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World at War captain walker(axis) vs dawgoneit


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Infantry moved from Kiangsi to 92 Sea Zone
            1 Infantry moved from Kwangsi to 92 Sea Zone
            2 Infantrys and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Tank moved from Hong Kong to 92 Sea Zone
            1 Artillery moved from Hong Kong to 92 Sea Zone
            1 Artillery moved from Kwangsi to 92 Sea Zone
            1 Tank moved from Kwangtung to 92 Sea Zone
            1 Tank moved from Kwangsi to 92 Sea Zone
            2 Elites moved from Hong Kong to 92 Sea Zone
            1 Marine moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Battleship, 2 Elites, 2 Infantrys, 1 Marine, 3 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 3 Tanks moved from 110 Sea Zone to West Borneo
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Yamamoto take Samar from Americans
            1 Artillery and 1 Elite moved from Minamitori to 86 Sea Zone
            1 Artillery, 1 Battleship, 1 Elite and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Elite moved from 93 Sea Zone to Mindoro
            2 Fighters moved from 86 Sea Zone to Mindoro
            1 Fighter moved from Saipan to Mindoro
            1 Infantry and 1 Tank moved from S.French Indochina to N.Thailand
            1 Artillery and 1 Infantry moved from N.French Indochina to N.Thailand
            1 Bomber moved from Hong Kong to N.Thailand
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Bomber moved from Davao to Mindoro
            1 Tank moved from Kwangsi to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 2 Elites, 4 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in West Borneo
                Yamamoto attack with 2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 3 Tanks
                British defend with 1 Artillery
                    Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 3 Tanks in West Borneo, round 2 : 5/10 hits, 4.00 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindoro
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Fighters
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Mindoro, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Mindoro
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Fighters in Mindoro, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 Artillery in Mindoro, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Mindoro
                    1 Artillery owned by the Americans lost in Mindoro
                Yamamoto win, taking Mindoro from Americans with 1 Bomber, 1 Elite and 3 Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in N.Thailand
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank
                French defend with 1 Infantry; Chinese defend with 2 Tanks
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in N.Thailand, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                    1 Infantry owned by the French lost in N.Thailand
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in N.Thailand, round 3 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in N.Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                    2 Tanks owned by the Chinese lost in N.Thailand
                Yamamoto win, taking N.Thailand from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Infantrys
                Casualties for French: 1 Infantry
                Casualties for Chinese: 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.Thailand to Hong Kong
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Kwangsi to N.French Indochina
            2 Fighters moved from Mindoro to 93 Sea Zone
            1 Fighter moved from Mindoro to Manila
            1 Bomber moved from Mindoro to Hong Kong
            1 Carrier and 2 Destroyers moved from 86 Sea Zone to 93 Sea Zone
            1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Peleliu to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Mindanao
            1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shanghai
    
        Place Units - Yamamoto
            1 B.Transport and 1 Cruiser placed in 92 Sea Zone
            2 Elites and 2 Infantrys placed in Hong Kong
            1 Destroyer and 1 T.Boat placed in 85 Sea Zone
            1 Adv.Fighter, 2 Artillerys and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -0.33
    Americans regular : 0.67
    Dutch regular : -0.33
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery moved from Khabarovsk to Ayan
            2 Infantrys moved from Heilungchiang to Ayan
            2 Fighters moved from Heilungchiang to Ayan
            1 Infantry moved from Chita to Ayan
            1 Artillery moved from Shantung to Chahar
            1 Infantry moved from Shantung to Anhwei
                  Hisaichi take Anhwei from Chinese
            1 Infantry moved from Shantung to Shansi
                  Hisaichi take Shansi from Chinese
            1 Infantry moved from Peking to Chahar
            1 Tank moved from Shanghai to Chahar
            2 Fighters moved from 110 Sea Zone to 61 Sea Zone
            1 Bomber moved from Bangkok to 61 Sea Zone
            1 Cruiser moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Soembawa
                  Hisaichi take Soembawa from Dutch
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
                  Hisaichi take East And South Borneo from Dutch
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 61 Sea Zone
                Hisaichi attack with 1 Bomber and 2 Fighters
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Transports in 61 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in 61 Sea Zone
                    1 Transport owned by the British lost in 61 Sea Zone
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in 61 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 61 Sea Zone
                Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Fighter
                Casualties for British: 2 Transports
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Ayan to Heilungchiang
            1 Artillery and 2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Liaoning to Heilungchiang
            1 Artillery, 1 Elite and 1 Infantry moved from Liaoning to Peking
            1 Infantry and 1 Tank moved from Changchun to 84 Sea Zone
            1 Infantry and 1 Tank moved from 84 Sea Zone to Shantung
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Artillerys and 1 Infantry moved from Davao to Mindanao
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Fighter moved from 61 Sea Zone to 110 Sea Zone
            1 Bomber moved from 61 Sea Zone to Malaya
            1 Adv.Fighter moved from Davao to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Factory placed in Malaya
            1 Destroyer placed in 84 Sea Zone
            1 Adv.Fighter and 3 Infantrys placed in Davao
            1 Artillery, 1 Infantry and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : -0.67
    British regular : 0.50
    Hisaichi regular : -0.33
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter moved from Helsinki to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Artillery moved from Helsinki to 24 Sea Zone
            1 Artillery moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
            1 Artillery and 1 Elite moved from Helsinki to Tampere
            1 Fighter moved from Vyborg to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Elites, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Odessa
            3 Infantrys moved from E.Romania to Odessa
            1 Artillery moved from Bucharest to E.Romania
            1 Artillery, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
            1 Fighter moved from Odessa to E.Romania
    
