I did assume no scramble in 112 due to odds. Let me know if you want to run it though, and can re-do that portion of the turn.
cwglee axis vs crockett allies +46 rematch
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@cwglee51 One casualty? You have some background hacker technology that prevents your enemies from rolling ones and twos? Just kidding! But wow did you get lucky!
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 2 fighters moved from New Zealand to Java 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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@crockett36 was a great start for the Japs, water will find its level though.
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@crockett36 i mean great start for the Italians
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to 88 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 3 artilleries and 3 infantry French defend with 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 0/6 hits, 2.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 bomber moved from 88 Sea Zone to Gibraltar 5 infantry moved from Bulgaria to Romania 14 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Romania 1 armour moved from Germany to Romania 1 aaGun moved from Germany to Poland 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 aaGun moved from Western Germany to Holland Belgium 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone Place Units - Germans 2 destroyers placed in 112 Sea Zone 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : 0.33 Germans regular : -2.00 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun, 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 7 infantry moved from Novgorod to Belarus 2 artilleries and 5 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Novgorod 2 armour moved from Russia to Belarus 1 armour moved from Belarus to Novgorod 1 armour moved from Novgorod to Karelia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus 1 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Karelia 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Caucasus to Rostov Combat - Russians Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 aaGun, 2 bombers and 1 mech_infantry Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 mech_infantry in Manchuria, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun, 2 bombers and 1 mech_infantry in Manchuria, round 4 : 1/3 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Buyant-Uhaa Japanese win with 1 aaGun, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Novgorod to Belarus 2 aaGuns moved from Bryansk to Belarus Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 1 aaGun and 2 infantry placed in Ukraine 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.00 -
@crockett36 i’d like to move that anti-aircraft in Leningrad two Corellia. In the car dictation thank you.
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@crockett36 no worries do what you need
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 5 infantry moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 1 artillery and 4 infantry moved from Anhwe to Kweichow 2 bombers moved from Manchuria to Yunnan 6 fighters and 6 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 3 infantry moved from Amur to Buryatia Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers Chinese defend with 1 fighter and 17 infantry Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 15/26 hits, 13.00 expected hits Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 7/18 hits, 6.33 expected hits 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan 15 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 11/19 hits, 11.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 3/3 hits, 1.33 expected hits 3 fighters owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries, 3 fighters and 5 infantry Casualties for Chinese: 1 fighter and 17 infantry Non Combat Move - Japanese 6 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 3 infantry moved from Amur to 5 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 battleships and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 2.67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :





