my convoy builds are 4/4/4 all infantry
Stu vs Daaras G42 Practice
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 3 fighters; Remaining resources: 2 PUs; Combat Move - Russians 5 infantry moved from Sakha to Siberia 1 artillery moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 2 mech_infantrys moved from Russia to Archangel 1 artillery moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Russia to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Ukraine to Belarus Combat - Russians Battle in Siberia Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 2 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Ukraine 1 aaGun moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei Place Units - Russians 3 fighters placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.67 Russians regular : 1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 8 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from Sumatra to 41 Sea Zone 1 infantry moved from South Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery and 6 infantry moved from New South Wales to Victoria 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New Zealand 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Western Australia to Shan State 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 armour and 2 artilleries moved from French Indo China to Yunnan 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Hopei 2 artilleries moved from Kweichow to Hopei 3 armour, 1 infantry and 4 mech_infantrys moved from Kweichow to Szechwan 1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 4 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone 2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter moved from Japan to 4 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone Combat - Japanese Battle in West India Battle in Alaska Battle in 63 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 63 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone Japanese win, taking West India from UK_Pacific, taking Alaska from Americans, taking 63 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Battle in 4 Sea Zone Japanese attack with 1 carrier, 3 destroyers and 3 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters, 7 submarines and 1 transport Japanese roll dice for 1 carrier, 3 destroyers and 3 fighters in 4 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 7 submarines in 4 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 4 Sea Zone 4 submarines owned by the Americans lost in 4 Sea Zone 3 submarines owned by the Americans submerged Japanese roll dice for 3 fighters in 4 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits 2 fighters owned by the Japanese lost in 4 Sea Zone 1 carrier owned by the Americans lost in 4 Sea Zone Japanese roll dice for 1 fighter in 4 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits 1 fighter owned by the Japanese lost in 4 Sea Zone 1 destroyer owned by the Americans lost in 4 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for Japanese: 1 carrier, 3 destroyers and 3 fighters Casualties for Americans: 1 carrier, 1 destroyer and 4 submarines Battle in New Zealand Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 harbour and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 2/9 hits, 3.50 expected hits Americans roll dice for 1 armour and 3 infantry in New Zealand, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Japanese lost in New Zealand 2 infantry owned by the Americans lost in New Zealand Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Zealand, round 3 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 armour and 1 infantry in New Zealand, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Zealand Japanese win, taking New Zealand from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Americans: 1 armour and 3 infantry Battle in Victoria Japanese attack with 1 artillery and 6 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 6 infantry in Victoria, round 2 : 1/7 hits, 1.50 expected hits ANZAC roll dice for 1 bomber in Victoria, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Victoria Japanese win, taking Victoria from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Hopei Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Russians lost in Hopei Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 armour, 1 artillery and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 mech_infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 3 armour, 1 infantry and 4 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 2 mech_infantrys Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/8 hits, 2.33 expected hits Chinese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Szechwan 1 infantry owned by the Russians lost in Szechwan Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 3 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.83 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -34 Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys Casualties for Russians: 1 infantry Battle in British Columbia Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in British Columbia, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in British Columbia Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 2 infantry in British Columbia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in British Columbia Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in British Columbia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in British Columbia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry 2 fighters owned by the Americans forced to land in Soviet Far East Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Queensland to Malaya 1 fighter moved from New Zealand to 63 Sea Zone 1 fighter and 2 tactical_bombers moved from New Zealand to 63 Sea Zone Place Units - Japanese 3 fighters placed in French Indo China 5 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : 4.33 Americans regular : 3.50 Japanese regular : -2.00 UK_Pacific regular : 0.67 ANZAC regular : -0.17 British regular : -1.