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World at War Captain Walker vs cds


  • @captainwalker

    Goodnight

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    @cds goodnight… see you tomorrow

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Chahar
            2 Infantrys and 1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Shensi to Chahar
            1 Tank moved from Shensi to Chahar
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Tank moved from W.Qinghai to Gobi Altai
            1 Artillery moved from E.Qinghai to Gobi Altai
            1 Tank moved from E.Qinghai to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Gobi Altai
                Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi Altai, round 2 : 2/0 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                    2 Infantrys owned by the Neutral lost in Gobi Altai
                Chinese loses 0 PUs for violating Gobi Altais neutrality.
                Chinese win, taking Gobi Altai from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Chahar
                Chinese attack with 1 Fighter, 3 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Chahar, round 2 : 2/1 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Chahar, round 3 : 1/1 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Shensi to Shansi
            2 Tanks moved from N.Thailand to Malaya
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Lanchow to Shensi
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Fighter moved from Chahar to Hupeh
            1 AAGun moved from E.Sinkiang to Gobi Altai
            1 AAGun and 6 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Neutral regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Infantry and 2 Tanks moved from East And South Borneo to British Borneo
            1 Infantry moved from Formosa to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
            1 Fighter moved from West Borneo to 67 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 Submarines moved from 110 Sea Zone to 67 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 93 Sea Zone to 67 Sea Zone
            1 Bomber moved from Bangkok to 67 Sea Zone
            2 Fighters moved from West Borneo to British Borneo
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            1 Tank moved from Formosa to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            2 Mech.Infs moved from Changchun to Peking
            1 Tank moved from Changchun to Liaoning
            1 Artillery moved from Khabarovsk to Ayan
            5 Tanks moved from Ayan to Hulunbuir
            1 Tank moved from Khabarovsk to Hulunbuir
            2 Tanks moved from Chita to Hulunbuir
            2 Infantrys moved from Shanghai to Hunan
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Kiangsi
            1 Artillery moved from Shanghai to Hunan
            1 Tank moved from Shantung to Kiangsi
            2 Infantrys and 1 Tank moved from Shantung to Anhwei
            2 Tanks moved from Hulunbuir to Peking
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 B.Transport, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Submarines; Yamamoto loiter and taunt
                Anzac defend with 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport; Dutch defend with 1 Submarine
                    Hisaichi roll dice for 4 Submarines in 67 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
                    Anzac roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    2 Submarines owned by the Hisaichi lost in 67 Sea Zone
                    1 Transport owned by the Anzac, 1 Submarine owned by the Dutch, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits
                    Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 2 Submarines
                Casualties for Dutch: 1 Submarine
                Casualties for Anzac: 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in N.French Indochina
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in British Borneo
                Hisaichi attack with 2 Fighters, 2 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in British Borneo, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in British Borneo
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in British Borneo
                Hisaichi win, taking British Borneo from British with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from British Borneo to Bangkok
            1 Fighter moved from 67 Sea Zone to West Papua
            1 Bomber moved from 67 Sea Zone to West Papua
    
        Place Units - Hisaichi
            1 B.Transport placed in 92 Sea Zone
            1 Destroyer placed in 84 Sea Zone
            1 ArmoredCar and 4 Infantrys placed in Hong Kong
            7 ArmoredCars placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    French regular : -0.33
    Anzac regular : 0.67
    British regular : 0.33
    Hisaichi regular : 1.00
    

    Savegame


  • @captainwalker

    I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.