        Place Units - Romanians
            2 Elites, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : -0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery and 1 Elite moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from Bangkok to East And South Borneo
            1 Artillery and 1 Elite moved from 110 Sea Zone to East And South Borneo
            3 Infantrys moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 4 Infantrys and 1 Tank
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 4 Infantrys and 1 Tank in S.Thailand, round 2 : 3/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in East And South Borneo
                Thai attack with 1 Artillery, 1 Elite and 1 Fighter
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Fighter in East And South Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in East And South Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Thai lost in East And South Borneo
                    1 Infantry owned by the Dutch lost in East And South Borneo
                    Thai roll dice for 1 Artillery and 1 Elite in East And South Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in East And South Borneo
                    Thai roll dice for 1 Artillery in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in East And South Borneo
                Dutch win with 1 Infantry remaining. Battle score for attacker is -13
                Casualties for Thai: 1 Artillery, 1 Elite and 1 Fighter
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.00
    Dutch regular : 1.67
    British regular : -0.33
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Infantrys moved from Belgium to Picardy
            3 Infantrys moved from Lorraine to Picardy
            2 Stukas moved from Burgundy to Picardy
            4 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Hamburg to Netherlands
            1 Bomber moved from Hamburg to Netherlands
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
            1 Artillery, 2 Cruisers, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
            2 Fighters moved from Helsinki to Lapland
            1 Artillery moved from Brest to Minsk
            1 Artillery moved from Brest to Lithuania
            2 Infantrys moved from East Prussia to Lithuania
            2 Infantrys moved from Brest to Minsk
            1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Danzig to Kiev
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 4 Elites, 1 Factory, 15 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 1 Stuka and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 2 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Lithuania
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery, 1 Infantry and 1 Tank
                    Germans roll dice for 1 Battleship and 2 Cruisers in Lapland, round 2 : 0/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Lapland, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Germans lost in Lapland
                    1 Infantry owned by the Russians lost in Lapland
                    Germans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                    Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 4 : 2/2 hits, 0.83 expected hits
                    1 Fighter owned by the Germans and 1 Artillery owned by the Germans lost in Lapland
                    1 Artillery owned by the Russians lost in Lapland
                1 Fighter owned by the Germans retreated
                Russians win with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Germans: 1 Artillery, 1 Fighter and 3 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Minsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Netherlands
                    2 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Netherlands, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Netherlands
                    1 Infantry owned by the Neutral lost in Netherlands
                1 Bomber owned by the Germans retreated
                Neutral win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 4 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Picardy
                Germans attack with 5 Infantrys and 2 Stukas
                French defend with 1 Bunker
                    Germans roll dice for 5 Infantrys and 2 Stukas in Picardy, round 2 : 2/7 hits, 2.17 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
    
        Non Combat Move - Germans
            2 Stukas moved from Picardy to Paris
            1 Infantry moved from Orleanais to Brittany
            1 Bomber moved from Netherlands to Hamburg
            3 Infantrys moved from Berlin to Saxony
            1 Fighter moved from Lapland to Helsinki
            1 Fighter moved from Kiev to Vinnytsia
            5 Tanks moved from Brest to Vinnytsia
            1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from East Prussia to Latvia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia
            1 Infantry moved from Bohemia to Krakow
            2 Infantrys moved from Brest to Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
            1 Stuka moved from Bavaria to Vinnytsia
            1 Submarine moved from 23 Sea Zone to 21 Sea Zone
    
        Place Units - Germans
            1 Artillery, 1 Elite and 2 Infantrys placed in Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
            1 Carrier placed in 23 Sea Zone
            2 Adv.Fighters placed in 23 Sea Zone
            3 Infantrys placed in Hamburg
            2 ArmoredCars and 3 Tanks placed in Bohemia
            1 Mech.Inf, 1 Mot.Inf and 1 Stuka placed in Bavaria
            1 Factory placed in Danzig
            2 Artillerys, 2 Elites and 4 Infantrys placed in Paris
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Russians regular : 1.83
    Germans regular : -1.00
    Neutral regular : 3.00
    

    Savegame


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