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei 8 infantry moved from Shensi to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour, 2 artilleries and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei 8 infantry moved from Shensi to Hopei EDIT: 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone EDIT: 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone EDIT: 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone EDIT: 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 cruiser moved from 125 Sea Zone to 110 Sea Zone Combat - Chinese Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Hopei, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour, 2 artilleries and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 2/3 hits, 1.17 expected hits 1 fighter owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 1 airfield and 6 destroyers; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 3 armour and 3 mech_infantrys moved from Bessarabia to Belarus 5 infantry moved from Finland to Sweden 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 armour moved from Karelia to Sweden 2 fighters and 1 tactical_bomber moved from Western Germany to Sweden 1 fighter moved from 112 Sea Zone to Sweden 7 artilleries moved from Bessarabia to Western Ukraine 2 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia 3 mech_infantrys moved from Romania to Albania 1 mech_infantry moved from Romania to Albania 2 mech_infantrys moved from Romania to Greece 2 mech_infantrys moved from Romania to Greece 1 armour moved from Bessarabia to Yugoslavia 1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine 1 armour and 3 mech_infantrys moved from Bessarabia to Belarus 1 artillery and 5 infantry moved from Normandy Bordeaux to Spain 3 armour moved from Holland Belgium to Spain Combat - Germans Battle in Spain Germans attack with 3 armour, 1 artillery and 5 infantry Neutral_True defend with 6 infantry Germans roll dice for 3 armour, 1 artillery and 5 infantry in Spain, round 2 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Germans roll dice for 3 armour, 1 artillery and 4 infantry in Spain, round 3 : 4/8 hits, 2.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Germans win, taking Spain from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Belarus Germans attack with 4 armour and 6 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 2 mech_infantrys Germans roll dice for 4 armour and 6 mech_infantrys in Belarus, round 2 : 2/10 hits, 3.00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 4 armour and 5 mech_infantrys in Belarus, round 3 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun, 1 artillery and 2 mech_infantrys Battle in Archangel Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 bomber; Russians defend with 2 mech_infantrys Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 3.33 expected hits Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Archangel 2 mech_infantrys owned by the Russians and 1 bomber owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Casualties for Americans: 1 bomber Battle in Western Ukraine Germans attack with 1 armour, 7 artilleries and 2 mech_infantrys Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/10 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 4/10 hits, 3.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Sweden Germans attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Germans roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Sweden, round 2 : 5/10 hits, 3.50 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans lost in Sweden 5 infantry owned by the Neutral_True lost in Sweden Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sweden, round 3 : 3/8 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Germans win, taking Sweden from Neutral_True with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Germans 3 infantry moved from France to Normandy Bordeaux 8 infantry moved from Western Germany to Holland Belgium 1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Sweden to Holland Belgium 1 bomber moved from Archangel to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Archangel to Norway 1 fighter moved from Sweden to Western Germany 1 aaGun moved from Finland to Norway Place Units - Germans 1 airfield placed in Holland Belgium 6 destroyers placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -1.33 Neutral_True regular : 0.67 -
@Daaras GG, guaranteed 126
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy nothing; Remaining resources: 36 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 8 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - British 1 artillery and 2 infantry moved from Gibraltar to Spain 1 fighter moved from United Kingdom to Spain 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour, 2 fighters and 2 infantry moved from 99 Sea Zone to Greece 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Burma to West India 1 fighter moved from Kenya to West India 1 armour, 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to West India Combat - British Battle in Greece British attack with 1 armour, 2 fighters and 2 infantry Germans defend with 4 mech_infantrys; Italians defend with 1 aaGun and 1 armour Italians roll AA dice in Greece : 0/2 hits, 0.33 expected hits British roll dice for 2 cruisers in Greece, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 5/5 hits, 1.83 expected hits Italians roll dice for 1 aaGun, 1 armour and 4 mech_infantrys in Greece, round 2 : 0/5 hits, 1.83 expected hits 1 aaGun owned by the Italians, 4 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 27 Casualties for Italians: 1 aaGun and 1 armour Casualties for Germans: 4 mech_infantrys Battle in West India British attack with 1 armour and 2 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 2 fighters in West India, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in West India 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in Shan State 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 tactical_bomber Casualties for Japanese: 2 infantry Battle in Spain British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 3 armour, 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Spain, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 armour, 1 artillery and 1 infantry in Spain, round 2 : 0/5 hits, 2.17 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Spain, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 3 armour, 1 artillery and 1 infantry in Spain, round 3 : 2/5 hits, 2.17 expected hits 1 infantry owned by the British and 1 fighter owned by the British lost in Spain 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Spain British roll dice for 1 artillery and 1 infantry in Spain, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Spain, round 4 : 2/2 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Spain 1 armour owned by the Germans lost in Spain Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Greece to Bryansk 1 fighter moved from West India to India 1 fighter moved from Shan State to India 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to India Turn Complete - British British collect 35 PUs; end with 71 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Italians regular : -1.83 Germans regular : -1.33 British regular : 4.67 Italians AA : -0.33