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    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Greenland to 2 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Greenland to Iceland
            1 Bomber moved from Greenland to Munster
            2 Infantrys and 1 Tank moved from Dublin to Munster
            1 Tank moved from Northern Ireland to Munster
            2 Fighters moved from Northern Ireland to Munster
            1 Artillery moved from Wales to 18 Sea Zone
            1 Artillery moved from 18 Sea Zone to Munster
            1 Fighter moved from E.Morocco to 42 Sea Zone
            1 Artillery and 1 Infantry moved from Nubia to Italian East Africa
            1 Infantry moved from French Equatorial Africa to Darfur
                  British take Darfur from Germans
            1 Infantry moved from Nubia to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from Kenya to Equatoria
                  British take Equatoria from Italians
            2 Fighters moved from Lower Egypt to Italian East Africa
            1 Infantry moved from Lower Egypt to 57 Sea Zone
            1 Cruiser, 1 Infantry, 1 Submarine and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from Iraq to 58 Sea Zone
            2 Infantrys and 1 Tank moved from 58 Sea Zone to Italian East Africa
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 15 Infantrys, 1 Submarine, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 42 Sea Zone
                1 Fighter owned by the British retreated
                Germans win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Italian East Africa
                British attack with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank in Italian East Africa, round 2 : 2/1 hits, 2.17 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                    2 Infantrys owned by the Italians lost in Italian East Africa
                    British roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Italian East Africa, round 3 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                    1 Artillery owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Munster
                British attack with 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Munster, round 2 : 3/1 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Iceland
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Iceland, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Iceland to 18 Sea Zone
            1 Fighter moved from Munster to 18 Sea Zone
            1 Bomber moved from Munster to Dublin
            1 Fighter moved from Munster to Manchester
            1 Fighter moved from 42 Sea Zone to E.Morocco
            1 Infantry moved from Lower Egypt to Nubia
            1 Artillery and 2 Tanks moved from Lower Egypt to Cairo
            2 Fighters moved from Italian East Africa to French Equatorial Africa
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Rhodesia to Kenya
            1 AAGun and 1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 71 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 79 Sea Zone
            1 Submarine moved from 120 Sea Zone to 115 Sea Zone
            1 Infantry moved from Assam to Yunnan
            1 AAGun and 2 Infantrys moved from Bihar to Assam
            1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys moved from Madras to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from 60 Sea Zone to Assam
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 18 Sea Zone
            1 Destroyer and 1 Transport placed in 59 Sea Zone
            4 Infantrys and 2 Tanks placed in Cairo
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Neutral regular : 0.33
    British regular : 0.17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Purchase Units - Anzac
            Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry and 1 Tank moved from Western Australia to Broome
            1 Submarine moved from 70 Sea Zone to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Northern Territory to Townsville
    
        Place Units - Anzac
            1 Infantry and 2 Tanks placed in Port Moresby
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Suriname to Amazon
    
        Combat - Dutch
            Battle in Amazon
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Amazon
                Dutch loses 0 PUs for violating Amazons neutrality.
                Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Finns
            3 Infantrys moved from Oulu to Vyborg
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            1 Fighter moved from Danzig to Vyborg
            3 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 5 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Fighter and 5 Infantrys in Vyborg, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Vyborg, round 3 : 0/1 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 4 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Helsinki
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from Helsinki: 1 Fighter
            EDIT: Adding units owned by Finns to Danzig: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Romanians
            3 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            1 Tank moved from Odessa to E.Romania
            1 Artillery and 2 Infantrys moved from E.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to Danzig
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Artillery and 1 Tank moved from Manila to 106 Sea Zone
            1 Artillery, 1 Tank and 2 Transports moved from 106 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            2 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Mindoro to S.Thailand
            1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                French defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/1 hits, 1.67 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    1 Infantry owned by the French lost in S.Thailand
                    Thai roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 1/1 hits, 1.33 expected hits
                    French roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in S.Thailand
                Thai win, taking S.Thailand from French with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in Java
                Thai attack with 1 Artillery, 2 Infantrys and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 2 : 1/1 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Thai lost in Java
                    1 Infantry owned by the Anzac lost in Java
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 1/1 hits, 1.17 expected hits
                    Dutch roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : -1.50
    Dutch regular : -0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Artillery, 3 Infantrys and 1 Tank moved from Peru to N.Chile
            1 Bomber moved from Colombia to N.Chile
            2 Transports moved from 119 Sea Zone to 99 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile
            1 Infantry moved from E.Mexico to 25 Sea Zone
            1 Artillery moved from South Atlantic USA to 25 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from Northeast USA to 13 Sea Zone
            1 Infantry moved from Washington to 13 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Cuba
            1 Bomber moved from Northeast USA to Cuba
            1 Infantry moved from Mindanao to Panay
                  Americans take Panay from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Chile
                Americans attack with 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in N.Chile, round 2 : 4/1 hits, 3.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in N.Chile
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Hispaniola
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hispaniola
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Cuba
                Americans attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 2 Infantrys in Cuba, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Cuba
                    1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from Cuba to South Atlantic USA
            1 Fighter moved from Greenland to South Atlantic USA
            2 Infantrys moved from Washington to Northeast USA
            2 Infantrys moved from Central America to Colombia
            2 Tanks moved from E.Mexico to Colombia
            1 Artillery and 1 Elite moved from San Francisco to 83 Sea Zone
            1 AAGun and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 AAGun, 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 4 Fighters, 4 Infantrys, 2 Submarines and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 AAGun and 4 Infantrys moved from 88 Sea Zone to Wake
            1 Fighter moved from Midway to Wake
            2 Fighters moved from 88 Sea Zone to Wake
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Submarine moved from 71 Sea Zone to 78 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 78 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery and 1 Elite moved from 91 Sea Zone to Pearl Harbor
            1 Bomber moved from N.Chile to Pearl Harbor
            1 Infantry moved from North Central USA to Southwest USA
    
        Place Units - Americans
            1 Elite placed in South Atlantic USA
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport placed in 83 Sea Zone
            1 Adv.Fighter placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Neutral regular : 1.00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Artillery, 3 Infantrys and 1 Tank moved from Peru to N.Chile
            1 Bomber moved from Colombia to N.Chile
            2 Transports moved from 119 Sea Zone to 99 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile
            1 Infantry moved from E.Mexico to 25 Sea Zone
            1 Artillery moved from South Atlantic USA to 25 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from Northeast USA to 13 Sea Zone
            1 Infantry moved from Washington to 13 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Cuba
            1 Bomber moved from Northeast USA to Cuba
            1 Infantry moved from Mindanao to Panay
                  Americans take Panay from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Chile
                Americans attack with 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in N.Chile, round 2 : 4/1 hits, 3.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in N.Chile
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Hispaniola
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hispaniola
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Cuba
                Americans attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 2 Infantrys in Cuba, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Cuba
                    1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from Cuba to South Atlantic USA
            1 Fighter moved from Greenland to South Atlantic USA
            2 Infantrys moved from Washington to Northeast USA
            2 Infantrys moved from Central America to Colombia
            2 Tanks moved from E.Mexico to Colombia
            1 Artillery and 1 Elite moved from San Francisco to 83 Sea Zone
            1 AAGun and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 AAGun, 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 4 Fighters, 4 Infantrys, 2 Submarines and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 AAGun and 4 Infantrys moved from 88 Sea Zone to Wake
            1 Fighter moved from Midway to Wake
            2 Fighters moved from 88 Sea Zone to Wake
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Submarine moved from 71 Sea Zone to 78 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 78 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery and 1 Elite moved from 91 Sea Zone to Pearl Harbor
            1 Bomber moved from N.Chile to Pearl Harbor
            1 Infantry moved from North Central USA to Southwest USA
    
