@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 7 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Russia to Shensi
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Western Ukraine to Greece
1 fighter and 1 tactical_bomber moved from Bessarabia to Greece
1 artillery moved from Bryansk to Ukraine
5 infantry moved from Buryatia to Sakha
1 artillery moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
4 mech_infantrys moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 13 infantry moved from Queensland to New South Wales
2 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
2 infantry moved from Chahar to Anhwe
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
2 artilleries and 4 infantry moved from Hopei to Kweichow
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in New South Wales
Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 15 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 15 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/25 hits, 8.17 expected hits
ANZAC roll dice for 2 aaGuns, 3 artilleries, 2 fighters and 11 infantry in New South Wales, round 2 : 3/16 hits, 6.00 expected hits
3 infantry owned by the Japanese lost in New South Wales
4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 12 infantry and 3 tactical_bombers in New South Wales, round 3 : 10/22 hits, 7.67 expected hits
ANZAC roll dice for 3 artilleries, 2 fighters and 7 infantry in New South Wales, round 3 : 4/12 hits, 4.67 expected hits
4 infantry owned by the Japanese lost in New South Wales
7 infantry owned by the ANZAC and 3 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 tactical_bombers in New South Wales, round 4 : 8/18 hits, 7.00 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking Siberia from Russians, taking New South Wales from ANZAC with 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 8 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries, 2 fighters and 11 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 8 infantry moved from Szechwan to Yunnan
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 bomber moved from New South Wales to Western Australia
2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
2 transports moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 48 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 mech_infantry moved from Hopei to Yunnan
2 mech_infantrys moved from Hopei to Kweichow
3 armour moved from Hunan to Kweichow
EDIT: 1 armour moved from Hunan to Yunnan
EDIT: 2 mech_infantrys moved from Hunan to Kweichow
1 carrier and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
Place Units - Japanese
1 harbour placed in Sumatra
1 armour and 2 artilleries placed in French Indo China
3 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.17
ANZAC AA : -1.00
ANZAC regular : -4.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter
Japanese defend with 1 bomber
Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 6x factory_major, 5x factory_minor; Remaining resources: 53 PUs;
Germans buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
3 armour moved from Southern France to Holland Belgium
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
8 armour, 13 artilleries and 11 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 8 armour, 13 artilleries and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 13 artilleries and 11 mech_infantrys in Bessarabia, round 2 : 8/32 hits, 12.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 armour, 13 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour, 1 artillery and 4 infantry
Americans defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 5/8 hits, 2.67 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 armour moved from Novgorod to Karelia
1 aaGun and 5 infantry moved from Norway to Finland
1 aaGun and 7 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Germany to Romania
1 infantry moved from Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
4 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 fighter placed in Western Germany
1 fighter placed in 112 Sea Zone
3 infantry placed in France
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -1.67
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery, 12 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Egypt to Kenya
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/20 hits, 5.17 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 8/15 hits, 5.33 expected hits
8 infantry owned by the British lost in Yunnan
6 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits, 3.83 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the British lost in Yunnan
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 3/10 hits, 3.50 expected hits
Japanese roll dice for 2 armour and 4 artilleries in Yunnan, round 4 : 3/6 hits, 2.33 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 5 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 12 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
2 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 tactical_bomber moved from Egypt to Greece
1 artillery moved from 99 Sea Zone to Greece
EDIT: 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Trans-Jordan
8 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 airfield placed in Kenya
1 submarine placed in 80 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Japanese regular : 1.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery, 12 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Egypt to Kenya
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/20 hits, 5.17 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 8/15 hits, 5.33 expected hits
8 infantry owned by the British lost in Yunnan
6 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits, 3.83 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the British lost in Yunnan
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 3/10 hits, 3.50 expected hits
Japanese roll dice for 2 armour and 4 artilleries in Yunnan, round 4 : 3/6 hits, 2.33 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 5 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 5 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 12 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to India
2 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 tactical_bomber moved from Egypt to Greece
1 artillery moved from 99 Sea Zone to Greece
EDIT: 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Trans-Jordan
8 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 airfield placed in Kenya
1 submarine placed in 80 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Greece
2 artilleries and 7 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 armour moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
British defend with 1 artillery, 3 infantry and 1 tactical_bomber; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 2 fighters and 1 tactical_bomber
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Greece, round 2 : 5/15 hits, 5.50 expected hits
British roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 5/10 hits, 4.33 expected hits
5 infantry owned by the Italians lost in Greece
1 infantry owned by the Americans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 3 : 3/10 hits, 4.67 expected hits
British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Greece, round 3 : 4/5 hits, 2.67 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Greece
1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Greece
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Greece, round 4 : 2/6 hits, 3.33 expected hits
British roll dice for 2 fighters in Greece, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Greece
2 fighters owned by the Russians lost in Greece
