@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World At War
Game History
Round: 9
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Finns
2 Infantrys moved from Tampere to Helsinki
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 9
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Finns
2 Infantrys moved from Tampere to Helsinki
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Romanians
1 Elite moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
1 Artillery moved from Vinnytsia to Donetsk
2 ArmoredCars moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 2 Infantrys, 1 Mot.Inf and 1 Tank; Remaining resources: 2 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 2 Infantrys
Romanians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Donetsk to E.Romania
1 Artillery and 1 Elite moved from E.Romania to Odessa
1 Artillery moved from E.Romania to Vinnytsia
1 Artillery and 1 Elite moved from Bulgaria to E.Romania
2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
Place Units - Romanians
2 Infantrys, 1 Mot.Inf and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : 0.17
Russians regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 9
Combat Move - Thai
1 Artillery and 1 Elite moved from S.Thailand to N.Thailand
2 Infantrys moved from S.Thailand to N.Thailand
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 2 Artillerys, 1 Elite and 3 Infantrys
British defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Thai roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Thailand, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.17 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in N.Thailand
Thai roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in N.Thailand, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Artillery owned by the British and 1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from British with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Thai: 2 Infantrys
Casualties for British: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Non Combat Move - Thai
5 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Thai regular : 0.50
British regular : 0.17
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Germans
3 Infantrys moved from Lorraine to Burgundy
1 Stuka moved from Rhine to Burgundy
4 Infantrys moved from Rhine to Netherlands
1 Artillery and 1 Elite moved from Hamburg to Netherlands
2 Adv.Fighters moved from 23 Sea Zone to Netherlands
1 Bomber moved from Hamburg to Netherlands
1 Fighter moved from Paris to Burgundy
1 Elite moved from Paris to Orleanais
1 Stuka moved from Paris to Orleanais
2 Infantrys moved from Paris to Orleanais
1 Tank moved from Aquitaine to Provence
Germans take Languedoc from French
1 Infantry moved from Aquitaine to Brittany
Germans take Brittany from French
4 ArmoredCars, 4 Artillerys, 2 Elites, 27 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 21 Tanks moved from Kiev to Kursk
2 ArmoredCars and 2 Tanks moved from Vinnytsia to Rostov
1 ArmoredCar moved from Crimea to Rostov
2 Infantrys moved from Brest to Minsk
1 Infantry moved from Brest to Minsk
2 Stukas moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 4 ArmoredCars, 6 Artillerys, 4 Elites, 24 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys
British defend with 4 Infantrys
Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys in Netherlands, round 2 : 3/9 hits, 3.17 expected hits
British roll dice for 4 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Netherlands
3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in Netherlands, round 3 : 2/7 hits, 2.83 expected hits
British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for British: 4 Infantrys
Battle in Minsk
Germans attack with 3 Infantrys and 2 Stukas
Russians defend with 1 Tank
Germans roll dice for 3 Infantrys and 2 Stukas in Minsk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 Tank in Minsk, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Battle in Burgundy
Germans attack with 1 Fighter, 3 Infantrys and 1 Stuka
British defend with 1 ArmoredCar
Germans roll dice for 1 Fighter, 3 Infantrys and 1 Stuka in Burgundy, round 2 : 1/5 hits, 1.50 expected hits
French roll dice for 1 ArmoredCar in Burgundy, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Burgundy
Germans win, taking Burgundy from French with 1 Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Provence
Germans attack with 1 Tank
British defend with 1 Mech.Inf; French defend with 1 AAGun and 1 Factory
Germans roll dice for 1 Tank in Provence, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Mech.Inf in Provence, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Provence
Germans win, taking Provence from French with 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Battle in Rostov
Germans attack with 3 ArmoredCars and 2 Tanks
Russians defend with 1 AAGun and 5 Infantrys
Germans roll dice for 3 ArmoredCars and 2 Tanks in Rostov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 5 Infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits
3 ArmoredCars owned by the Germans and 1 Tank owned by the Germans lost in Rostov
1 Infantry owned by the Russians lost in Rostov
1 Tank owned by the Germans retreated to Donetsk
Russians win with 4 Infantrys remaining. Battle score for attacker is -15
Casualties for Germans: 3 ArmoredCars and 1 Tank
Casualties for Russians: 1 Infantry
Battle in Orleanais
Germans attack with 1 Elite, 2 Infantrys and 1 Stuka
French defend with 1 Elite
Germans roll dice for 1 Elite, 2 Infantrys and 1 Stuka in Orleanais, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 Elite in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite, 2 Infantrys and 1 Stuka in Orleanais, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 Elite in Orleanais, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Elite, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 3
Casualties for French: 1 Elite
Battle in Kursk
Germans attack with 4 ArmoredCars, 4 Artillerys, 2 Elites, 27 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 21 Tanks
Russians defend with 1 AAGun, 4 Adv.Fighters, 3 Bunkers, 1 Factory, 9 HeavyTanks, 9 Infantrys and 11 Tanks
Germans roll dice for 4 ArmoredCars, 4 Artillerys, 2 Elites, 27 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 21 Tanks in Kursk, round 2 : 16/60 hits, 19.67 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 4 Adv.Fighters, 3 Bunkers, 9 HeavyTanks, 9 Infantrys and 11 Tanks in Kursk, round 2 : 18/36 hits, 18.67 expected hits
18 Infantrys owned by the Germans lost in Kursk
9 Infantrys owned by the Russians and 4 Tanks owned by the Russians lost in Kursk
Germans roll dice for 4 ArmoredCars, 4 Artillerys, 2 Elites, 9 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 21 Tanks in Kursk, round 3 : 15/42 hits, 16.67 expected hits
Russians roll dice for 4 Adv.Fighters, 3 Bunkers, 9 HeavyTanks and 7 Tanks in Kursk, round 3 : 17/23 hits, 13.67 expected hits
4 ArmoredCars owned by the Germans, 1 Mot.Inf owned by the Germans, 2 Elites owned by the Germans, 1 Artillery owned by the Germans and 9 Infantrys owned by the Germans lost in Kursk
3 Bunkers owned by the Russians, 5 HeavyTanks owned by the Russians and 7 Tanks owned by the Russians lost in Kursk
Germans roll dice for 3 Artillerys, 1 Mech.Inf and 21 Tanks in Kursk, round 4 : 11/25 hits, 11.83 expected hits
Russians roll dice for 4 Adv.Fighters and 4 HeavyTanks in Kursk, round 4 : 7/8 hits, 5.33 expected hits
3 Artillerys owned by the Germans, 1 Mech.Inf owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
4 Adv.Fighters owned by the Russians and 4 HeavyTanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 18 Tanks remaining. Battle score for attacker is 76
Casualties for Germans: 4 ArmoredCars, 4 Artillerys, 2 Elites, 27 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 3 Tanks
Casualties for Russians: 4 Adv.Fighters, 3 Bunkers, 9 HeavyTanks, 9 Infantrys and 11 Tanks
Non Combat Move - Germans
1 Artillery, 1 Elite and 6 Infantrys moved from Vinnytsia to Donetsk
1 Infantry moved from Danzig to East Prussia
5 Infantrys moved from Krakow to Vinnytsia
4 Infantrys moved from Hungary to Krakow
2 Infantrys moved from Danzig to Brest
4 Infantrys moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Brest
1 Stuka moved from Orleanais to Paris
1 Fighter moved from Burgundy to Paris
1 Stuka moved from Burgundy to Paris
2 Adv.Fighters moved from Netherlands to 23 Sea Zone
1 Bomber moved from Netherlands to Hamburg
3 Infantrys moved from Bavaria to Lorraine
1 Infantry moved from Berlin to Saxony
1 Tank moved from Hamburg to Rhine
3 Infantrys moved from Hamburg to Netherlands
2 Stukas moved from Minsk to Kiev
1 Infantry moved from Brest to Lithuania
3 Infantrys moved from Brest to Kiev
Place Units - Germans
2 Artillerys and 2 Elites placed in Vinnytsia
3 Infantrys placed in Danzig
4 Infantrys placed in Warsaw
4 Infantrys placed in Hungary
2 ArmoredCars and 3 Tanks placed in Bohemia
2 Artillerys, 2 Elites and 4 Infantrys placed in Paris
2 ArmoredCars and 4 Infantrys placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
1 Artillery and 2 Infantrys placed in Bavaria
Turn Complete - Germans
Germans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
French regular : -1.17
Russians regular : 6.17
Germans regular : -9.67
British regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Italians
1 Artillery and 1 Elite moved from E.Morocco to W.Morocco
1 Infantry moved from E.Morocco to W.Morocco
1 Infantry moved from Greece to 48 Sea Zone
1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Crete
Italians take Crete from British
1 Infantry moved from Corsica to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Greece to 48 Sea Zone
1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 51 Sea Zone to Mersa Matruh
2 Infantrys moved from Tobruk to Mersa Matruh
