by the Yamamoto lost in 91 Sea Zone 3 Battleships owned by the Americans lost in 91 Sea Zone Yamamoto win with 1 Bomber, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 45 Casualties for Yamamoto: 5 Submarines Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer Battle in 106 Sea Zone Yamamoto attack with 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports British defend with 1 Submarine British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports in 106 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the British lost in 106 Sea Zone Yamamoto win with 1 Destroyer, 1 Fighter, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 108 Sea Zone Yamamoto attack with 1 Bomber and 2 Fighters Dutch defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Bomber and 2 Fighters in 108 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Transport owned by the Dutch lost in 108 Sea Zone Yamamoto roll dice for 1 Bomber and 2 Fighters in 108 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 108 Sea Zone Yamamoto win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Dutch: 1 Destroyer and 1 Transport Battle in Mindoro Battle in S.French Indochina Yamamoto attack with 2 Tanks French defend with 1 Infantry Yamamoto roll dice for 2 Tanks in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.French Indochina Yamamoto win, taking Mindoro from Americans, taking S.French Indochina from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Davao Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Davao, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 2/1 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto lost in Davao 2 Infantrys owned by the Americans lost in Davao Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 Fighter and 1 Tank in Davao, round 3 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Davao 1 Fighter owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Tarawa Yamamoto attack with 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Tarawa, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys in Tarawa, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Tarawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Tarawa 1 Infantry owned by the British lost in Tarawa Yamamoto win, taking Tarawa from British with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in West Borneo Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 : 2/1 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in West Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in West Borneo 2 Infantrys owned by the Dutch lost in West Borneo Yamamoto win, taking West Borneo from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from 106 Sea Zone to Bangkok 1 Bomber and 2 Fighters moved from 108 Sea Zone to Peleliu 4 Fighters moved from 91 Sea Zone to 104 Sea Zone 1 Bomber moved from 91 Sea Zone to Jaluit Place Units - Yamamoto 2 Transports placed in 85 Sea Zone 2 Bombers placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Yamamoto regular : 1.33 Americans regular : 1.00 French regular : -0.33 Dutch regular : -0.50 British regular : 0.33 -
Thanks! And yes, its different from lets say G40, where as you need a destroyer to attack the subs. It has its ups and downs :)
Pearl Harbor went very well, cant complain about the rest either. I do feel a bit nervous about playing, afraid to make a mistake. Almost happened with Palawan, I landed there, then I saw my mistake and changed the landing to Mindoro.
Do you mind edit in certain cases? F.e. the scenario I described above? Ill always mention any edit I did, like with the ftr in Italy r1.
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@cds I’m pretty lenient with ncm and placement edits… sometimes combat edits.
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@cds why did you take the dd as a casualty first round when I had asked to keep that until there were no more attacking subs at Pearl?
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Sorry, I think I misunderstood you there. I didnt know you were talking about your own casualties. You were explaining stuff in another message and I just assumed this was also some advice.
But just to be clear, in this game you can always hit back at subs without destroyer present, so why is it necessary to keep that around untill my subs are gone. Is that preventing the first strike? I always see that happen anyway. I figured the amount of dice is higher with the cruiser and battleships. I normally attack there and almost always loose more then I did now. Normally I would retreat the planes (all or 3 ftr and the bmb) This time I was more lucky and held on to the des on my side.
But I made a mistake, so you can delete the destroyer of mine as extra casualty to make up for my mistake. Hope that is oke then?!
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What do you want me to do, replay that battle? and then adjust the casualty according to that outcome? Or just edit the des of mine as casualty and continue as is.
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@cds I’ll just let it the way it is. But when you take the dd, any other ships are vulnerable to the surprise strike.