Italians win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Italians: 2 artilleries, 1 fighter and 7 infantry
Casualties for British: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 aaGun moved from Bulgaria to Greece
EDIT: 1 bomber moved from Greece to Southern Italy
EDIT: 1 fighter moved from Greece to Bessarabia
EDIT: 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,1,2,1,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians regular : -3.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - Russians
5 infantry moved from Sakha to Siberia
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Ukraine to Belarus
Combat - Russians
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Ukraine
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
Place Units - Russians
3 fighters placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 6 infantry moved from New South Wales to Victoria
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New Zealand
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Western Australia to Shan State
2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 2 artilleries moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Hopei
3 armour, 1 infantry and 4 mech_infantrys moved from Kweichow to Szechwan
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from 1 Sea Zone to British Columbia
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Japan to 4 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in West India
Battle in Alaska
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 63 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 63 Sea Zone
Japanese win, taking West India from UK_Pacific, taking Alaska from Americans, taking 63 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 4 Sea Zone
Japanese attack with 1 carrier, 3 destroyers and 3 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 7 submarines and 1 transport
Japanese roll dice for 1 carrier, 3 destroyers and 3 fighters in 4 Sea Zone, round 2 : 5/6 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 4 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 4 Sea Zone
4 submarines owned by the Americans lost in 4 Sea Zone
3 submarines owned by the Americans submerged
Japanese roll dice for 3 fighters in 4 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
2 fighters owned by the Japanese lost in 4 Sea Zone
1 carrier owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 fighter in 4 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 4 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in 4 Sea Zone
1 destroyer owned by the Americans lost in 4 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 carrier, 3 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 4 submarines
Battle in New Zealand
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in New Zealand, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 3 infantry in New Zealand, round 2 : 3/4 hits, 1.50 expected hits
3 infantry owned by the Japanese lost in New Zealand
2 infantry owned by the Americans lost in New Zealand
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Zealand, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 armour and 1 infantry in New Zealand, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in New Zealand
Japanese win, taking New Zealand from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Battle in Victoria
Japanese attack with 1 artillery and 6 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 6 infantry in Victoria, round 2 : 1/7 hits, 1.50 expected hits
ANZAC roll dice for 1 bomber in Victoria, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Szechwan
1 infantry owned by the Russians lost in Szechwan
Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 3 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 3 : 3/5 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.83 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in British Columbia
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in British Columbia, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in British Columbia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in British Columbia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Queensland to Malaya
1 fighter moved from New Zealand to 63 Sea Zone
1 fighter and 2 tactical_bombers moved from New Zealand to 63 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
5 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 4.33
Americans regular : 3.50
Japanese regular : -2.00
UK_Pacific regular : 0.67
ANZAC regular : -0.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Hopei
8 infantry moved from Shensi to Hopei
EDIT: 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
EDIT: 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
EDIT: 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
EDIT: 1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
Combat - Chinese
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese roll dice for 10 infantry in Hopei, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
1 fighter owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 airfield and 6 destroyers; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Bessarabia to Belarus
5 infantry moved from Finland to Sweden
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Karelia to Sweden
2 fighters and 1 tactical_bomber moved from Western Germany to Sweden
1 fighter moved from 112 Sea Zone to Sweden
7 artilleries moved from Bessarabia to Western Ukraine
2 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
3 mech_infantrys moved from Romania to Albania
1 mech_infantry moved from Romania to Albania
2 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Romania to Greece
1 armour moved from Bessarabia to Yugoslavia
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 3 mech_infantrys moved from Bessarabia to Belarus
1 artillery and 5 infantry moved from Normandy Bordeaux to Spain
3 armour moved from Holland Belgium to Spain
Combat - Germans
Battle in Spain
Germans attack with 3 armour, 1 artillery and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 1 artillery and 5 infantry in Spain, round 2 : 3/9 hits, 2.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Spain, round 3 : 4/8 hits, 2.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Belarus
Germans attack with 4 armour and 6 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 mech_infantrys
Germans roll dice for 4 armour and 6 mech_infantrys in Belarus, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 4 armour and 5 mech_infantrys in Belarus, round 3 : 2/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 bomber; Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
2 mech_infantrys owned by the Russians and 1 bomber owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Western Ukraine
Germans attack with 1 armour, 7 artilleries and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 7 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 4/10 hits, 3.50 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Sweden
Germans attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Sweden, round 2 : 5/10 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Sweden
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sweden, round 3 : 3/8 hits, 3.17 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
8 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Sweden to Holland Belgium
1 bomber moved from Archangel to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Archangel to Norway
1 fighter moved from Sweden to Western Germany
1 aaGun moved from Finland to Norway
Place Units - Germans
1 airfield placed in Holland Belgium
6 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -1.33
Neutral_True regular : 0.67