0%

  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Germans
            2 Artillerys and 2 Infantrys moved from Hamburg to Netherlands
            2 Fighters moved from Hamburg to Netherlands
            1 Stuka moved from Bohemia to Netherlands
            1 Stuka moved from Austria to Netherlands
            3 ArmoredCars moved from Rhine to Belgium
            3 ArmoredCars moved from Bavaria to Belgium
            2 Tanks moved from Lorraine to Belgium
            1 Tank moved from Lorraine to Burgundy
                  Germans take Burgundy from French
            1 Tank moved from Burgundy to Picardy
            2 Artillerys, 7 Infantrys and 6 Tanks moved from Lorraine to Picardy
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Tank moved from Lithuania to East Prussia
            1 Artillery moved from Danzig to 24 Sea Zone
            2 Infantrys moved from Pomerania to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery and 2 Infantrys moved from 22 Sea Zone to Netherlands
            1 Tank moved from Bohemia to Warsaw
            4 Tanks moved from Danzig to Warsaw
            1 Infantry moved from Krakow to Vinnytsia
                  Germans take Vinnytsia from Russians
            1 Artillery and 1 Infantry moved from Krakow to Warsaw
            1 Artillery and 3 Infantrys moved from Hungary to Krakow
            1 Tank moved from Hungary to Serbia
            2 Artillerys, 3 Infantrys and 1 Tank moved from Croatia to Serbia
            6 Infantrys moved from Silesia to Krakow
            1 Artillery and 5 Infantrys moved from Danzig to East Prussia
            2 Infantrys moved from Pomerania to Danzig
            1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
            2 Artillerys and 4 Infantrys moved from Brandenburg to Pomerania
            1 Bomber moved from Helsinki to 6 Sea Zone
            1 Destroyer and 2 Submarines moved from 5 Sea Zone to 6 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from Campania to 51 Sea Zone
            2 Infantrys and 4 Tanks moved from Tobruk to Mersa Matruh
                  Germans take Mersa Matruh from British
            2 Infantrys moved from Kufra to Mersa Matruh
            3 Submarines moved from 31 Sea Zone to 30 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Elites, 7 Infantrys, 7 Mot.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 Artillerys, 7 Infantrys and 7 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 2 Artillerys, 7 Infantrys and 7 Tanks in Picardy, round 2 : 6/1 hits, 5.67 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 2 Artillerys, 6 Infantrys and 7 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Netherlands
                Germans attack with 3 Artillerys, 2 Fighters, 4 Infantrys and 2 Stukas
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 3 Artillerys, 2 Fighters, 4 Infantrys and 2 Stukas in Netherlands, round 2 : 4/0 hits, 4.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 3 Artillerys, 2 Fighters, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Serbia
                Germans attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Serbia, round 2 : 3/1 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Serbia
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Serbia
                Germans loses 0 PUs for violating Serbias neutrality.
                Germans win, taking Serbia from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Warsaw
                Germans attack with 1 Artillery, 1 Infantry and 5 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Warsaw, round 2 : 3/1 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Warsaw
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 51 Sea Zone
                Germans attack with 1 Destroyer, 1 Fighter and 2 Transports; Italians loiter and taunt
                French defend with 1 Submarine
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 51 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Germans win with 1 Destroyer, 1 Fighter and 2 Transports remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
            Battle in 6 Sea Zone
                Germans attack with 1 Bomber, 1 Destroyer and 2 Submarines
                Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans roll dice for 2 Submarines in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Bomber and 1 Destroyer in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 6 Sea Zone
                    1 Transport owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 1 Submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Bomber and 1 Destroyer in 6 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Germans lost in 6 Sea Zone
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 1 Bomber and 1 Destroyer in 6 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 6 Sea Zone
                Germans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 13
                Casualties for Germans: 2 Submarines
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
            Battle in 30 Sea Zone
                Germans attack with 3 Submarines
                British defend with 1 Submarine
                    Germans roll dice for 3 Submarines in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 30 Sea Zone
                Germans win with 3 Submarines remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Belgium
                Germans attack with 6 ArmoredCars and 2 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 6 ArmoredCars and 2 Tanks in Belgium, round 2 : 3/0 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/0 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans lost in Belgium
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Lorraine to Picardy
            2 Fighters moved from Netherlands to Rhine
            2 Stukas moved from Netherlands to Rhine
            1 AAGun moved from Brandenburg to Pomerania
            1 Bomber moved from 6 Sea Zone to Danzig
            1 Fighter moved from 51 Sea Zone to Campania
    