It’s best if you ask for OOL if you’re unsure. -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Chinese 1 Infantry and 1 Tank moved from Yunnan to N.Thailand 1 Tank moved from Szechwan to N.Thailand 1 Infantry moved from Kweichow to N.French Indochina French take N.French Indochina from Yamamoto 1 Artillery and 1 Infantry moved from Hunan to Kwangsi Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi 1 Infantry owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in N.Thailand Chinese attack with 1 Infantry and 2 Tanks Thai defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 1/1 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in N.Thailand Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 3 : 1/1 hits, 1.17 expected hits Thai roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Thailand 1 Artillery owned by the Thai lost in N.Thailand Chinese win, taking N.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Tank moved from Shanghai to Hupeh 1 Infantry moved from Anhwei to Hunan 2 Infantrys moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Suiyuan 1 Tank moved from Ningsia to Shensi 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from W.Qinghai to E.Qinghai 1 Fighter moved from Hsining to Shensi 1 Tank moved from Hsining to E.Qinghai 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to W.Qinghai 1 Tank moved from C.Sinkiang to W.Qinghai 1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : -0.00 Thai regular : 0.00 -
Will do that (ask for OOL, when in doubt)
I have played online a few times, the opponent always removed the des first, also the engine makes the choice for the des. So kinda figured it was the way to go.
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Kirin to Khabarovsk 1 Tank moved from Changchun to Khabarovsk 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Ayan 3 Tanks moved from Liaoning to Ayan 3 Infantrys moved from Hulunbuir to Chita 1 Artillery moved from Hulunbuir to Chita 2 Tanks moved from Peking to Chita 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from Korea to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone 2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone 1 Artillery and 2 Infantrys moved from Peking to Chahar 1 Artillery and 2 Infantrys moved from Shantung to Shanghai 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 111 Sea Zone 1 Destroyer, 2 Infantrys, 2 Submarines, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Fighters moved from 84 Sea Zone to 110 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 2 Infantrys and 2 Tanks moved from 110 Sea Zone to East And South Borneo 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Artillerys, 7 Infantrys, 1 T.Boat and 5 Transports moved from 84 Sea Zone to 92 Sea Zone 4 Artillerys and 7 Infantrys moved from 92 Sea Zone to Hong Kong 1 Tank moved from Kirin to Ayan 3 Infantrys moved from Liaoning to Peking Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chita Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Chita, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Chita, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Chita 1 Bunker owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in 110 Sea Zone Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer, 2 Fighters and 2 Transports in 110 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in 110 Sea Zone 1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Bomber, 1 Destroyer, 1 Fighter, 2 Submarines and 2 Transports remaining. Battle score for attacker is 13 Casualties for Hisaichi: 1 Fighter Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport Battle in 111 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine Dutch defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 111 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Ayan Hisaichi attack with 3 Infantrys and 5 Tanks Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 3 Infantrys and 5 Tanks in Ayan, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker and 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Hong Kong Hisaichi attack with 4 Artillerys and 7 Infantrys British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Hisaichi roll dice for 4 Artillerys and 7 Infantrys in Hong Kong, round 2 : 3/1 hits, 3.17 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits 2 Infantrys owned by the Hisaichi lost in Hong Kong 3 Infantrys owned by the British lost in Hong Kong Hisaichi roll dice for 4 Artillerys and 5 Infantrys in Hong Kong, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 1 Artillery and 1 Tank in Hong Kong, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Hong Kong 1 Tank owned by the British and 1 Artillery owned by the British lost in Hong Kong Hisaichi win, taking Hong Kong from British with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 9 Casualties for Hisaichi: 3 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in East And South Borneo Hisaichi attack with 2 Infantrys and 2 Tanks Dutch defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Infantrys and 2 Tanks in East And South Borneo, round 2 : 2/1 hits, 1.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in East And South Borneo, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in East And South Borneo 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in East And South Borneo Hisaichi win, taking East And South Borneo from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from 110 Sea Zone to Bangkok 1 Fighter moved from 110 Sea Zone to West Borneo 1 Fighter moved from Peking to West Borneo 1 Fighter moved from Changchun to West Borneo Place Units - Hisaichi 4 Infantrys, 2 Mech.Infs and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Russians regular : 1.67 British regular : 0.33 Dutch regular : 0.00 Hisaichi regular : 1.00 -
@cds The group of guys I play this game with online don’t do low luck and they all keep the dd until the subs are gone. I’m not sure if it really matters in LL since I’m not really familiar with playing that way.