        Place Units - Americans
            1 Elite placed in South Atlantic USA
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport placed in 83 Sea Zone
            1 Adv.Fighter placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Ponape: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by Americans to Truk: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Neutral regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Artillery and 3 Infantrys moved from Stockholm to Middle Norrland
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from East Prussia to Lithuania
            4 Tanks moved from Warsaw to Vinnytsia
            6 Infantrys moved from Krakow to Vinnytsia
            3 Mot.Infs moved from Bavaria to Vinnytsia
            1 Artillery and 3 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from Danzig to Vinnytsia
            2 Artillerys, 1 Infantry and 2 Tanks moved from Serbia to Greece
            1 Submarine moved from 41 Sea Zone to 43 Sea Zone
            1 Submarine moved from 42 Sea Zone to 43 Sea Zone
            1 Infantry and 2 Tanks moved from Mersa Matruh to 51 Sea Zone
            2 Tanks moved from Kufra to Lower Egypt
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 51 Sea Zone to 49 Sea Zone
            1 Infantry and 2 Tanks moved from 49 Sea Zone to Greece
            1 Artillery and 3 Infantrys moved from Burgundy to Orleanais
            2 Infantrys moved from Lorraine to Picardy
            1 Artillery and 1 Infantry moved from Burgundy to Picardy
            6 ArmoredCars, 4 Infantrys and 10 Tanks moved from Burgundy to Paris
            1 Bomber moved from Lorraine to Picardy
            4 Mot.Infs moved from Rhine to Krakow
            1 Stuka moved from Krakow to Lithuania
            1 Stuka moved from Danzig to Latvia
            1 Artillery and 1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Danzig to 23 Sea Zone
            1 Artillery and 2 Infantrys moved from Hamburg to Denmark
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Middle Norrland
            2 Fighters moved from 22 Sea Zone to Denmark
            2 Infantrys moved from Silesia to Danzig
            2 Artillerys and 2 Infantrys moved from Silesia to Krakow
            2 Artillerys and 1 Infantry moved from Warsaw to Krakow
            1 Fighter moved from Tobruk to E.Romania
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 1 Cruiser, 1 Fighter, 14 Infantrys and 6 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Latvia, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Latvia, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Vinnytsia
                Germans attack with 1 Artillery, 9 Infantrys, 3 Mot.Infs and 5 Tanks
                Russians defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 9 Infantrys, 3 Mot.Infs and 5 Tanks in Vinnytsia, round 2 : 5/0 hits, 5.00 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Vinnytsia, round 2 : 2/1 hits, 1.50 expected hits
                    2 Infantrys owned by the Germans lost in Vinnytsia
                    3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 1 Artillery, 7 Infantrys, 3 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 7
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
            Battle in Middle Norrland
                Germans attack with 1 Artillery and 7 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 7 Infantrys in Middle Norrland, round 2 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Middle Norrland
                    2 Infantrys owned by the Neutral lost in Middle Norrland
                    Germans roll dice for 1 Artillery and 6 Infantrys in Middle Norrland, round 3 : 2/1 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Germans loses 0 PUs for violating Middle Norrlands neutrality.
                Germans win, taking Middle Norrland from Neutral with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Orleanais
                Germans attack with 1 Artillery and 3 Infantrys
                French defend with 1 AAGun and 1 Infantry
                    Germans roll dice for 1 Artillery and 3 Infantrys in Orleanais, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Lower Egypt
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Lower Egypt, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Germans win, taking Lower Egypt from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Denmark
                Germans attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Denmark, round 2 : 1/1 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Denmark, round 3 : 2/1 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    2 Infantrys owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Picardy
                Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Picardy, round 2 : 2/1 hits, 1.67 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
            Battle in Lithuania
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Lithuania, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Paris
                Germans attack with 6 ArmoredCars, 4 Infantrys and 10 Tanks
                French defend with 1 Artillery, 1 Factory and 9 Infantrys
                    Germans roll dice for 6 ArmoredCars, 4 Infantrys and 10 Tanks in Paris, round 2 : 8/1 hits, 7.67 expected hits
                    French roll dice for 1 Artillery and 9 Infantrys in Paris, round 2 : 4/1 hits, 3.33 expected hits
                    4 Infantrys owned by the Germans lost in Paris
                    8 Infantrys owned by the French lost in Paris
                    Germans roll dice for 6 ArmoredCars and 10 Tanks in Paris, round 3 : 7/0 hits, 7.00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Paris, round 3 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Paris
                    1 Artillery owned by the French and 1 Infantry owned by the French lost in Paris
                Germans captures 47PUs while taking French capital
                Germans win, taking Paris from French with 5 ArmoredCars and 10 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 1 ArmoredCar and 4 Infantrys
                Casualties for French: 1 Artillery and 9 Infantrys
            Battle in Greece
                Germans attack with 2 Artillerys, 2 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 4 Tanks in Greece, round 2 : 4/1 hits, 3.33 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/1 hits, 2.67 expected hits
                    1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Greece
                    4 Infantrys owned by the Neutral lost in Greece
                    Germans roll dice for 1 Artillery and 4 Tanks in Greece, round 3 : 2/1 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter, 1 Infantry and 1 Tank in Greece, round 3 : 2/1 hits, 1.33 expected hits
                    1 Artillery owned by the Germans and 1 Tank owned by the Germans lost in Greece
                    1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Greece
                    Germans roll dice for 3 Tanks in Greece, round 4 : 2/1 hits, 1.50 expected hits
                    Neutral roll dice for 1 Fighter in Greece, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in Greece
                Germans loses 0 PUs for violating Greeces neutrality.
                Germans win, taking Greece from Neutral with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Artillerys, 2 Infantrys and 1 Tank
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            1 AAGun moved from Burgundy to Paris
            1 AAGun moved from Lorraine to Rhine
            1 AAGun moved from Silesia to Danzig
            1 AAGun moved from Krakow to Vinnytsia
            1 Stuka moved from Lithuania to East Prussia
            1 Stuka moved from Latvia to Danzig
            2 Fighters moved from Denmark to East Prussia
            1 Bomber moved from Picardy to Danzig
    
        Place Units - Germans
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            3 Infantrys placed in Hamburg
            1 Infantry placed in Hamburg
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            3 Mot.Infs placed in Bavaria
            1 Infantry and 3 Mot.Infs placed in Rhine
            1 Fighter placed in Berlin
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.17
    Russians regular : 0.17
    Germans regular : 1.67
    British regular : -0.33
    Neutral regular : 0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from Donetsk to Odessa
                  Russians take Odessa from Romanians
            3 Infantrys moved from S.Karelia to Vyborg
            1 Bomber moved from Donetsk to Vyborg
            1 Artillery and 1 Elite moved from Leningrad to Latvia
            1 Infantry moved from Minsk to Latvia
            1 Fighter moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Vyborg
            1 Tank moved from Leningrad to Vyborg
            1 Infantry moved from Novgorod to Latvia
            1 Infantry moved from Leningrad to Latvia
    
        Purchase Units - Russians
            Russians buy 2 Adv.Fighters, 4 Artillerys, 4 Elites, 22 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank
                Finns defend with 4 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank in Vyborg, round 2 : 2/0 hits, 2.00 expected hits
                    Finns roll dice for 4 Infantrys in Vyborg, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    2 Infantrys owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank in Vyborg, round 3 : 2/1 hits, 1.83 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 4 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Fighter moved from Latvia to Leningrad
            1 Bomber moved from Vyborg to Leningrad
            1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia
            1 Tank moved from Moscow to S.Karelia
            9 Infantrys moved from Moscow to Yaroslavl
            1 Artillery moved from Rostov to Kursk
            1 Artillery and 3 Infantrys moved from Donetsk to Kursk
            1 Tank moved from Stalingrad to Kursk
            4 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Saratov to Rostov
            1 Tank moved from Georgia to Kursk
            1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
            1 AAGun moved from Georgia to Rostov
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 AAGun, 1 Artillery and 1 Infantry moved from Astrakhan to Georgia
            1 Artillery moved from Kuybyshev to Saratov
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
            1 Artillery and 2 Infantrys moved from Irkutsk to Olyokminsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Adv.Fighter moved from Sverdlovsk to Olyokminsk
            1 Tank moved from Sverdlovsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 11 Sea Zone
    
        Place Units - Russians
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Adv.Fighter placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Leningrad
            1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Arkhangelsk
            4 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery, 1 Elite and 8 Infantrys placed in Moscow
            1 Infantry placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Germans regular : -0.67
    Russians regular : 0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    @cds playing this game with low luck is a lot different than with the regular dice… not sure if I like it really. It kind of takes the fun out of rolling… no suspense or agony of defeat. lol


  • @captainwalker said in World at War Captain Walker vs cds:

    playing this game with low luck is a lot different than with the regular dice… not sure if I like it really. It kind of takes the fun out of rolling… no suspense or agony of defeat. lol

    Yes, I understand where you are coming from, there is still some dice, especially in the smaller battles. I can do without the agony ;) I have had my fair share of it. I also believe that in LL you can really play according to a strategy, without having to face sudden defeat in battles where you should be able to win, that defeat screwing up your plans in the long run.

