@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
5 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Ukraine to Belarus
Combat - Russians
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Ukraine
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
Place Units - Russians
3 fighters placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 6 infantry moved from New South Wales to Victoria
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New Zealand
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Western Australia to Shan State
2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 2 artilleries moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Hopei
3 armour, 1 infantry and 4 mech_infantrys moved from Kweichow to Szechwan
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in West India
Battle in Alaska
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 63 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone
Japanese win, taking West India from UK_Pacific, taking Alaska from Americans, taking 63 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 4 Sea Zone
Japanese attack with 1 carrier, 3 destroyers and 3 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 7 submarines and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers and 3 fighters in 4 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 4 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 4 Sea Zone
4 submarines owned by the Americans lost in 4 Sea Zone
3 submarines owned by the Americans submerged
Japanese roll dice for 3 fighters in 4 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
2 fighters owned by the Japanese lost in 4 Sea Zone
1 carrier owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 fighter in 4 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in 4 Sea Zone
1 destroyer owned by the Americans lost in 4 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 carrier, 3 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 4 submarines
Battle in New Zealand
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 3 infantry in New Zealand, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Japanese lost in New Zealand
2 infantry owned by the Americans lost in New Zealand
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Zealand, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 armour and 1 infantry in New Zealand, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Zealand
Japanese win, taking New Zealand from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Victoria
Japanese attack with 1 artillery and 6 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 6 infantry in Victoria, round 2 : 1/7 hits, 1.50 expected hits
ANZAC roll dice for 1 bomber in Victoria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Szechwan
1 infantry owned by the Russians lost in Szechwan
Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 3 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.83 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in British Columbia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in British Columbia, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in British Columbia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Queensland to Malaya
1 fighter moved from New Zealand to 63 Sea Zone
1 fighter and 2 tactical_bombers moved from New Zealand to 63 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
5 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 4.33
Americans regular : 3.50
Japanese regular : -2.00
UK_Pacific regular : 0.67
ANZAC regular : -0.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
EDIT: 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
EDIT: 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
1 fighter owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 airfield and 6 destroyers; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Bessarabia to Belarus
5 infantry moved from Finland to Sweden
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Karelia to Sweden
2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
1 fighter moved from 112 Sea Zone to Sweden
7 artilleries moved from Bessarabia to Western Ukraine
2 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
3 mech_infantrys moved from Romania to Albania
1 mech_infantry moved from Romania to Albania
2 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Romania to Greece
1 armour moved from Bessarabia to Yugoslavia
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
3 armour moved from Holland Belgium to Spain
Combat - Germans
Battle in Spain
Germans attack with 3 armour, 1 artillery and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Spain, round 2 : 3/9 hits, 2.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Spain, round 3 : 4/8 hits, 2.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Belarus
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
Germans roll dice for 4 armour and 6 mech_infantrys in Belarus, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 4 armour and 5 mech_infantrys in Belarus, round 3 : 2/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 bomber; Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
2 mech_infantrys owned by the Russians and 1 bomber owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Western Ukraine
Germans attack with 1 armour, 7 artilleries and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 4/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Sweden
Germans attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Sweden, round 2 : 5/10 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Sweden
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sweden, round 3 : 3/8 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
8 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Sweden to Holland Belgium
1 bomber moved from Archangel to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Archangel to Norway
1 fighter moved from Sweden to Western Germany
1 aaGun moved from Finland to Norway
Place Units - Germans
1 airfield placed in Holland Belgium
6 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -1.33
Neutral_True regular : 0.67