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - British 1 Fighter moved from Montreal to 8 Sea Zone 1 Bomber moved from London to 8 Sea Zone 1 Fighter moved from Gibraltar to 31 Sea Zone 1 Battleship, 1 Destroyer and 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Tank moved from Manchester to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin 1 Fighter moved from Wales to Dublin 2 Fighters moved from London to Dublin 1 Infantry moved from British Somaliland to Italian East Africa British take Italian East Africa from Italians 1 Tank moved from Nubia to Kufra 2 Infantrys moved from New Valley to Kufra 1 Infantry moved from Mersa Matruh to Kufra 1 Fighter moved from Lower Egypt to Kufra Purchase Units - British British buy 1 Carrier and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 8 Sea Zone British attack with 1 Bomber and 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Bomber and 1 Fighter in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 8 Sea Zone 1 Bomber owned by the British and 1 Fighter owned by the British retreated Germans win with 1 Submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in 31 Sea Zone British attack with 1 Fighter Germans defend with 3 Submarines British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 31 Sea Zone 1 Fighter owned by the British retreated Germans win with 2 Submarines remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Kufra British attack with 1 Fighter, 3 Infantrys and 1 Tank Germans defend with 2 Infantrys; Italians defend with 1 Infantry British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Kufra, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 3 Infantrys in Kufra, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the British lost in Kufra 1 Infantry owned by the Italians lost in Kufra British roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kufra, round 3 : 1/1 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Kufra, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Kufra 1 Infantry owned by the Germans lost in Kufra British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kufra, round 4 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Kufra, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kufra British win, taking Kufra from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Dublin British attack with 3 Fighters, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 2 : 2/1 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 1 Fighter moved from Dublin to Manchester 2 Fighters moved from Dublin to Northern Ireland 1 Infantry moved from Northern Ireland to Dublin 1 Infantry moved from Scotland to Manchester 1 Fighter moved from 8 Sea Zone to Greenland 1 Bomber moved from 8 Sea Zone to Greenland 1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry and 1 Tank moved from 2 Sea Zone to Greenland 1 Fighter moved from 31 Sea Zone to E.Morocco 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Gold Coast to French Sudan 1 Artillery moved from Kenya to Italian East Africa 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 1 AAGun and 1 Infantry moved from Cape Town to South Africa 1 Destroyer and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Lower Egypt to New Valley 1 Infantry moved from Cyprus to 55 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Fighter moved from Cyprus to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry and 1 Tank moved from Palestine to Lower Egypt 1 Fighter moved from Malta to 56 Sea Zone 1 Fighter moved from Trucial Coast to 56 Sea Zone 1 Cruiser and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Infantry moved from Trucial Coast to 58 Sea Zone 1 Submarine moved from 59 Sea Zone to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from 57 Sea Zone to Nubia 1 Tank moved from Cairo to Lower Egypt 1 Infantry moved from Burma to N.Thailand 1 Infantry moved from Ceylon to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 1 Infantry moved from Mysore to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Fighter moved from Madras to Malaya 4 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery and 1 Infantry moved from Assam to Burma 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Bihar to Assam 1 Tank moved from Delhi to Assam 1 Tank moved from Hyderabad to Assam 1 AAGun and 1 Infantry moved from Delhi to Bihar 1 Infantry moved from Punjab to Bihar 1 Infantry moved from Rajputana to Hyderabad 1 Artillery and 2 Infantrys moved from Bombay to Rajputana 1 Submarine moved from 115 Sea Zone to 120 Sea Zone 2 Infantrys moved from Vancouver to 80 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Infantry moved from British Columbia to Yukon 1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Attu 1 Tank moved from Ontario to Montreal 1 Infantry moved from Canadian Prairies to Ontario 1 Fighter moved from Kufra to Lower Egypt 2 Infantrys moved from London to Manchester 3 Infantrys moved from London to Wales 1 Tank moved from Manchester to Northern Ireland 1 Tank moved from London to Manchester Place Units - British 1 Carrier placed in 56 Sea Zone 3 Infantrys placed in Cairo Turn Complete - British British collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Neutral regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Fighter moved from 122 Sea Zone to Banjarmasin 1 Fighter moved from Townsville to Banjarmasin 1 Submarine moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from Northern Territory to Western Australia 1 Tank moved from Townsville to Western Australia 1 Infantry moved from Queensland to Northern Territory 1 Infantry moved from Port Moresby to West Papua 1 Tank moved from New Georgia to 114 Sea Zone 1 Infantry moved from Milne Bay to 114 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Java 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone 1 Submarine moved from 123 Sea Zone to 70 