@msoot use 2nd please
L26 OOB cwglee (L+46) vs discalced (X)
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@discalced 1 sec – need to shift ncm
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 6 mech_infantrys moved from Egypt to Tobruk 6 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Russia 17 artilleries and 15 infantry moved from Samara to Russia 1 armour moved from Caucasus to Tambov Germans take Rostov from Russians Germans take Tambov from Russians 11 armour and 6 mech_infantrys moved from Caucasus to Volgograd Combat - Germans Battle in Tobruk Germans attack with 6 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 6 mech_infantrys in Tobruk, round 2 : 1/6 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tobruk 1 mech_infantry owned by the British lost in Tobruk Germans roll dice for 5 mech_infantrys in Tobruk, round 3 : 0/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 mech_infantrys in Tobruk, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Germans win, taking Tobruk from British with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Volgograd Germans attack with 11 armour and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor Germans roll dice for 11 armour and 6 mech_infantrys in Volgograd, round 2 : 5/17 hits, 6.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 artillery owned by the British and 2 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in Russia Germans attack with 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers British defend with 1 bomber, 8 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 armour, 1 factory_major, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Germans roll dice for 17 artilleries, 6 bombers, 4 fighters, 15 infantry and 3 tactical_bombers in Russia, round 2 : 21/45 hits, 18.67 expected hits Russians roll dice for 2 armour, 1 bomber, 13 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/35 hits, 16.50 expected hits 1 artillery owned by the Germans and 15 infantry owned by the Germans lost in Russia 4 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British and 1 bomber owned by the British lost in Russia Germans roll dice for 16 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 20/29 hits, 13.33 expected hits Russians roll dice for 13 fighters and 1 tactical_bomber in Russia, round 3 : 9/14 hits, 9.17 expected hits 9 artilleries owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians and 8 fighters owned by the British lost in Russia Germans captures 49PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 artilleries, 6 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 146 Casualties for Germans: 10 artilleries and 15 infantry Casualties for Russians: 2 armour, 5 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for British: 1 bomber, 8 fighters and 1 tactical_bomber Non Combat Move - Germans 6 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Samara 2 aaGuns moved from Caucasus to Volgograd 1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus Place Units - Germans 10 infantry placed in Germany 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Germans collect 31 PUs; end with 80 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Combat Move - Russians 1 artillery and 3 infantry moved from Bryansk to Tambov 3 artilleries and 24 infantry moved from Bryansk to Russia 9 infantry moved from Manchuria to Amur Combat - Russians Battle in Amur Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tambov 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Russia Russians attack with 3 artilleries and 24 infantry Germans defend with 1 airfield, 7 artilleries and 1 factory_minor Russians roll dice for 3 artilleries and 24 infantry in Russia, round 2 : 6/27 hits, 5.50 expected hits Germans roll dice for 7 artilleries in Russia, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians lost in Russia 6 artilleries owned by the Germans lost in Russia Russians roll dice for 3 artilleries and 23 infantry in Russia, round 3 : 7/26 hits, 5.33 expected hits Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Russia Russians win, taking Russia from Germans with 3 artilleries and 23 infantry remaining. Battle score for attacker is 25 Casualties for Russians: 1 infantry Casualties for Germans: 7 artilleries Non Combat Move - Russians 1 aaGun moved from Bryansk to Russia 1 armour moved from Romania to Western Ukraine 2 armour and 3 mech_infantrys moved from Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Slovakia Hungary Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.17 Russians regular : 2.67 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Queensland Japanese attack with 1 infantry ANZAC defend with 2 aaGuns, 1 airfield and 1 harbour 2 aaGuns owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 2 aaGuns Non Combat Move - Japanese Place Units - Japanese 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,6,2,2,2,4,1,1,2 Japanese collect 3 PUs (8 lost to blockades); end with 5 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from France to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 mech_infantry moved from Yugoslavia to Bulgaria Americans take Bulgaria from Germans 1 armour and 1 mech_infantry moved from Yugoslavia to Albania Americans take Albania from Italians 1 armour and 1 mech_infantry moved from Albania to Greece Americans take Greece from Italians 2 infantry moved from France to Southern France 6 fighters moved from Holland Belgium to Southern France 1 infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Finland to Novgorod 6 bombers moved from Manchuria to Japan 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/6 hits, 1.00 expected hits Bombing raid in Japan rolls: 5,5,7,7,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Denmark Battle in Southern France Americans attack with 6 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Denmark from Germans, taking Southern France from Italians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to Yugoslavia 6 fighters moved from Southern France to Yugoslavia 1 fighter moved from Norway to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from Western United States to Korea 6 bombers moved from Japan to Korea 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Manchuria to Korea 2 bombers moved from Manchuria to Korea Place Units - Americans 1 factory_minor placed in Yugoslavia 1 factory_minor placed in Korea 3 bombers placed in Norway 2 bombers placed in Finland 2 artilleries and 1 infantry placed in Holland Belgium Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 85 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries and 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Burma to Yunnan 5 artilleries and 1 infantry moved from Yunnan to Szechwan 7 artilleries and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Manchuria to Jehol Place Units - Chinese 6 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 4 mech_infantrys moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 armour and 4 mech_infantrys moved from West India to Persia 1 infantry moved from West India to Eastern Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Burma to West India 1 artillery moved from Burma to India 2 infantry moved from Holland Belgium to France 1 armour moved from Holland Belgium to France Combat - British Battle in Persia British attack with 1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 3.50 expected hits Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Persia 3 infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Germans: 3 infantry Non Combat Move - British 3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 6 