        Place Units - Germans
            2 Transports placed in 22 Sea Zone
            2 Elites and 2 Infantrys placed in Hamburg
            4 Mot.Infs placed in Rhine
            3 Mot.Infs placed in Bavaria
            5 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 88 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Campania: 1 Fighter
            EDIT: Adding units owned by Germans to Tobruk: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : 0.17
    Russians regular : -0.17
    Germans regular : 1.00
    British regular : -0.33
    Neutral regular : -0.33
    

    Savegame


  • @crockett36

    Edited a ftr!!!


  • @crockett36

    Are you experienced with this map?

  • 2026 25 24 23 22 19 18

    @cds not at all. Bewildering.


  • @crockett36

    Ah, well I hope you like it. Further more playing vs AI is a good way to learn. I always play ahead in local, just to see what happen. AI can be a sneaky bastard sometimes :) And it can help you better your game.

  • 2026 25 24 23 22 19 18

    @cds Your subs killed my sub. I would have submerged. Is this a deviation from global 1940 sub rules?

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Kiev to Vinnytsia
            1 Artillery moved from Donetsk to Vinnytsia
            2 Infantrys moved from Donetsk to Kiev
            5 Infantrys moved from Rostov to Kursk
            1 Artillery, 2 Infantrys and 2 Tanks moved from Kursk to Minsk
            1 Infantry moved from Latvia to Lithuania
            1 Infantry moved from Latvia to Lithuania
            1 Infantry moved from Latvia to Estonia
            1 Infantry moved from Leningrad to Latvia
            2 Tanks moved from Leningrad to Minsk
            3 Tanks moved from Smolensk to Minsk
            1 Infantry moved from Smolensk to Novgorod
            1 Infantry moved from S.Karelia to Leningrad
            5 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Vologda to S.Karelia
            3 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery moved from Yaroslavl to Smolensk
            2 Artillerys and 2 Infantrys moved from Astrakhan to Georgia
            1 Infantry moved from Uzbekistan to 126 Sea Zone
            1 Tank moved from Uzbekistan to Kuybyshev
            1 Artillery moved from Uzbekistan to 126 Sea Zone
            1 Infantry moved from Zhigansk to Okhotsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Yakutsk to Olyokminsk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Artillery moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Zhigansk to Olyokminsk
            1 Tank moved from Khatanga to Olyokminsk
            3 Infantrys moved from Zhigansk to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            3 Infantrys moved from Khatanga to Zhigansk
            1 Fighter moved from Leningrad to Estonia
            1 Fighter moved from Estonia to Lithuania
            1 Artillery moved from Leningrad to Estonia
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 3 Infantrys and 16 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Estonia
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                    Russians roll dice for 1 Artillery in Estonia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Estonia, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 5 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vinnytsia
                Russians win, taking Vinnytsia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Lithuania
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lithuania, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Lithuania to Minsk
            1 Tank moved from Leningrad to Minsk
            1 AAGun moved from Yaroslavl to S.Karelia
            2 AAGuns moved from Rostov to Kursk
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 AAGun moved from Arkhangelsk to S.Karelia
            1 AAGun moved from Khatanga to Olyokminsk
            1 Fighter moved from Zhigansk to Olyokminsk
            1 Bomber moved from Komi to Olyokminsk
            2 Infantrys moved from Perm to Komi
            1 AAGun moved from Perm to Komi
            1 Tank moved from Komi to S.Karelia
            1 Fighter moved from Komi to Minsk
            2 Infantrys moved from Komi to Arkhangelsk
            1 Infantry moved from Kuybyshev to Astrakhan
            1 AAGun moved from Uzbekistan to Chimkent
    
