• Beng Round 1 G 1inf 1art 1atg 2mech 1fgt 1stuak 3tnk(flank) VS UK 4inf 2atg 2tnk 1ftr 1aaa
    [dice 2d10<=2] G 2mech
    [dice 2d10<=3] 1inf 1art
    [dice 1d10<=3] 1atg
    [dice 1d10<=4] 1ftr
    [dice 1d10<=5] 1stuka
    [dice 3d7<=3] 3tnk flank
    [dice 4d10<=3] UK 4 inf
    [dice 2d10<=3] 2inf
    [dice 3d10<=5] 2tnk 1ftr


  • 2d10<=2: 8, 9; Hits: 0
    2d10<=3: 3, 5; Hits: 1
    1d10<=3: 6; Hits: 0
    1d10<=4: 2; Hits: 1
    1d10<=5: 8; Hits: 0
    3d7<=3: 4, 3, 6; Hits: 1
    4d10<=3: 2, 3, 7, 5; Hits: 2
    2d10<=3: 1, 1; Hits: 2
    3d10<=5: 10, 4, 3; Hits: 2


  • Beng Round 1 G 1inf 1art 1atg 2mech 1fgt 1stuak 3tnk(flank) VS UK 4inf 2atg 2tnk 1ftr 1aaa
    G 2mech 2d10<=2: 8, 9; Hits: 0
    1inf 1art 2d10<=3: 3, 5; Hits: 1
    1atg 1d10<=3: 6; Hits: 0
    1ftr 1d10<=4: 2; Hits: 1
    1stuka 1d10<=5: 8; Hits: 0
    3tnk flank 3d7<=3: 4, 3, 6; Hits: 1
    UK 4 inf 4d10<=3: 2, 3, 7, 5; Hits: 2
    2atg 2d10<=3: 1, 1; Hits: 2
    2tnk 1ftr 3d10<=5: 10, 4, 3; Hits: 2
    Round 1 loss G 1inf 1art 2mech tnk VS UK 1aaa 2inf.

    dice again…


  • What if …
    Mock I2 combat in Beng.
    Beng Round 1 I 2inf 1art 2tnk(flank) 1scout(flank) VS UK 4inf 2atg 2tnk 1ftr 1aaa
    [dice 1d10<=2] I 1inf
    [dice 2d10<=3] 1inf 1art
    [dice 1d7<=2] 1scout flank
    [dice 2d7<=3] 2tnk flank
    [dice 4d10<=3] UK 4 inf
    [dice 2d10<=3] 2atg
    [dice 3d10<=5] 2tnk 1ftr


  • 1d10<=2: 8; Hits: 0
    2d10<=3: 2, 9; Hits: 1
    1d7<=2: 7; Hits: 0
    2d7<=3: 4, 6; Hits: 0
    4d10<=3: 6, 9, 6, 4; Hits: 0
    2d10<=3: 9, 9; Hits: 0
    3d10<=5: 7, 10, 7; Hits: 0


  • UK less 1inf.
    I scout hit-and-run must retreat. UK atg lose target ability.
    Beng Round 2 I 2inf 1art 2tnk(flank) VS UK 3inf 2atg 2tnk 1ftr 1aaa
    [dice 1d10<=2] I 1inf
    [dice 2d10<=3] 1inf 1art
    [dice 2d7<=3] 2tnk flank
    [dice 5d10<=3] UK 3 inf 2atg
    [dice 3d10<=5] 2tnk 1ftr


  • 1d10<=2: 7; Hits: 0
    2d10<=3: 3, 1; Hits: 2
    2d7<=3: 5, 4; Hits: 0
    5d10<=3: 2, 3, 6, 4, 10; Hits: 2
    3d10<=5: 1, 4, 2; Hits: 3


  • Italian wiped out. Beng has 1inf 2atg 2tnk 1ftr 1aaa

    Mock G3 attack Beng
    [dice 2d10<=2] aaa vs 1fgt 1stuka
    [dice 3d10<=3] land mine Beng>MB
    [dice 3d10<=3] land mine Beng>BH


  • 2d10<=2: 8, 6; Hits: 0
    3d10<=3: 8, 1, 9; Hits: 1
    3d10<=3: 9, 1, 3; Hits: 2


  • air untouch. inf and 2mech retreat by land mine.

    Beng Round 1 G 1inf 1art 1atg 1mech 1fgt 1stuak 3tnk(flank) VS UK 1inf 2atg 2tnk 1ftr 1aaa
    [dice 1d10<=2] G 1mech
    [dice 2d10<=3] 1inf 1art
    [dice 1d10<=3] 1atg
    [dice 1d10<=4] 1ftr
    [dice 1d10<=5] 1stuka
    [dice 3d7<=3] 3tnk flank
    [dice 1d10<=3] UK 1inf
    [dice 2d10<=3] 2atg
    [dice 3d10<=5] 2tnk 1ftr


  • 1d10<=2: 8; Hits: 0
    2d10<=3: 1, 3; Hits: 2
    1d10<=3: 3; Hits: 1
    1d10<=4: 5; Hits: 0
    1d10<=5: 2; Hits: 1
    3d7<=3: 2, 6, 6; Hits: 1
    1d10<=3: 2; Hits: 1
    2d10<=3: 1, 10; Hits: 1
    3d10<=5: 2, 4, 10; Hits: 2


  • UK lose 1aaa 1inf 1atg 2tnk. G loss 1inf 1art 1mech 1tnk
    UK retreat
    Beng Round 2 G 1atg 1fgt 1stuak 2tnk(flank) VS UK 1atg 1ftr
    [dice 1d10<=3] 1atg
    [dice 1d10<=4] 1ftr
    [dice 1d10<=5] 1stuka
    [dice 2d7<=3] 2tnk flank


  • 1d10<=3: 6; Hits: 0
    1d10<=4: 2; Hits: 1
    1d10<=5: 4; Hits: 1
    2d7<=3: 2, 1; Hits: 2


  • if UK don’t retreat
    [dice 2d10<=5] 1tnk 1ftr


  • 2d10<=5: 10, 7; Hits: 0


  • assume UK counter attack
    4inf VS 1atg 2tnk
    [dice 4d10<=2] 4inf
    [dice 2d10<=4] 2tnk
    [dice 1d10<=5] 1atg


  • 4d10<=2: 6, 1, 2, 2; Hits: 3
    2d10<=4: 10, 1; Hits: 1
    1d10<=5: 10; Hits: 0

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