    Playing with dice kinda feels like being shot down by friendly fire, I can do without unexpected surprises :)


  • @captainwalker

    Goodnight!


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Italians
            4 Artillerys moved from Mersa Matruh to 51 Sea Zone
            4 Infantrys moved from Mersa Matruh to 51 Sea Zone
            4 Artillerys, 1 Battleship, 1 Carrier, 4 Infantrys and 4 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to Cairo
            4 Artillerys and 4 Infantrys moved from 56 Sea Zone to Cairo
            4 Tanks moved from Mersa Matruh to Cairo
            1 Tank moved from New Valley to Cairo
            1 Infantry moved from Tobruk to Kufra
            1 Infantry moved from Mersa Matruh to New Valley
            1 Infantry moved from Mersa Matruh to Kufra
            1 Tank moved from El Agheila to Mersa Matruh
            1 Artillery and 4 Infantrys moved from Mersa Matruh to Lower Egypt
            3 Fighters moved from Mersa Matruh to Cairo
            1 Bomber moved from Mersa Matruh to Cairo
            3 Bombers moved from Rome to Cairo
            2 Infantrys moved from Campania to 49 Sea Zone
            1 Infantry moved from Tunis to N.Tunisia
                  Italians take N.Tunisia from French
            3 Infantrys moved from Tunis to N.Tunisia
            1 Tank moved from Tuscany to Campania
            2 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Bombers, 1 Cruiser, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cairo
                Italians attack with 4 Artillerys, 4 Bombers, 5 Fighters, 4 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 8 Infantrys and 5 Tanks
                    British roll AA dice in Cairo : 2/1 hits, 1.50 expected hits
                    2 Fighters owned by the Italians lost in Cairo
                    Italians roll dice for 1 Battleship in Cairo, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 4 Artillerys, 4 Bombers, 3 Fighters, 4 Infantrys and 5 Tanks in Cairo, round 2 : 9/1 hits, 8.83 expected hits
                    British roll dice for 1 Artillery, 8 Infantrys and 5 Tanks in Cairo, round 2 : 5/1 hits, 5.50 expected hits
                    1 Artillery owned by the Italians and 4 Infantrys owned by the Italians lost in Cairo
                    1 Artillery owned by the British and 8 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 3 Artillerys, 4 Bombers, 3 Fighters and 5 Tanks in Cairo, round 3 : 7/1 hits, 7.17 expected hits
                    British roll dice for 5 Tanks in Cairo, round 3 : 3/1 hits, 2.50 expected hits
                    3 Artillerys owned by the Italians lost in Cairo
                    5 Tanks owned by the British lost in Cairo
                Italians win, taking Cairo from British with 4 Bombers, 3 Fighters and 5 Tanks remaining. Battle score for attacker is 5
                Casualties for Italians: 4 Artillerys, 2 Fighters and 4 Infantrys
                Casualties for British: 1 Artillery, 8 Infantrys and 5 Tanks
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Cairo to Campania
            3 Bombers moved from Cairo to Lower Egypt
            3 Fighters moved from Cairo to Lower Egypt
            1 Infantry moved from New Valley to Lower Egypt
            EDIT: 1 Infantry moved from Kufra to Lower Egypt
            EDIT: 2 Infantrys moved from 49 Sea Zone to Campania
            1 Fighter moved from Lower Egypt to 56 Sea Zone
    
        Place Units - Italians
            1 Cruiser and 1 Transport placed in 43 Sea Zone
            2 Infantrys placed in Provence
            2 Bombers placed in Rome
            1 Infantry placed in Lombardy
            2 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British AA : 0.50
    British regular : 0.00
    

    Savegame


  • @captainwalker

    I think I might have made a mistake with 1 inf (edit) I am not at home right now, so will check on it later.

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