        Place Units - Russians
            3 Infantrys placed in Leningrad
            3 Artillerys placed in Georgia
            5 Mot.Infs placed in Stalingrad
            10 Mot.Infs placed in Moscow
            Russians undo move 4.
            10 Mot.Infs placed in Moscow
            3 Artillerys placed in Arkhangelsk
            1 Mot.Inf placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    Russians regular : -2.33
    

    Savegame


  • @crockett36

    Yes, you can attack subs here, without presence of a destroyer. So in this case you can also attack them with air, most Allied players tend to take them out very quickly, before they can get into safety.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Carrier moved from 46 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 55 Sea Zone
            2 Fighters moved from Tobruk to 55 Sea Zone
            3 Tanks moved from Tunis to 47 Sea Zone
            1 Infantry moved from Tunis to N.Tunisia
                  Italians take N.Tunisia from French
            2 Infantrys moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Sicily to 47 Sea Zone
            1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Tank moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Sicily to 47 Sea Zone
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Fighter moved from Tripoli to Mersa Matruh
            3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
            1 Infantry moved from Kufra to New Valley
                  Italians take New Valley from British
            2 Infantrys moved from Kufra to Mersa Matruh
            1 Artillery and 1 Infantry moved from Equatoria to Italian East Africa
            1 Tank moved from Kordofan to Kufra
                  Italians take Darfur from British
            1 Battleship moved from 47 Sea Zone to 51 Sea Zone
            2 Destroyers moved from 48 Sea Zone to 51 Sea Zone
            3 Infantrys, 3 Tanks and 3 Transports moved from 47 Sea Zone to 51 Sea Zone
            3 Tanks moved from 51 Sea Zone to Mersa Matruh
            1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry and 1 Tank moved from 48 Sea Zone to Tobruk
            1 Fighter moved from 46 Sea Zone to Mersa Matruh
            1 Bomber moved from Rome to Mersa Matruh
            1 Tank moved from Provence to Languedoc
                  Italians take Languedoc from French
            1 Tank moved from Languedoc to Provence
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 3 Bombers and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 55 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                British defend with 1 Destroyer
                    Italians roll dice for 1 Destroyer and 2 Fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 55 Sea Zone
                Italians win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Italian East Africa
                Italians attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from 55 Sea Zone to 51 Sea Zone
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Provence
            3 Bombers placed in Rome
    
        Turn Complete - Italians
            Italians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -1.00
    

    Savegame

  • 2026 25 24 23 22 19 18

    @cds What is this ridiculous division of the Japanese giving them more money than the US?


  • @crockett36 How can anyone defend that historically?

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 2
    
        Combat Move - French
            3 Infantrys moved from Normandy to Orleanais
            6 Infantrys moved from Paris to Orleanais
            1 Infantry moved from Paris to Orleanais
            1 Infantry moved from N.Algeria to E.Morocco
            1 Infantry moved from French Equatorial Africa to Darfur
                  British take Darfur from Italians
            2 Infantrys and 1 Transport moved from 38 Sea Zone to 68 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 7 Sea Zone to 9 Sea Zone
            1 Infantry moved from Canadian Prairies to Keewatin
            1 Artillery and 2 Infantrys moved from S.French Indochina to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Infantry moved from Syria to Palestine
            3 Infantrys moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Destroyer, 13 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 AAGun moved from Churchill to Keewatin
            1 AAGun moved from Paris to Orleanais
            1 AAGun moved from Syria to Palestine
    
        Place Units - French
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            1 Adv.Fighter and 2 Infantrys placed in E.Morocco
            1 Destroyer placed in 41 Sea Zone
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 Obviously playability is the answer.


  • @crockett36

    I think you underestimate the strenght the Allies forces in Asia have. Furthermore the first round we all start with a small economy and after expansion you get a better economy. You missed out on attacking the neutrals in South America, which would have given you extra income. There are no political disadvantages in that, unlike G40.


  • @crockett36

    Thats indeed how you have to look at it. Even with more money then the major power (u.s) its still a matter of how to defeat tons of opponente on the other side. You have uk/china/dutch/anzac/russia and us vs hisaichi and Yamamoto. Nearly impossible to win, if the one playing Allies plays them well.

T-shirts, Hats, and More

Suggested Topics

  • 36
  • 140
  • 70
  • 94
  • 105
  • 123
  • 272
  • 289
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts