@The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.
Stu vs Daaras G42 Practice
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 armour moved from Albania to Romania 1 infantry moved from Albania to Greece 2 infantry moved from Southern France to France 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel 2 artilleries and 2 infantry moved from Samara to Novosibirsk 5 infantry moved from Sakha to Amur 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 fighter moved from Russia to Archangel 3 mech_infantrys moved from Volgograd to Sikang 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 armour moved from Russia to Novosibirsk 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 armour and 2 fighters Germans defend with 1 armour Russians roll dice for 1 armour and 2 fighters in Archangel, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Russians roll dice for 2 fighters in Archangel, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters in Archangel, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Archangel to Russia 2 aaGuns moved from Vologda to Smolensk 1 armour moved from Russia to Bryansk 1 fighter moved from Bessarabia to Ukraine 2 aaGuns moved from Bryansk to Ukraine 4 artilleries and 4 infantry moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -3.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Szechwan 3 bombers moved from Japan to Szechwan 1 infantry moved from Shensi to Szechwan 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in India causes 6 damage total. Battle in New Zealand Japanese attack with 4 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 infantry in New Zealand, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Japanese roll dice for 3 infantry in New Zealand, round 3 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in New Zealand, round 4 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Japanese roll dice for 2 infantry in New Zealand, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in New Zealand, round 6 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 3 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Burma 1 tactical_bomber moved from India to Burma 3 bombers moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 63 Sea Zone 1 carrier moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Korea 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - Japanese 3 artilleries, 2 fighters and 3 infantry placed in Japan 1 factory_minor placed in Malaya 1 airfield placed in Shensi Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 0.33 UK_Pacific AA : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Caroline Islands to 33 Sea Zone 4 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone 4 infantry moved from 63 Sea Zone to New Zealand 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to Szechwan 3 bombers moved from Japan to Szechwan 1 infantry moved from Shensi to Szechwan 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in India causes 6 damage total. Battle in New Zealand Japanese attack with 4 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 infantry in New Zealand, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Japanese roll dice for 3 infantry in New Zealand, round 3 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in New Zealand, round 4 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Zealand Japanese roll dice for 2 infantry in New Zealand, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in New Zealand, round 6 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 3 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Szechwan to Burma 1 tactical_bomber moved from India to Burma 3 bombers moved from Szechwan to Shensi 1 infantry moved from Kansu to Shensi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 63 Sea Zone 1 carrier moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Korea 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - Japanese 3 artilleries, 2 fighters and 3 infantry placed in Japan 1 factory_minor placed in Malaya 1 airfield placed in Shensi Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 fighter EDIT: Adding units owned by Japanese to Shensi: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 0.33 UK_Pacific AA : -0.17 ANZAC regular : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 1 airfield, 5 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 2 aaGuns EDIT: Adding units owned by Russians to Russia: 2 aaGuns EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Belarus 1 infantry moved from Novgorod to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Belarus to Western Germany 4 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 armour moved from Romania to Bulgaria 4 armour moved from Eastern Poland to Bulgaria 5 armour and 2 mech_infantrys moved from Baltic States to Romania 1 fighter and 1 tactical_bomber moved from Yugoslavia to France 1 fighter moved from Southern Italy to France 1 fighter and 1 tactical_bomber moved from Romania to France 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Eastern Poland to Western Germany 2 fighters moved from Western Germany to Holland Belgium 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from France to Western Germany 1 fighter moved from France to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from France to Western Germany 2 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from France to Holland Belgium 2 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Western Germany 3 transports moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 airfield placed in Holland Belgium 5 artilleries and 2 bombers placed in Western Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 31 PUs; British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British Combat - British Non Combat Move - British 2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone 1 fighter moved from Persia to India 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone Place Units - British 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by British to 39 Sea Zone: 2 transports EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 aaGuns EDIT: Adding units owned by Russians to Smolensk: 2 aaGuns EDIT: Turning off Edit Mode Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Bulgaria 1 infantry moved from Greece to Bulgaria 1 armour moved from Romania to Bulgaria 1 aaGun and 2 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 2 fighters moved from Russia to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 4 artilleries and 8 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 5 artilleries and 9 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Russia to Belarus 2 mech_infantrys moved from Russia to Western Ukraine 2 mech_infantrys moved from Russia to Belarus 1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 3 infantry and 3 mech_infantrys moved from Sikang to Szechwan Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Eastern Poland 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Belarus, round 2 : 6/17 hits, 4.83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 7/17 hits, 4.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Szechwan Russians attack with 3 infantry and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry and 3 mech_infantrys in Szechwan, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Smolensk to Belarus 2 fighters moved from Eastern Poland to Ukraine 2 aaGuns moved from Ukraine to Western Ukraine 5 infantry moved from Amur to Siberia Place Units - Russians 5 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 1.17 Russians regular : 2.83 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 battleship, 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 fighter moved from Shensi to Malaya 1 tactical_bomber moved from Burma to Malaya 2 bombers moved from Shensi to Bessarabia 2 infantry moved from Shensi to Suiyuyan 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Burma to Suiyuyan 1 bomber moved from Shensi to Suiyuyan 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 13 Sea Zone 1 carrier moved from 31 Sea Zone to 12 Sea Zone 1 carrier moved from 63 Sea Zone to 27 Sea Zone 2 fighters moved from Japan to 37 Sea Zone 2 fighters moved from 63 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Central America Battle in Brazil Battle in Siberia Japanese attack with 4 artilleries and 4 infantry Russians defend with 5 infantry Japanese roll dice for 1 battleship in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Siberia, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 5 infantry in Siberia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Siberia 3 infantry owned by the Russians lost in Siberia Japanese roll dice for 4 artilleries and 2 infantry in Siberia, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siberia 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 4 artilleries and 1 infantry in Siberia, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia 1 infantry owned by the Russians lost in Siberia Japanese win, taking Central America from Americans, taking Brazil from Americans, taking Siberia from Russians with 4 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 4 infantry Casualties for Russians: 5 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 armour Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Bessarabia Japanese attack with 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers in Bessarabia, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Bessarabia to Greece 1 bomber moved from Suiyuyan to Greece 1 bomber moved from Suiyuyan to Shensi 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Burma to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 4 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone 4 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 3 artilleries and 6 infantry moved from Burma to Shan State 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 31 Sea Zone to 35 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Korea to Amur Place Units - Japanese 1 battleship and 2 carriers placed in 37 Sea Zone 1 airfield placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,6,6,3,4 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -2.50 Russians regular : 1.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 13 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 airfield, 4 artilleries, 1 bomber and 7 infantry Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 4 artilleries, 1 bomber and 7 infantry in Shensi, round 2 : 4/12 hits, 3.83 expected hits 4 infantry owned by the Chinese lost in Shensi 1 bomber owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 3 : 2/10 hits, 2.00 expected hits Japanese roll dice for 4 artilleries and 7 infantry in Shensi, round 3 : 2/11 hits, 3.67 expected hits 2 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1.67 expected hits Japanese roll dice for 4 artilleries and 5 infantry in Shensi, round 4 : 4/9 hits, 3.00 expected hits 4 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Shensi, round 5 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Shensi, round 6 : 2/8 hits, 2.67 expected hits 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 4 artilleries and 4 infantry remaining. Battle score for attacker is -28 Casualties for Chinese: 1 fighter and 13 infantry Casualties for Japanese: 1 bomber and 3 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -1.83