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia Place Units - British 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.33 Japanese AA : -1.00 Germans regular : 0.00 British regular : 3.50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Alexandria to Libya Italians take Libya from British 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy 10 infantry moved from Western Germany to Greater Southern Germany 1 bomber moved from Egypt to Greater Southern Germany Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries and 4 infantry French defend with 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 0/6 hits, 1.67 expected hits French roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 3 : 2/6 hits, 1.67 expected hits French roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Northern Italy Italians win, taking Northern Italy from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Greater Southern Germany Italians attack with 1 bomber and 10 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber and 10 infantry in Greater Southern Germany, round 2 : 5/11 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Greater Southern Germany Italians win, taking Greater Southern Germany from Americans with 1 bomber and 10 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Greater Southern Germany to Western Germany 2 fighters moved from Egypt to Southern Italy 1 aaGun moved from Western Germany to Greater Southern Germany Place Units - Italians 3 infantry placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5 Italians collect 10 PUs (5 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : -0.33 French regular : -1.33 Italians regular : 1.33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 24 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Philippines to India 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in Queensland, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Queensland to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 42 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs Purchase Units - French French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - French 2 infantry moved from Eastern Persia to Persia 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Place Units - French 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -1.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 fighters and 15 infantry; Remaining resources: 1 PUs; Combat Move - Germans 6 bombers, 4 fighters and 3 tactical_bombers moved from Samara to Russia 1 fighter and 2 tactical_bombers moved from Caucasus to Russia 1 mech_infantry moved from Tobruk to Tunisia Germans take Tunisia from French 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Germans take Belgian Congo from British 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Volgograd to Bryansk Germans take Bryansk from Russians 11 armour and 4 mech_infantrys moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 23 infantry Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 11 armour, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 15/31 hits, 16.00 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 23 infantry in Russia, round 2 : 8/26 hits, 8.67 expected hits 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 7 armour, 6 bombers, 5 fighters and 5 tactical_bombers in Russia, round 3 : 18/23 hits, 13.33 expected hits Russians roll dice for 3 artilleries and 9 infantry in Russia, round 3 : 2/12 hits, 4.00 expected hits 2 armour owned by the Germans lost in Russia 9 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia Germans captures 47PUs while taking Russians capital Germans win, taking Russia from Russians with 5 armour, 6 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 6 armour and 4 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 23 infantry Battle in Slovakia Hungary Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Russia to Samara 6 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Volgograd 10 infantry moved from Germany to Western Germany 5 infantry moved from Germany to Western Germany 1 mech_infantry moved from Tobruk to Tunisia 3 mech_infantrys moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Germans 1 artillery and 9 infantry placed in Germany 3 armour placed in Volgograd 1 armour, 3 fighters and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Germans collect 30 PUs (1 lost to blockades); end with 78 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Russians regular : -2.67 Germans regular : 2.17 Russians AA : -0.50 -
@cwglee51 i forgot to attack denmark – if it’s cool i am gonna roll for it here – it was an obvious need and i was too focused on russia that it slipped my mind before i rolled – if you’re not cool with it, then i will need to edit my ncm – let me know
Attack in Denmark
5 german inf + 1 art vs 2 US inf1 german inf / 1 art
[dice 2d6<=2]
4 german inf
[dice 4d6<=1]us inf
[dice 2d6<=2] -
2d6<=2: 3, 2; Hits: 1
4d6<=1: 6, 6, 1, 5; Hits: 1
2d6<=2: 5, 6; Hits: 0 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 fighters and 15 infantry; Remaining resources: 1 PUs; Combat Move - Germans 6 bombers, 4 fighters and 3 tactical_bombers moved from Samara to Russia 1 fighter and 2 tactical_bombers moved from Caucasus to Russia 1 mech_infantry moved from Tobruk to Tunisia Germans take Tunisia from French 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Germans take Belgian Congo from British 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Volgograd to Bryansk Germans take Bryansk from Russians 11 armour and 4 mech_infantrys moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 23 infantry Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 11 armour, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 15/31 hits, 16.00 expected hits Russians roll dice for 1 aaGun, 3 artilleries and 23 infantry in Russia, round 2 : 8/26 hits, 8.67 expected hits 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 7 armour, 6 bombers, 5 fighters and 5 tactical_bombers in Russia, round 3 : 18/23 hits, 13.33 expected hits Russians roll dice for 3 artilleries and 9 infantry in Russia, round 3 : 2/12 hits, 4.00 expected hits 2 armour owned by the Germans lost in Russia 9 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia Germans captures 47PUs while taking Russians capital Germans win, taking Russia from Russians with 5 armour, 6 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 6 armour and 4 mech_infantrys Casualties for Russians: 1 aaGun, 3 artilleries and 23 infantry Battle in Slovakia Hungary Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Denmark: 2 infantry EDIT: Changing ownership of Denmark from Americans to Germans EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from Russia to Samara 6 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Volgograd 10 infantry moved from Germany to Western Germany 5 infantry moved from Germany to Western Germany 1 mech_infantry moved from Tobruk to Tunisia 3 mech_infantrys moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to Denmark: 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 artillery and 9 infantry placed in Germany 3 armour placed in Volgograd 1 armour, 3 fighters and 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 5 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Germans collect 33 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUsCombat Hit Differential Summary :
Russians regular : -2.67 Germans regular : 2.17 Russians AA : -0.50 -
@cwglee51 again – it was my fault to miss the denmark attack, so if you’re not cool with using dicebot after the post then just let me know and i’ll update original file ncm / repost that one.





