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World at War captain walker(axis) vs dawgoneit
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Infantrys moved from Belgium to Picardy 3 Infantrys moved from Lorraine to Picardy 2 Stukas moved from Burgundy to Picardy 4 Infantrys moved from Rhine to Netherlands 1 Artillery moved from Hamburg to Netherlands 1 Bomber moved from Hamburg to Netherlands 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Cruiser moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery, 2 Cruisers, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland 2 Fighters moved from Helsinki to Lapland 1 Artillery moved from Brest to Minsk 1 Artillery moved from Brest to Lithuania 2 Infantrys moved from East Prussia to Lithuania 2 Infantrys moved from Brest to Minsk 1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from Danzig to Kiev Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 4 Elites, 1 Factory, 15 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 1 Stuka and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kiev Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lapland Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys Russians defend with 1 Artillery, 1 Infantry and 1 Tank Germans roll dice for 1 Battleship and 2 Cruisers in Lapland, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Lapland, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Lapland 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Germans lost in Lapland Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 4 : 2/2 hits, 0.83 expected hits 1 Fighter owned by the Germans and 1 Artillery owned by the Germans lost in Lapland 1 Artillery owned by the Russians lost in Lapland 1 Fighter owned by the Germans retreated Russians win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Germans: 1 Artillery, 1 Fighter and 3 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 1 Artillery, 1 Bomber and 4 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Netherlands 2 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Netherlands, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Netherlands 1 Infantry owned by the Neutral lost in Netherlands 1 Bomber owned by the Germans retreated Neutral win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Germans: 1 Artillery and 4 Infantrys Casualties for Neutral: 3 Infantrys Battle in Picardy Germans attack with 5 Infantrys and 2 Stukas French defend with 1 Bunker Germans roll dice for 5 Infantrys and 2 Stukas in Picardy, round 2 : 2/7 hits, 2.17 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Picardy 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Non Combat Move - Germans 2 Stukas moved from Picardy to Paris 1 Infantry moved from Orleanais to Brittany 1 Bomber moved from Netherlands to Hamburg 3 Infantrys moved from Berlin to Saxony 1 Fighter moved from Lapland to Helsinki 1 Fighter moved from Kiev to Vinnytsia 5 Tanks moved from Brest to Vinnytsia 1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from East Prussia to Latvia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia 1 Infantry moved from Bohemia to Krakow 2 Infantrys moved from Brest to Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Stuka moved from Bavaria to Vinnytsia 1 Submarine moved from 23 Sea Zone to 21 Sea Zone Place Units - Germans 1 Artillery, 1 Elite and 2 Infantrys placed in Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 1 Carrier placed in 23 Sea Zone 2 Adv.Fighters placed in 23 Sea Zone 3 Infantrys placed in Hamburg 2 ArmoredCars and 3 Tanks placed in Bohemia 1 Mech.Inf, 1 Mot.Inf and 1 Stuka placed in Bavaria 1 Factory placed in Danzig 2 Artillerys, 2 Elites and 4 Infantrys placed in Paris 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 105 PUs; end with 105 PUsCombat Hit Differential Summary :
French regular : 0.50 Russians regular : 1.83 Germans regular : -1.00 Neutral regular : 3.00 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Destroyer, 1 Elite, 10 Infantrys, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 Artillery, 2 Infantrys and 1 Tank moved from Provence to 43 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 1 AAGun moved from Tunis to N.Tunisia 2 Cruisers moved from 47 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Hun to El Agheila 2 Infantrys moved from Campania to 48 Sea Zone 3 Transports moved from 47 Sea Zone to 46 Sea Zone 1 Artillery moved from Rome to 46 Sea Zone 1 Artillery moved from Campania to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 2 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Tank moved from Malta to 48 Sea Zone 2 Artillerys, 5 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila 1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 47 Sea Zone to 48 Sea Zone Place Units - Italians 2 Infantrys placed in Provence 1 Elite, 2 Infantrys and 1 Tank placed in Tunis 1 Destroyer, 2 Submarines and 1 Transport placed in 44 Sea Zone 6 Infantrys placed in Rome Turn Complete - Italians Italians collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Yamamoto 1 Infantry moved from Woleai to Truk Yamamoto take Truk from Americans 1 Artillery moved from Manila to 93 Sea Zone 1 Elite moved from Mindoro to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone 2 Infantrys moved from Mindanao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 2 Infantrys and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Elites and 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Kwangtung to 92 Sea Zone 1 B.Transport, 1 Cruiser, 2 Elites and 3 Infantrys moved from 92 Sea Zone to 110 Sea Zone 1 Infantry moved from N.French Indochina to S.French Indochina Yamamoto take S.French Indochina from French 2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 3 Tanks moved from West Borneo to Banjarmasin 1 Artillery, 3 Elites, 2 Fighters and 8 Infantrys moved from 110 Sea Zone to Banjarmasin 1 Fighter moved from Manila to Banjarmasin 2 Bombers moved from Hong Kong to N.Thailand 1 Tank moved from Kwangsi to N.Thailand 1 Tank moved from Hunan to N.Thailand Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 1 Factory and 7 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in N.Thailand Yamamoto attack with 2 Bombers and 2 Tanks British defend with 2 Tanks Yamamoto roll dice for 2 Bombers and 2 Tanks in N.Thailand, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 Tanks in N.Thailand, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto lost in N.Thailand 1 Tank owned by the British lost in N.Thailand Yamamoto roll dice for 2 Bombers and 1 Tank in N.Thailand, round 3 : 1/3 hits, 1.83 expected hits British roll dice for 1 Tank in N.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in N.Thailand 1 Tank owned by the British lost in N.Thailand Yamamoto win with 2 Bombers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Tanks Casualties for British: 2 Tanks Battle in Banjarmasin Yamamoto attack with 3 Artillerys, 5 Elites, 3 Fighters, 10 Infantrys, 1 Marine and 3 Tanks Anzac defend with 1 Fighter; Dutch defend with 1 AAGun, 4 Adv.Fighters, 1 Factory, 1 Fighter, 9 Infantrys and 4 Tanks Dutch roll AA dice in Banjarmasin : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Battleships and 2 Cruisers in Banjarmasin, round 2 : 3/4 hits, 2.33 expected hits 3 Infantrys owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 3 Artillerys, 5 Elites, 2 Fighters, 10 Infantrys, 1 Marine and 3 Tanks in Banjarmasin, round 2 : 10/24 hits, 7.50 expected hits Dutch roll dice for 4 Adv.Fighters, 2 Fighters, 6 Infantrys and 4 Tanks in Banjarmasin, round 2 : 13/16 hits, 7.67 expected hits 3 Elites owned by the Yamamoto and 10 Infantrys owned by the Yamamoto lost in Banjarmasin 6 Infantrys owned by the Dutch and 4 Tanks owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 3 Artillerys, 2 Elites, 2 Fighters, 1 Marine and 3 Tanks in Banjarmasin, round 3 : 5/11 hits, 4.83 expected hits Dutch roll dice for 4 Adv.Fighters and 2 Fighters in Banjarmasin, round 3 : 3/6 hits, 3.67 expected hits 2 Elites owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Banjarmasin 1 Fighter owned by the Dutch, 1 Fighter owned by the Anzac and 3 Adv.Fighters owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 2 Artillerys, 2 Fighters, 1 Marine and 3 Tanks in Banjarmasin, round 4 : 4/8 hits, 3.50 expected hits Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in Banjarmasin 1 Adv.Fighter owned by the Dutch lost in Banjarmasin Yamamoto captures 26PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 1 Artillery, 2 Fighters, 1 Marine and 3 Tanks remaining. Battle score for attacker is 43 Casualties for Yamamoto: 2 Artillerys, 5 Elites, 1 Fighter and 10 Infantrys Casualties for Dutch: 4 Adv.Fighters, 1 Fighter, 9 Infantrys and 4 Tanks Casualties for Anzac: 1 Fighter Non Combat Move - Yamamoto 2 Fighters moved from Banjarmasin to 110 Sea Zone 1 Carrier, 2 Destroyers and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone 1 Destroyer moved from 92 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from Hunan to N.French Indochina 1 Infantry moved from Shanghai to Hunan 1 Artillery and 2 Infantrys moved from Tokyo to 84 Sea Zone 1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shanghai 1 Adv.Fighter moved from Tokyo to 85 Sea Zone 2 Bombers moved from N.Thailand to Hong Kong Place Units - Yamamoto 1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 85 Sea Zone 1 Factory placed in Chubu 1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong 1 Artillery and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 101 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.67 Dutch AA : 0.50 Dutch regular : 5.00 British regular : 0.50 -
