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World at War captain walker (axis) vs Entek

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Artillerys, 1 Elite and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 6 Sea Zone to Lapland
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Crimea
            1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran
            3 Artillerys and 1 Infantry moved from E.Iran to W.Iran
            1 Artillery and 1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from Leningrad to Novgorod
            3 Infantrys moved from Leningrad to Vyborg
            1 Fighter moved from Kursk to Minsk
            1 Infantry moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Adv.Fighter moved from Yaroslavl to Novgorod
            1 Fighter moved from Leningrad to Vyborg
            1 Bomber moved from Leningrad to Vyborg
            1 Infantry moved from Okhotsk to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Chita
            1 ArmoredCar moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 HeavyTank, 36 Infantrys, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Novgorod, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
            Battle in Chita
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Chita, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Crimea
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Crimea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Crimea
                Russians win, taking Crimea from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                1 Artillery owned by the Russians retreated to Kiev
                Germans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Artillerys, 1 Elite and 1 Infantry
                Finns defend with 1 Artillery and 1 Elite
                    Russians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lapland, round 2 : 3/4 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Artillery and 1 Elite
            Battle in Ayan
                Russians attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Iran
                Russians attack with 4 Artillerys and 2 Infantrys
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Russians roll dice for 4 Artillerys and 2 Infantrys in W.Iran, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 4/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Russians lost in W.Iran
                    Russians roll dice for 2 Artillerys in W.Iran, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the Russians lost in W.Iran
                    2 Infantrys owned by the Neutral lost in W.Iran
                1 Artillery owned by the Russians retreated to Azerbaijan
                Neutral win with 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Russians: 3 Artillerys and 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Vyborg
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    1 Infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Vyborg to Leningrad
            1 Fighter moved from Vyborg to Leningrad
            1 Infantry moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Yaroslavl to Kursk
            1 Adv.Fighter moved from Novgorod to Kursk
            1 Fighter moved from Minsk to Kursk
            11 Infantrys and 5 Tanks moved from Kiev to Kursk
            7 Infantrys moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 ArmoredCar and 1 Tank moved from Kuybyshev to Rostov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Perm to Kirov
            1 ArmoredCar and 1 Tank moved from Sverdlovsk to Kuybyshev
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            2 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 Elite moved from Evenkia to Olyokminsk
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Fighter moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Kursk
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 HeavyTank, 1 Infantry, 1 Mot.Inf and 2 Tanks placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Germans regular : -0.67
    Russians regular : 3.33
    Neutral regular : 1.33
    Hisaichi regular : -0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Mech.Inf moved from Tunis to S.Algeria
                  Italians take S.Algeria from French
            1 Mech.Inf moved from S.Algeria to E.Morocco
            1 Mech.Inf moved from Tunis to E.Morocco
            2 ArmoredCars, 1 Artillery, 4 Infantrys and 5 Tanks moved from N.Algeria to E.Morocco
            1 Elite moved from Provence to 43 Sea Zone
            1 Artillery and 1 Infantry moved from Provence to 43 Sea Zone
            1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 11 Infantrys, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 6 Tanks
                British defend with 2 Fighters; French defend with 1 AAGun, 1 Artillery, 1 Factory and 10 Infantrys
                    Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in E.Morocco
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 6 Tanks in E.Morocco, round 2 : 7/21 hits, 7.67 expected hits
                    French roll dice for 1 Artillery, 2 Fighters and 9 Infantrys in E.Morocco, round 2 : 7/12 hits, 4.33 expected hits
                    7 Infantrys owned by the Italians lost in E.Morocco
                    7 Infantrys owned by the French lost in E.Morocco
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Mech.Infs and 6 Tanks in E.Morocco, round 3 : 5/14 hits, 5.83 expected hits
                    French roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in E.Morocco, round 3 : 2/5 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Italians lost in E.Morocco
                    2 Fighters owned by the British, 1 Artillery owned by the French and 2 Infantrys owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 3 Artillerys, 1 Elite, 2 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 18
                Casualties for French: 1 Artillery and 10 Infantrys
                Casualties for Italians: 2 ArmoredCars and 7 Infantrys
                Casualties for British: 2 Fighters
    