1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Mersa Matruh
1 Infantry moved from Kufra to New Valley
5 Artillerys, 14 Infantrys and 4 Tanks moved from Darfur to New Valley
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Destroyer, 1 Factory, 11 Infantrys, 1 Mot.Inf, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 Cruisers in Mersa Matruh, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Mersa Matruh, round 2 : 2/11 hits, 3.50 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in New Valley
Italians attack with 5 Artillerys, 15 Infantrys and 4 Tanks
British defend with 1 Infantry
Italians roll dice for 5 Artillerys, 15 Infantrys and 4 Tanks in New Valley, round 2 : 8/24 hits, 7.00 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 5 Artillerys, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in W.Morocco
Italians attack with 1 Artillery, 1 Elite and 1 Infantry
French defend with 1 Infantry
Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 0/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 3 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in W.Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in W.Morocco
Italians win, taking W.Morocco from French with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
2 Infantrys moved from N.Algeria to E.Morocco
1 Infantry moved from S.Algeria to E.Morocco
1 Mot.Inf moved from Tunis to E.Morocco
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from 47 Sea Zone to Tripoli
1 Tank moved from Tunis to Tripoli
2 Infantrys moved from Tunis to S.Tunisia
2 ArmoredCars moved from Ghadames to Kufra
1 Infantry moved from Kufra to New Valley
1 AAGun moved from Darfur to New Valley
1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to 51 Sea Zone
1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 5 Submarines and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Rome to Campania
1 Fighter moved from Campania to Greece
Place Units - Italians
1 Factory placed in Greece
1 Destroyer and 1 Transport placed in 44 Sea Zone
4 Infantrys placed in E.Morocco
2 ArmoredCars, 1 Mot.Inf and 1 Tank placed in Tunis
2 Infantrys placed in Lombardy
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : -2.50
British regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Yamamoto
4 Infantrys and 1 Tank moved from Hunan to Hupeh
1 Artillery, 1 Elite and 1 Infantry moved from Anhwei to Hupeh
1 Bomber moved from Hong Kong to Hupeh
1 Artillery and 2 Infantrys moved from N.French Indochina to Kweichow
1 Artillery and 5 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Adv.Fighters, 1 Artillery and 5 Infantrys moved from 110 Sea Zone to Java
1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
3 Infantrys moved from Tokyo to 85 Sea Zone
3 Infantrys moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter moved from Tokyo to Iwo Jima
4 Adv.Fighters moved from 85 Sea Zone to Minamitori
2 Fighters moved from 85 Sea Zone to Minamitori
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Carrier and 12 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Fighter
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Kweichow
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 5 Infantrys and 1 Tank
Chinese defend with 1 ArmoredCar, 1 Factory and 2 Infantrys
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 5 Infantrys and 1 Tank in Hupeh, round 2 : 1/9 hits, 2.83 expected hits
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto lost in Hupeh
1 ArmoredCar owned by the Chinese lost in Hupeh
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 4 Infantrys and 1 Tank in Hupeh, round 3 : 2/8 hits, 2.67 expected hits
Chinese roll dice for 2 Infantrys in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Yamamoto lost in Hupeh
2 Infantrys owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 1 Bomber, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Battle in Minamitori
Yamamoto attack with 4 Adv.Fighters and 2 Fighters
Americans defend with 3 Bombers and 1 Factory
Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in Minamitori, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 3 Bombers in Minamitori, round 2 : 0/3 hits, 0.50 expected hits
2 Bombers owned by the Americans lost in Minamitori
Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in Minamitori, round 3 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 Bomber in Minamitori, round 3 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Americans lost in Minamitori
Yamamoto win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 42
Casualties for Americans: 3 Bombers
Battle in Iwo Jima
Yamamoto attack with 1 Adv.Fighter and 3 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 3 Battleships in Iwo Jima, round 2 : 2/3 hits, 2.00 expected hits
2 Infantrys owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Java
Yamamoto attack with 2 Adv.Fighters, 1 Artillery and 5 Infantrys
