@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Belarus
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 6,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
1 submarine owned by the Germans submerged
1 submarine owned by the Russians submerged
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 9 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 10 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 10 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 11 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 11 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
6 artilleries and 3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Poland to Western Germany
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 armour moved from Eastern Poland to Germany
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to France
1 aaGun moved from Finland to Vyborg
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British AA : -0.50
Germans regular : -3.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Algeria: 2 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 1 artillery, 3 infantry and 3 transports
EDIT: Adding units owned by British to 92 Sea Zone: 3 transports
EDIT: Removing units owned by British from Algeria: 2 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by British to Morocco: 2 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
British repair damage of 10x factory_major; Remaining resources: 21 PUs;
British buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Tobruk
1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 fighter moved from Morocco to 98 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 98 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 38
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tobruk
British attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 2 fighters, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Tobruk, round 2 : 2/6 hits, 2.67 expected hits
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the British lost in Tobruk
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Tobruk, round 3 : 3/5 hits, 2.50 expected hits
Italians roll dice for 2 fighters in Tobruk, round 3 : 2/2 hits, 1.33 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Tobruk
2 fighters owned by the Italians lost in Tobruk
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 2 fighters, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Tobruk to Alexandria
Place Units - British
1 aaGun, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 infantry moved from Greece to Albania
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
7 armour and 2 mech_infantrys moved from Bryansk to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 artillery and 3 infantry moved from Archangel to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 7 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 artilleries and 4 infantry
Germans roll AA dice in Baltic States : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Baltic States
Russians roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 5/10 hits, 4.33 expected hits
Germans roll dice for 1 aaGun, 8 artilleries and 4 infantry in Baltic States, round 2 : 3/12 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 7 armour in Baltic States, round 3 : 3/7 hits, 3.50 expected hits
Germans roll dice for 8 artilleries in Baltic States, round 3 : 1/8 hits, 2.67 expected hits
1 armour owned by the Russians lost in Baltic States
3 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 6 armour in Baltic States, round 4 : 4/6 hits, 3.00 expected hits
Germans roll dice for 5 artilleries in Baltic States, round 4 : 3/5 hits, 1.67 expected hits
3 armour owned by the Russians lost in Baltic States
4 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 3 armour in Baltic States, round 5 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 4 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 8 artilleries and 4 infantry
Non Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
1 infantry moved from Ukraine to Bessarabia
3 fighters moved from Ukraine to Russia
1 aaGun and 1 infantry moved from Rostov to Bryansk
3 infantry moved from Tsinghai to Sikang
2 artilleries and 2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 infantry
EDIT: Adding units owned by Russians to Russia: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : -2.00
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Jehol to Manchuria
1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
1 armour moved from French Indo China to Burma
2 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to Caroline Islands
Place Units - Japanese
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Japan: 3 bombers
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Burma: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Caroline Islands: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Sikang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 3 bombers, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 3 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 4/9 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 3 armour
Germans roll dice for 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/9 hits, 3.50 expected hits
Russians roll dice for 3 armour in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
3 armour owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 artillery
EDIT: Adding units owned by Germans to Baltic States: 1 mech_infantry
EDIT: Turning off Edit Mode
3 bombers moved from Novgorod to Romania
1 aaGun moved from Vyborg to Novgorod
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 armour moved from Eastern Poland to Romania
1 fighter moved from Western Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
2 fighters and 3 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
2 tactical_bombers moved from Alexandria to 80 Sea Zone
1 fighter moved from Alexandria to Persia
Combat - British
Battle in Iraq
British attack with 2 artilleries and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 3/3 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 artillery
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Neutral_Axis regular : 1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
1 infantry moved from Albania to Greece
2 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
2 artilleries and 2 infantry moved from Samara to Novosibirsk
5 infantry moved from Sakha to Amur
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Archangel
3 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 fighters
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 fighters in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Russians roll dice for 2 fighters in Archangel, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns moved from Vologda to Smolensk
1 armour moved from Russia to Bryansk
1 fighter moved from Bessarabia to Ukraine
2 aaGuns moved from Bryansk to Ukraine
4 artilleries and 4 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -3.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
4 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Szechwan
3 bombers moved from Japan to Szechwan
1 infantry moved from Shensi to Szechwan
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in New Zealand
Japanese attack with 4 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 infantry in New Zealand, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 3 infantry in New Zealand, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in New Zealand, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 2 infantry in New Zealand, round 5 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 6 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 3 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from India to Burma
3 bombers moved from Szechwan to Shensi
1 infantry moved from Kansu to Shensi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 63 Sea Zone
1 carrier moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Korea
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 artilleries, 2 fighters and 3 infantry placed in Japan
1 factory_minor placed in Malaya
1 airfield placed in Shensi
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 0.33
UK_Pacific AA : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
4 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Szechwan
3 bombers moved from Japan to Szechwan
1 infantry moved from Shensi to Szechwan
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in New Zealand
Japanese attack with 4 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 infantry in New Zealand, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 3 infantry in New Zealand, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in New Zealand, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 2 infantry in New Zealand, round 5 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 6 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 3 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Szechwan, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from India to Burma
3 bombers moved from Szechwan to Shensi
1 infantry moved from Kansu to Shensi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 63 Sea Zone
1 carrier moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Korea
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 artilleries, 2 fighters and 3 infantry placed in Japan
1 factory_minor placed in Malaya
1 airfield placed in Shensi
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 fighter
EDIT: Adding units owned by Japanese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 0.33
UK_Pacific AA : -0.17
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 airfield, 5 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Romania to Western Ukraine
1 bomber moved from Romania to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Belarus to Western Germany
4 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Romania to Bulgaria
4 armour moved from Eastern Poland to Bulgaria
5 armour and 2 mech_infantrys moved from Baltic States to Romania
1 fighter and 1 tactical_bomber moved from Yugoslavia to France
1 fighter moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from Romania to France
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Eastern Poland to Western Germany
2 fighters moved from Western Germany to Holland Belgium
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from France to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Holland Belgium
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
3 transports moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 airfield placed in Holland Belgium
5 artilleries and 2 bombers placed in Western Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 31 PUs;
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
1 fighter moved from Persia to India
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Adding units owned by British to India: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Smolensk: 2 aaGuns
EDIT: Turning off Edit Mode
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Bulgaria
1 infantry moved from Greece to Bulgaria
1 armour moved from Romania to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 artilleries and 8 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 artilleries and 9 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Western Ukraine
2 mech_infantrys moved from Russia to Belarus
1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry and 3 mech_infantrys moved from Sikang to Szechwan
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Eastern Poland
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Belarus, round 2 : 6/17 hits, 4.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 7/17 hits, 4.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 3 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry and 3 mech_infantrys in Szechwan, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Smolensk to Belarus
2 fighters moved from Eastern Poland to Ukraine
2 aaGuns moved from Ukraine to Western Ukraine
5 infantry moved from Amur to Siberia
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 1.17
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 battleship, 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from Shensi to Malaya
1 tactical_bomber moved from Burma to Malaya
2 bombers moved from Shensi to Bessarabia
2 infantry moved from Shensi to Suiyuyan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
1 bomber moved from Burma to Suiyuyan
1 bomber moved from Shensi to Suiyuyan
1 artillery moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 carrier moved from 31 Sea Zone to 12 Sea Zone
1 carrier moved from 63 Sea Zone to 27 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
2 fighters moved from 63 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Central America
Battle in Brazil
Battle in Siberia
Japanese attack with 4 artilleries and 4 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 battleship in Siberia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Siberia, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 5 infantry in Siberia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Siberia
3 infantry owned by the Russians lost in Siberia
Japanese roll dice for 4 artilleries and 2 infantry in Siberia, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 4 artilleries and 1 infantry in Siberia, round 4 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Central America from Americans, taking Brazil from Americans, taking Siberia from Russians with 4 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Russians: 5 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Bessarabia
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Bessarabia, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Bessarabia to Greece
1 bomber moved from Suiyuyan to Greece
1 bomber moved from Suiyuyan to Shensi
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
3 artilleries and 6 infantry moved from Burma to Shan State
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Korea to Amur
Place Units - Japanese
1 battleship and 2 carriers placed in 37 Sea Zone
1 airfield placed in Malaya
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,6,6,3,4
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -2.50
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 13 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 airfield, 4 artilleries, 1 bomber and 7 infantry
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 1/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries, 1 bomber and 7 infantry in Shensi, round 2 : 4/12 hits, 3.83 expected hits
4 infantry owned by the Chinese lost in Shensi
1 bomber owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 3 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Shensi, round 3 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 4 artilleries and 5 infantry in Shensi, round 4 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Shensi, round 5 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Shensi, round 6 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 4 artilleries and 4 infantry remaining. Battle score for attacker is -28
Casualties for Chinese: 1 fighter and 13 infantry
Casualties for Japanese: 1 bomber and 3 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Japanese regular : -1.83