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to Wellington Place Units - Anzac 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Artillery moved from Java to Sumatra Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Finns 1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone 1 Infantry moved from Tampere to Oulu 1 Infantry moved from Kotka to Oulu 3 Infantrys moved from Helsinki to Tampere 1 Tank moved from Helsinki to Tampere 1 Fighter moved from Helsinki to Danzig Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 2 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from Bucharest to E.Romania Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Thai 1 Tank moved from Bangkok to 105 Sea Zone 3 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery moved from Bangkok to 105 Sea Zone 1 Artillery, 3 Infantrys, 1 T.Boat, 1 Tank and 2 Transports moved from 105 Sea Zone to 106 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 106 Sea Zone to Manila 1 Fighter moved from Bangkok to Manila 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Manila Thai attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Manila, round 2 : 1/1 hits, 1.83 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Thai lost in Manila 1 Infantry owned by the Americans lost in Manila Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Manila, round 3 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Manila, round 3 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Thai lost in Manila 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Manila Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Manila, round 4 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 Fighter in Manila, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Manila 1 Fighter owned by the Americans lost in Manila Thai win, taking Manila from Americans with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10 Casualties for Thai: 3 Infantrys Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Manila to Mindoro Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Thai regular : -1.00 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Americans 1 Fighter moved from Washington to 8 Sea Zone 1 Bomber moved from North Central USA to 8 Sea Zone 1 Infantry moved from South Central USA to E.Mexico 1 Tank moved from South Central USA to E.Mexico 1 Tank moved from South Atlantic USA to E.Mexico 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 119 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to Peru 1 Infantry moved from Colombia to 25 Sea Zone 2 Infantrys moved from 25 Sea Zone to Central America 1 Bomber moved from South Central USA to Central America 1 Infantry moved from Colombia to Peru 1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico 1 Tank moved from San Francisco to W.Mexico 1 Tank moved from San Francisco to W.Mexico 1 Artillery and 1 Infantry moved from San Francisco to W.Mexico 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone 1 Fighter moved from Palmyra to 91 Sea Zone 1 Fighter moved from Pearl Harbor to 91 Sea Zone 1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone 1 Fighter moved from Midway to 91 Sea Zone 2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone 1 Bomber moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Colombia to Peru Purchase Units - Americans Americans buy 2 Artillerys, 1 Battleship, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 91 Sea Zone Americans attack with 1 Bomber, 2 Carriers, 2 Destroyers, 5 Fighters and 2 Submarines Yamamoto defend with 1 Destroyer Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone Americans win with 1 Bomber, 2 Carriers, 2 Destroyers, 5 Fighters and 2 Submarines remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 8 Sea Zone Americans attack with 1 Bomber and 1 Fighter Germans defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 8 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in W.Mexico Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in W.Mexico, round 2 : 3/0 hits, 3.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in W.Mexico 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry and 1 Tank Battle in Peru Americans attack with 1 Artillery, 4 Infantrys and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Peru, round 2 : 2/1 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Peru 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Battle in E.Mexico Americans attack with 1 Infantry and 2 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 2 : 1/1 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Central America Americans attack with 1 Bomber and 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 1 Bomber and 2 Infantrys in Central America, round 2 : 1/0 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Central America Americans loses 0 PUs for violating Central Americas neutrality. Americans win, taking Central America from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Bomber moved from Central America to Colombia 1 Fighter moved from 8 Sea Zone to Greenland 1 Bomber moved from 8 Sea Zone to Northeast USA 1 Artillery moved from Oahu to Pearl Harbor 1 Destroyer and 2 Transports moved from 99 Sea Zone to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry moved from Johnston to 98 Sea Zone 1 Destroyer, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone 1 Infantry moved from Kauai to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Pearl Harbor 1 Bomber moved from 91 Sea Zone to Pearl Harbor 1 Fighter moved from 91 Sea Zone to Midway Place Units - Americans 1 Battleship and 1 Cruiser placed in 91 Sea Zone 1 Artillery and 1 Infantry placed in South Atlantic USA 1 Artillery and 1 Elite placed in San Francisco 1 Transport placed in 83 Sea Zone Turn Complete - Americans Americans collect 100 PUs; end with 100 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 0.50 Neutral regular : -0.17