Anzac defend with 3 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery and 5 Infantrys in Java, round 2 : 3/8 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 2 : 0/4 hits, 1.50 expected hits
2 Infantrys owned by the Anzac lost in Java
Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery and 5 Infantrys in Java, round 3 : 2/8 hits, 2.33 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto lost in Java
1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for Anzac: 3 Infantrys
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Bunker
Non Combat Move - Yamamoto
2 Adv.Fighters moved from Java to 110 Sea Zone
1 Bomber moved from Hupeh to Hong Kong
2 Infantrys moved from Kwangtung to Hunan
4 Infantrys moved from Shanghai to Anhwei
1 Tank moved from Hong Kong to Hunan
4 Infantrys moved from Hong Kong to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone
4 Adv.Fighters and 2 Fighters moved from Minamitori to 85 Sea Zone
Place Units - Yamamoto
2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone
4 Infantrys placed in Banjarmasin
6 Infantrys placed in Hong Kong
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Yamamoto regular : -2.67
Americans regular : -0.67
Dutch regular : -1.33
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Ayan to Okhotsk
Hisaichi take Okhotsk from Russians
1 Infantry moved from Ayan to Yakutsk
Hisaichi take Yakutsk from Russians
1 Infantry moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Artillery and 1 Elite moved from Anhwei to Hupeh
1 Artillery and 5 Infantrys moved from Shansi to Hupeh
1 Artillery, 1 Elite and 2 Infantrys moved from Malaya to 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from Malaya to Lombok
1 Bomber moved from Banjarmasin to Lombok
2 Adv.Fighters moved from 111 Sea Zone to Flores
2 Transports moved from 111 Sea Zone to 107 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 111 Sea Zone to Flores
1 Infantry and 1 Tank moved from Malaya to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok
1 Cruiser moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from Malaya to 110 Sea Zone
1 Cruiser and 1 Infantry moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Lombok
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 4 Artillerys, 3 Elites, 14 Infantrys and 2 Tanks; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 2 Artillerys, 1 Elite and 5 Infantrys
Chinese defend with 1 Factory, 5 Infantrys and 1 Tank
Hisaichi roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Hupeh, round 2 : 2/8 hits, 2.17 expected hits
Chinese roll dice for 5 Infantrys and 1 Tank in Hupeh, round 2 : 2/6 hits, 2.17 expected hits
2 Infantrys owned by the Hisaichi lost in Hupeh
2 Infantrys owned by the Chinese lost in Hupeh
Hisaichi roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Hupeh, round 3 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 3 Infantrys and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
2 Infantrys owned by the Chinese lost in Hupeh
Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Hupeh, round 4 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hupeh, round 4 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Hisaichi lost in Hupeh
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi roll dice for 2 Artillerys and 1 Elite in Hupeh, round 5 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Tank in Hupeh, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 5
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 5 Infantrys and 1 Tank
Battle in Lombok
Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank
Anzac defend with 1 Adv.Fighter and 6 Infantrys; Dutch defend with 2 Bunkers
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 2 Bunkers owned by the Dutch
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank in Lombok, round 2 : 2/10 hits, 3.50 expected hits
Dutch roll dice for 1 Adv.Fighter, 2 Bunkers and 6 Infantrys in Lombok, round 2 : 0/9 hits, 3.67 expected hits
2 Infantrys owned by the Anzac lost in Lombok
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank in Lombok, round 3 : 3/10 hits, 3.50 expected hits
Dutch roll dice for 1 Adv.Fighter, 2 Bunkers and 4 Infantrys in Lombok, round 3 : 6/7 hits, 3.00 expected hits
1 Elite owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Lombok
3 Infantrys owned by the Anzac lost in Lombok
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Tank in Lombok, round 4 : 2/4 hits, 2.00 expected hits
Dutch roll dice for 1 Adv.Fighter, 2 Bunkers and 1 Infantry in Lombok, round 4 : 1/4 hits, 2.00 expected hits
1 Artillery owned by the Hisaichi lost in Lombok
1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
1 Bomber owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi retreated
Hisaichi roll dice for 1 Tank in Lombok, round 5 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Adv.Fighter and 1 Bunker in Lombok, round 5 : 1/2 hits, 1.17 expected hits
1 Tank owned by the Hisaichi lost in Lombok
1 Bunker owned by the Dutch lost in Lombok