        Non Combat Move - Italians
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Fighter moved from Kufra to 48 Sea Zone
            1 Fighter moved from Greece to 48 Sea Zone
            1 Infantry moved from Serbia to Greece
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry moved from Sardinia to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry and 1 Tank moved from Tunis to 47 Sea Zone
            1 AAGun, 1 Artillery, 2 Elites and 4 Infantrys moved from Tobruk to Kufra
            1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 AAGun moved from Tunis to 47 Sea Zone
            1 AAGun and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 AAGun, 7 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            1 Carrier and 1 Submarine placed in 48 Sea Zone
            1 Transport placed in 43 Sea Zone
            1 Infantry placed in Provence
            2 Infantrys and 2 Tanks placed in Tunis
            2 Infantrys placed in Greece
            6 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.67
    Italians regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Nubia to Darfur
            2 Infantrys moved from Greenland to 8 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Bunker, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 3 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 1 Factory placed in French Equatorial Africa
            2 Infantrys placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Neutral regular : 0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Destroyer and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hainan to 92 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 92 Sea Zone to S.French Indochina
            1 Bomber moved from Hong Kong to S.French Indochina
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
            1 Infantry moved from 94 Sea Zone to Guam
            1 Bomber moved from Saipan to Guam
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 7 Infantrys and 1 Submarine; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in Guam
                Yamamoto attack with 1 Bomber and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Guam, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in S.French Indochina
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys
                French defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in S.French Indochina, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.French Indochina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the French and 2 Infantrys owned by the French lost in S.French Indochina
                Yamamoto win, taking S.French Indochina from French with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for French: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from S.French Indochina to Hong Kong
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            3 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Kwangtung
            1 Transport moved from 85 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 107 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 92 Sea Zone
            1 Bomber moved from Guam to Tokyo
    
        Place Units - Yamamoto
            1 Factory placed in Chubu
            1 Artillery, 1 Elite and 4 Infantrys placed in Hong Kong
            2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            1 Artillery and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : -0.33
    French regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Yunnan to N.Thailand
                  Chinese take N.Thailand from Thai
            4 Tanks moved from Gobi Altai to South Gobi
            2 Infantrys moved from Ningsia to South Gobi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 2 Infantrys and 4 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 2 Infantrys and 4 Tanks in South Gobi, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in South Gobi
                    2 Infantrys owned by the Neutral lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Chahar to Shansi
            2 Artillerys, 1 Infantry and 4 Tanks moved from Anhwei to Hupeh
            1 AAGun and 1 Fighter moved from Shensi to Hupeh
            2 Tanks moved from Suiyuan to Hupeh
            1 Artillery and 5 Infantrys moved from Suiyuan to Shensi
            2 ArmoredCars, 6 Infantrys and 1 Tank moved from Lanchow to Szechwan
            2 ArmoredCars and 1 Tank moved from Szechwan to Hupeh
            2 Artillerys moved from E.Qinghai to Ningsia
            1 AAGun moved from E.Qinghai to Hsining
            1 Infantry moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from Hsining to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
            3 Mech.Infs moved from Urumqi to Gobi Altai
            3 Mech.Infs moved from Gobi Altai to Ningsia
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Neutral regular : 0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Khabarovsk to Ayan
            1 Adv.Fighter moved from 84 Sea Zone to Ayan
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Chita
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kolyma
                  Hisaichi take Kolyma from Russians
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Carrier moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 2 Infantrys moved from 75 Sea Zone to Okhotsk
            1 Fighter moved from Heilungchiang to Okhotsk
            1 Artillery, 1 Elite and 1 Infantry moved from Peking to Chahar
            2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Mindanao to 111 Sea Zone
            1 Infantry moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Java
            3 Infantrys and 1 Tank moved from Banjarmasin to 110 Sea Zone
            3 Infantrys and 1 Tank moved from 110 Sea Zone to Lombok
            1 Fighter moved from 110 Sea Zone to Java
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Adv.Fighter moved from 110 Sea Zone to Java
            1 Artillery and 1 Infantry moved from Shantung to Anhwei
            1 Infantry moved from Shanghai to Anhwei
            1 Bomber moved from Bangkok to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Ayan, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    1 Infantry owned by the Americans lost in Okhotsk
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Okhotsk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Lombok
                Hisaichi attack with 3 Infantrys and 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Lombok, round 2 : 3/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Java
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 3 Infantrys
                Anzac defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 3 Infantrys in Java, round 2 : 2/8 hits, 2.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Java
                    1 Infantry owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Java, round 3 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Heilungchiang
            1 Adv.Fighter moved from Ayan to 75 Sea Zone
            1 Fighter moved from Okhotsk to 75 Sea Zone
            1 Artillery and 1 Elite moved from Liaoning to Peking
            2 Infantrys moved from Liaoning to Heilungchiang
            1 Transport moved from 107 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Bomber moved from Java to Banjarmasin
            1 Adv.Fighter and 1 Fighter moved from Java to 110 Sea Zone
            2 Infantrys moved from Davao to Mindanao
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery, 1 Elite and 2 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin
            3 Infantrys and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -1.50
    Dutch regular : 0.33
    Hisaichi regular : -0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - British
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 65 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from Assam to Burma
            2 Artillerys moved from Bihar to Assam
            1 Artillery and 4 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Infantry moved from Bombay to Rajputana
            1 Infantry moved from Madras to Hyderabad
            2 Infantrys moved from Koryakia to Kolyma
            2 ArmoredCars moved from Rhodesia to Equatoria
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Nubia to Darfur
            1 Tank moved from Lower Egypt to Darfur
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Lower Egypt to New Valley
            3 Tanks moved from Cairo to 56 Sea Zone
            1 Artillery moved from Cairo to 56 Sea Zone
            1 Elite moved from Cairo to 56 Sea Zone
            5 Infantrys moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Elite, 2 Fighters, 5 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery, 1 Elite, 2 Fighters, 5 Infantrys and 3 Tanks moved from 51 Sea Zone to Greece
            1 Fighter moved from Cairo to Greece
            1 Adv.Fighter moved from Cairo to Greece
            2 Infantrys and 2 Tanks moved from Iceland to 9 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys and 2 Tanks moved from 18 Sea Zone to Munster
            1 Fighter moved from Scotland to 22 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to 22 Sea Zone
            1 Fighter moved from 21 Sea Zone to 22 Sea Zone
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from Dover to 22 Sea Zone
            2 Infantrys moved from Dover to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Germans
            2 Infantrys moved from 21 Sea Zone to Netherlands
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 6 Artillerys, 4 Destroyers, 3 Elites, 5 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Greece
                British attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 3 Fighters, 5 Infantrys and 3 Tanks
                Italians defend with 1 AAGun, 3 Artillerys, 1 Factory, 1 Fighter, 6 Infantrys and 2 Tanks
                    Italians roll AA dice in Greece : 2/4 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Greece
                    British roll dice for 2 Cruisers in Greece, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Greece
                    British roll dice for 1 Artillery, 1 Elite, 2 Fighters, 5 Infantrys and 3 Tanks in Greece, round 2 : 4/12 hits, 3.83 expected hits
                    Italians roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks in Greece, round 2 : 5/11 hits, 4.17 expected hits
                    5 Infantrys owned by the British lost in Greece
                    4 Infantrys owned by the Italians lost in Greece
                    British roll dice for 1 Artillery, 1 Elite, 2 Fighters and 3 Tanks in Greece, round 3 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 3 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks in Greece, round 3 : 3/7 hits, 2.83 expected hits
                    1 Elite owned by the British and 2 Tanks owned by the British lost in Greece
                    1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Greece
                    British roll dice for 1 Artillery, 2 Fighters and 1 Tank in Greece, round 4 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 2 Artillerys, 1 Fighter and 2 Tanks in Greece, round 4 : 3/5 hits, 2.17 expected hits
                    1 Fighter owned by the British, 1 Tank owned by the British and 1 Artillery owned by the British lost in Greece
                1 Fighter owned by the British retreated
                Italians win with 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -42
                Casualties for British: 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters, 5 Infantrys and 3 Tanks
                Casualties for Italians: 1 Artillery and 6 Infantrys
            Battle in Netherlands
                British attack with 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 2/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in 22 Sea Zone
                British attack with 1 Adv.Fighter, 1 Bomber, 2 Fighters and 1 Submarine
                Germans defend with 1 Submarine
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Fighters in 22 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 Submarine owned by the Germans lost in 22 Sea Zone
                British win with 1 Adv.Fighter, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Munster
                British attack with 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 2 Infantrys and 2 Tanks in Munster, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Munster
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Kolyma
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in Kolyma, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kolyma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kolyma
                    1 Infantry owned by the Hisaichi lost in Kolyma
                British win, taking Kolyma from Hisaichi with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from British Guiana to Amazon
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Fighter moved from Greece to 51 Sea Zone
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Fighter moved from 22 Sea Zone to Dover
            1 Bomber moved from 22 Sea Zone to Dover
    
        Place Units - British
            1 Transport placed in 56 Sea Zone
            1 Transport placed in 60 Sea Zone
            2 Artillerys and 2 Infantrys placed in Madras
            1 Transport placed in 59 Sea Zone
            1 Destroyer placed in 21 Sea Zone
            1 Adv.Fighter, 2 Artillerys and 2 Infantrys placed in Cairo
            1 Destroyer placed in 59 Sea Zone
            2 Destroyers placed in 21 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Delhi
            1 Elite placed in Delhi
            1 Elite placed in Cape Town
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Germans regular : -0.33
    Neutral regular : 0.00
    British regular : -0.50
    Hisaichi regular : 0.67
    Italians AA : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Infantrys moved from Canberra to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            3 Infantrys and 2 Transports moved from 122 Sea Zone to 70 Sea Zone
            1 Infantry moved from South Australia to 70 Sea Zone
            4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Lombok
            1 Artillery and 1 Elite moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from 67 Sea Zone to Java
            2 Fighters moved from 67 Sea Zone to Java
            3 Infantrys moved from South Australia to Western Australia
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 1 Marine and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Java, round 2 : 1/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Java, round 3 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 5
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Artillery and 5 Infantrys
                Hisaichi defend with 3 Infantrys and 1 Tank
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Lombok, round 2 : 2/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Lombok, round 2 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Anzac lost in Lombok
                    2 Infantrys owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Lombok, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Lombok, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 5 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Lombok, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Anzac: 5 Infantrys
                Casualties for Hisaichi: 3 Infantrys and 1 Tank
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to 67 Sea Zone
            2 Infantrys moved from Wellington to South New Zealand
    
        Place Units - Anzac
            1 S.Submarine placed in 122 Sea Zone
            1 Marine placed in Canberra
            2 Infantrys placed in Western Australia
            1 Adv.Fighter and 2 Artillerys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Hisaichi regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Infantry and 1 Transport; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Lombok
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Oulu to Vyborg
            1 Fighter moved from Helsinki to Vyborg
            1 Infantry moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Helsinki
            1 Infantry moved from Kotka to Oulu
            1 Artillery moved from Tampere to Oulu
            1 Artillery and 1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : -1.00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Tank moved from Vinnytsia to Crimea
            1 Infantry moved from Donetsk to Crimea
            1 Fighter moved from E.Romania to Crimea
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Crimea
                Romanians attack with 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Crimea, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Crimea
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Crimea, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Crimea
                Romanians win, taking Crimea from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Crimea to E.Romania
            1 Infantry moved from Odessa to Donetsk
            2 Artillerys and 2 Infantrys moved from Vinnytsia to Donetsk
            2 Artillerys and 1 Infantry moved from E.Romania to Odessa
            1 Elite moved from E.Romania to Odessa
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : -1.00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Artillery and 1 Elite moved from S.Thailand to N.Thailand
            1 Infantry moved from Kweichow to Yunnan
                  Thai take Yunnan from Chinese
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Thai take Flores from Dutch
            1 Fighter moved from Bangkok to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Remaining resources: 2 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery, 1 Elite and 1 Fighter
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Fighter in N.Thailand, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in N.Thailand
                    1 Infantry owned by the Chinese lost in N.Thailand
                Thai win, taking N.Thailand from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Elite
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to Bangkok
            2 Artillerys, 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : -0.17
    

    Savegame

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