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Hisaichi 1 Fighter moved from Heilungchiang to Ayan 1 Artillery and 2 Infantrys moved from Heilungchiang to Ayan 2 Infantrys moved from Heilungchiang to Chita 1 Tank moved from Heilungchiang to Chita 1 Fighter moved from Heilungchiang to Ayan 1 Elite and 1 Infantry moved from Peking to Chahar 1 Infantry and 1 Tank moved from Shantung to Anhwei 1 Artillery moved from Peking to Chahar 1 Cruiser moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Hisaichi take Flores from Dutch 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to East And South Borneo 1 Adv.Fighter moved from Davao to East And South Borneo 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Java 1 Bomber moved from Malaya to Java 3 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Artillery and 2 Infantrys moved from Malaya to 105 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Hisaichi take Lombok from Dutch 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Infantry moved from Malaya to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in East And South Borneo Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 1 Cruiser in East And South Borneo, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in East And South Borneo, round 2 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in East And South Borneo Hisaichi win, taking East And South Borneo from Dutch with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Java Hisaichi attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys Anzac defend with 2 Infantrys; Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Java, round 2 : 2/8 hits, 3.00 expected hits Dutch roll dice for 3 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Java 1 Infantry owned by the Anzac and 1 Infantry owned by the Dutch lost in Java Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Java, round 3 : 1/7 hits, 2.83 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java Hisaichi win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 2 Infantrys Casualties for Dutch: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery Battle in Chahar Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Chahar 2 Infantrys owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Elite and 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Battle in Chita Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita 1 Infantry owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Elite moved from Liaoning to Heilungchiang 1 Artillery moved from Liaoning to Heilungchiang 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 2 Tanks moved from Peking to Shantung 2 Infantrys moved from Liaoning to Peking 1 Tank moved from Changchun to Heilungchiang 1 Adv.Fighter moved from Java to 110 Sea Zone 1 Bomber and 1 Fighter moved from Java to Malaya 1 Adv.Fighter moved from East And South Borneo to 110 Sea Zone 1 Destroyer moved from 111 Sea Zone to 84 Sea Zone 2 Transports moved from 107 Sea Zone to 84 Sea Zone 2 Fighters moved from Ayan to Heilungchiang Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 1 Elite and 5 Infantrys placed in Malaya 1 Artillery and 3 Infantrys placed in Liaoning 1 Artillery and 3 Infantrys placed in Changchun 2 Adv.Fighters placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Russians regular : 0.33 Dutch regular : -0.67 Hisaichi regular : -2.00 -
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Oulu to Lapland Finns take Lapland from Russians Purchase Units - Finns Finns buy 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Oulu 4 Infantrys moved from Helsinki to Tampere 1 Tank moved from Kotka to Tampere Place Units - Finns 4 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Romanians 1 Fighter moved from E.Romania to Bulgaria 1 Artillery and 1 Elite moved from E.Romania to Bulgaria Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Artillery Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Non Combat Move - Romanians 1 Fighter moved from Bulgaria to E.Romania 1 Artillery and 1 Infantry moved from E.Romania to Odessa 1 Tank moved from Bucharest to Odessa 2 Elites and 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Thai 1 Artillery and 2 Infantrys moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 3 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Thai regular : -0.67 British regular : -0.67