Dutch win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for Anzac: 6 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank
Casualties for Dutch: 2 Bunkers
Battle in Flores
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Cruiser in Flores, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 2 Infantrys in Flores, round 2 : 2/6 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 4 Infantrys in Flores, round 2 : 3/5 hits, 1.83 expected hits
1 Elite owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Flores
1 Infantry owned by the Anzac lost in Flores
2 Adv.Fighters owned by the Hisaichi retreated
Hisaichi roll dice for 1 Artillery in Flores, round 3 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Bunker and 3 Infantrys in Flores, round 3 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Hisaichi lost in Flores
1 Infantry owned by the Anzac lost in Flores
Dutch win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Anzac: 2 Infantrys
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Bomber moved from Lombok to Banjarmasin
1 Adv.Fighter moved from Lombok to 110 Sea Zone
1 Submarine moved from 111 Sea Zone to 112 Sea Zone
1 Destroyer and 1 Submarine moved from 84 Sea Zone to 111 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
2 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
1 Cruiser, 1 Destroyer and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
1 Infantry moved from Chahar to Shansi
1 Artillery and 1 Elite moved from Chahar to Shantung
1 Elite moved from Peking to Shantung
1 Artillery moved from Peking to Shantung
1 Infantry moved from Peking to Chahar
1 Adv.Fighter moved from Peking to Shantung
4 Infantrys moved from Peking to Shantung
1 Tank moved from Heilungchiang to Peking
1 Infantry moved from Heilungchiang to Chita
1 Infantry moved from Heilungchiang to Ayan
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
1 Tank moved from Changchun to Heilungchiang
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
1 Adv.Fighter moved from 110 Sea Zone to Malaya
Place Units - Hisaichi
1 Artillery, 1 Elite and 4 Infantrys placed in Malaya
1 Artillery, 1 Elite and 2 Infantrys placed in Davao
3 Infantrys placed in Heilungchiang
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
Hisaichi undo move 3.
1 Artillery and 2 Infantrys placed in Heilungchiang
1 Adv.Fighter, 4 Infantrys and 2 Tanks placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Dutch regular : -1.17
Hisaichi regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 10
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 10
Combat Move - Romanians
2 ArmoredCars, 1 Artillery and 1 Elite moved from Donetsk to Kursk
2 ArmoredCars and 4 Tanks moved from Vinnytsia to Kursk
1 Tank moved from Vinnytsia to Kursk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kursk
Romanians attack with 4 ArmoredCars, 1 Artillery, 1 Elite and 5 Tanks
Russians defend with 1 AAGun, 5 ArmoredCars, 1 Factory, 2 HeavyTanks and 4 Mech.Infs
Romanians roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite and 5 Tanks in Kursk, round 2 : 5/11 hits, 4.67 expected hits
Russians roll dice for 5 ArmoredCars, 2 HeavyTanks and 4 Mech.Infs in Kursk, round 2 : 5/11 hits, 3.50 expected hits
4 ArmoredCars owned by the Romanians and 1 Elite owned by the Romanians lost in Kursk
5 ArmoredCars owned by the Russians lost in Kursk
Romanians roll dice for 1 Artillery and 5 Tanks in Kursk, round 3 : 4/6 hits, 2.83 expected hits
Russians roll dice for 2 HeavyTanks and 4 Mech.Infs in Kursk, round 3 : 1/6 hits, 2.67 expected hits
1 Artillery owned by the Romanians lost in Kursk
4 Mech.Infs owned by the Russians lost in Kursk
Romanians roll dice for 5 Tanks in Kursk, round 4 : 4/5 hits, 2.50 expected hits
Russians roll dice for 2 HeavyTanks in Kursk, round 4 : 1/2 hits, 1.33 expected hits
1 Tank owned by the Romanians lost in Kursk
2 HeavyTanks owned by the Russians lost in Kursk
Romanians win, taking Kursk from Russians with 4 Tanks remaining. Battle score for attacker is 30
Casualties for Romanians: 4 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank
Casualties for Russians: 5 ArmoredCars, 2 HeavyTanks and 4 Mech.Infs
Non Combat Move - Romanians
1 Artillery and 1 Elite moved from Odessa to Donetsk
1 Artillery and 2 Elites moved from Vinnytsia to Donetsk
1 Tank moved from Odessa to Kiev
1 Artillery and 1 Elite moved from E.Romania to Odessa
1 Mot.Inf moved from Bucharest to Kiev
1 Tank moved from Bucharest to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
2 ArmoredCars and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians regular : 3.00
Russians regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 10
Purchase Units - Thai
Thai buy 2 Artillerys and 1 Elite; Remaining resources: 0 PUs;
Non Combat Move - Thai
5 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys and 1 Elite placed in Bangkok
Turn Complete - Thai
Thai collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :