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World at War captain walker (axis) vs Entek

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    sorry posted in the wrong game.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery, 2 Fighters and 2 Infantrys moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Elite, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            2 Fighters moved from Chita to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Vladivostok to Khabarovsk
            2 Tanks moved from Vladivostok to Heilungchiang
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from Davao to Mindanao
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            1 Factory placed in Heilungchiang
            1 Adv.Fighter placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            1 Cruiser placed in 107 Sea Zone
            3 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Hisaichi regular : 0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery, 2 Fighters and 2 Infantrys moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Elite, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 3 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            2 Fighters moved from Chita to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Vladivostok to Khabarovsk
            2 Tanks moved from Vladivostok to Heilungchiang
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from Davao to Mindanao
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            1 Factory placed in Heilungchiang
            1 Adv.Fighter placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            1 Cruiser placed in 107 Sea Zone
            3 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Shanghai: 1 Tank
            EDIT: Adding units owned by Hisaichi to Peking: 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Hisaichi regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - British
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Burma to S.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Tank moved from Delhi to Assam
            2 Artillerys moved from Delhi to Bihar
            2 Artillerys and 3 Infantrys moved from Baluchistan to E.Iran
            2 Artillerys and 1 Infantry moved from Kordofan to Darfur
            1 Infantry moved from Italian East Africa to Nubia
            1 Bomber moved from Dover to 22 Sea Zone
            1 Fighter moved from Dover to 22 Sea Zone
            1 Destroyer and 1 Transport moved from 10 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 2 Sea Zone to 9 Sea Zone
            2 Infantrys and 2 Tanks moved from 9 Sea Zone to Iceland
            1 Fighter moved from Greenland to Iceland
            1 Infantry moved from Mauritania to W.Morocco
            2 Infantrys moved from Alaska to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 1 Bomber and 1 Fighter
                Germans defend with 1 Submarine
                    British roll dice for 1 Bomber and 1 Fighter in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Germans submerged
            Battle in Iceland
                British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Iceland, round 2 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winBritish win with 1 Bomber and 1 Fighter remaining, taking Iceland from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Marine and 1 Tank
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Malaya, round 2 : 0/2 hits, 0.83 expected hits
                    1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Malaya
                British win, taking Malaya from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Marine and 1 Tank
    
        Non Combat Move - British
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from Kenya to Equatoria
            1 Fighter moved from Iceland to Scotland
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 22 Sea Zone to Dover
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            1 Adv.Fighter placed in 21 Sea Zone
            1 Adv.Fighter placed in Cairo
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            1 Artillery and 4 Infantrys placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            1 Cruiser and 1 Destroyer placed in 21 Sea Zone
            2 ArmoredCars, 1 Elite and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Neutral regular : -0.33
    British regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - British
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Burma to S.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Tank moved from Delhi to Assam
            2 Artillerys moved from Delhi to Bihar
            2 Artillerys and 3 Infantrys moved from Baluchistan to E.Iran
            2 Artillerys and 1 Infantry moved from Kordofan to Darfur
            1 Infantry moved from Italian East Africa to Nubia
            1 Bomber moved from Dover to 22 Sea Zone
            1 Fighter moved from Dover to 22 Sea Zone
            1 Destroyer and 1 Transport moved from 10 Sea Zone to 21 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 2 Sea Zone to 9 Sea Zone
            2 Infantrys and 2 Tanks moved from 9 Sea Zone to Iceland
            1 Fighter moved from Greenland to Iceland
            1 Infantry moved from Mauritania to W.Morocco
            2 Infantrys moved from Alaska to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 1 Bomber and 1 Fighter
                Germans defend with 1 Submarine
                    British roll dice for 1 Bomber and 1 Fighter in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Germans submerged
            Battle in Iceland
                British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Iceland, round 2 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British winBritish win with 1 Bomber and 1 Fighter remaining, taking Iceland from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Marine and 1 Tank
                    British roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Malaya, round 2 : 0/2 hits, 0.83 expected hits
                    1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Malaya
                British win, taking Malaya from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Marine and 1 Tank
    
        Non Combat Move - British
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from Kenya to Equatoria
            1 Fighter moved from Iceland to Scotland
            1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 22 Sea Zone to Dover
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            1 Adv.Fighter placed in 21 Sea Zone
            1 Adv.Fighter placed in Cairo
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            1 Artillery and 4 Infantrys placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            1 Cruiser and 1 Destroyer placed in 21 Sea Zone
            2 ArmoredCars, 1 Elite and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Neutral regular : -0.33
    British regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from West Papua to Hollandia
            2 Infantrys moved from Java to Sumatra
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Elite and 1 Infantry moved from 67 Sea Zone to Java
            1 Artillery and 1 Infantry moved from Queensland to 114 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Tank moved from Lombok to Sumatra
            4 Infantrys moved from New South Wales to South Australia
            2 Fighters moved from 67 Sea Zone to Hollandia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Hollandia, round 3 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Hollandia to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery placed in Western Australia
            2 Transports placed in 122 Sea Zone
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Lapland
            3 Infantrys moved from Oulu to Lapland
            1 Fighter moved from Tampere to Lapland
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
                Russians defend with 2 Artillerys and 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Lapland, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lapland, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    1 Infantry owned by the Russians lost in Lapland
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Lapland, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys in Lapland, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    2 Artillerys owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Helsinki
            1 Infantry moved from Tampere to Oulu
            1 Artillery moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.50
    Russians regular : 0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
            1 Infantry moved from E.Romania to Odessa
            2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from E.Romania to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Thai
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Thai take Palawan from Americans
            1 Infantry moved from N.French Indochina to Kweichow
                  Thai take Kweichow from Chinese
            1 Artillery moved from N.Thailand to S.Thailand
            1 Elite moved from Bangkok to S.Thailand
            2 Tanks moved from Bangkok to S.Thailand
            3 Artillerys, 1 Fighter and 7 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 4 Artillerys, 1 Elite, 1 Fighter, 7 Infantrys and 2 Tanks
                British defend with 3 Artillerys, 4 Infantrys and 2 Tanks
                    Thai roll dice for 4 Artillerys, 1 Elite, 1 Fighter, 7 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/15 hits, 4.83 expected hits
                    British roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 3/9 hits, 3.33 expected hits
                    3 Infantrys owned by the Thai lost in S.Thailand
                    3 Infantrys owned by the British lost in S.Thailand
                    Thai roll dice for 4 Artillerys, 1 Elite, 1 Fighter, 4 Infantrys and 2 Tanks in S.Thailand, round 3 : 4/12 hits, 4.33 expected hits
                    British roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in S.Thailand, round 3 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai lost in S.Thailand
                    3 Artillerys owned by the British and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 4 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in S.Thailand, round 4 : 6/10 hits, 3.83 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 4 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai lost in S.Thailand
                    2 Tanks owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 4 Artillerys, 1 Elite, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Thai: 7 Infantrys
                Casualties for British: 3 Artillerys, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Americans
            3 Elites and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Destroyer, 3 Elites, 1 Infantry and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
            3 Elites and 1 Infantry moved from 35 Sea Zone to Salvador
            1 Bomber and 1 Fighter moved from Bahia to Salvador
            1 Tank moved from Amazon to Salvador
            3 Infantrys moved from Colombia to Peru
            1 Infantry moved from Amazon to Peru
            4 Tanks moved from E.Mexico to Colombia
            1 Artillery and 3 Infantrys moved from E.Mexico to Central America
            2 ArmoredCars moved from South Central USA to E.Mexico
            2 ArmoredCars moved from E.Mexico to Central America
            1 Infantry moved from South Central USA to E.Mexico
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Kwajalein
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
            2 Infantrys moved from Wake to 88 Sea Zone
            2 Infantrys and 1 Transport moved from 88 Sea Zone to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            1 Infantry and 1 Tank moved from Wake to 88 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 88 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Infantry moved from Wake to 88 Sea Zone
            1 Battleship, 3 Carriers, 4 Destroyers, 6 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 88 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Fighter moved from Midway to Rongelap
            2 Bombers moved from Midway to Kwajalein
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            1 Elite moved from San Francisco to 83 Sea Zone
            2 Artillerys moved from San Francisco to 83 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Elite moved from 83 Sea Zone to 89 Sea Zone
            1 Elite moved from 89 Sea Zone to Midway
            2 Artillerys moved from 89 Sea Zone to Midway
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers and 6 Elites; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rongelap
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Rongelap, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kwajalein
                Americans attack with 1 Artillery, 2 Bombers and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Kwajalein, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 1 Bomber, 3 Elites, 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Neutral roll AA dice in Salvador : 2/2 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Bomber owned by the Americans lost in Salvador
                    Americans roll dice for 3 Elites, 1 Infantry and 1 Tank in Salvador, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Americans lost in Salvador
                    1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Elites and 1 Tank in Salvador, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 1/3 hits, 1.33 expected hits
                    1 Elite owned by the Americans lost in Salvador
                    1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Elite and 1 Tank in Salvador, round 4 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 4 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Americans lost in Salvador
                    1 Tank owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Tank in Salvador, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Salvador
                Neutral win with 1 Tank remaining. Battle score for attacker is -29
                Casualties for Americans: 1 Bomber, 3 Elites, 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Peru
                Americans attack with 4 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 4 Infantrys in Peru, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                4 Infantrys owned by the Americans retreated to Amazon
    
        Non Combat Move - Americans
            1 Fighter moved from 103 Sea Zone to West Papua
            2 Bombers moved from Kwajalein to West Papua
            1 Fighter moved from Rongelap to 103 Sea Zone
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
    
        Place Units - Americans
            1 B.Transport placed in 26 Sea Zone
            2 Elites placed in South Atlantic USA
            Americans undo move 1.
            1 B.Transport placed in 13 Sea Zone
            1 Elite placed in South Atlantic USA
            1 Cruiser and 1 Destroyer placed in 13 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
            3 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.50
    Neutral AA : 1.67
    Neutral regular : -0.17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Artillery moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Lithuania to Minsk
                  Germans take Minsk from Russians
            1 Cruiser and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Adv.Fighters moved from 23 Sea Zone to Vyborg
            1 Bomber moved from Hamburg to Vyborg
            1 Artillery moved from Donetsk to Crimea
                  Germans take Crimea from Russians
            1 Mech.Inf moved from Paris to Brittany
                  Germans take Brittany from French
            1 Mech.Inf moved from Brittany to Normandy
            4 Infantrys moved from Picardy to Normandy
            12 Tanks moved from Paris to Normandy
            2 Fighters and 1 Tank moved from Hamburg to Denmark
            2 Infantrys moved from Hamburg to Denmark
            1 Infantry moved from Hamburg to Denmark
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Cruiser, 2 Elites, 2 Factorys, 20 Infantrys, 1 Mech.Inf, 1 Stuka, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Vyborg, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Normandy
                Germans attack with 4 Infantrys, 1 Mech.Inf and 12 Tanks
                French defend with 1 AAGun, 1 Artillery and 1 Factory
                    Germans roll dice for 4 Infantrys, 1 Mech.Inf and 12 Tanks in Normandy, round 2 : 8/17 hits, 7.17 expected hits
                    French roll dice for 1 Artillery in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Normandy
                Germans win, taking Normandy from French with 4 Infantrys, 1 Mech.Inf and 12 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in Denmark
                Germans attack with 2 Fighters, 3 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 Fighters, 3 Infantrys and 1 Tank in Denmark, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Denmark
                    1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 2 Fighters, 1 Infantry and 1 Tank in Denmark, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 2 Fighters, 1 Infantry and 1 Tank in Denmark, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Fighters, 1 Infantry and 1 Tank in Denmark, round 5 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 2 Fighters and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Germans
            2 Fighters moved from Denmark to Hamburg
            1 Artillery moved from Netherlands to Hamburg
            3 Infantrys moved from Rhine to Hamburg
            1 AAGun moved from Saxony to Rhine
            2 Infantrys moved from Berlin to Saxony
            1 Infantry moved from Bavaria to Rhine
            1 Tank moved from Bavaria to Hamburg
            2 Stukas moved from Lorraine to Vinnytsia
            2 Adv.Fighters moved from Vyborg to 23 Sea Zone
            1 Bomber moved from Vyborg to Hamburg
            1 Artillery moved from Brest to Vinnytsia
            1 AAGun and 4 Infantrys moved from Warsaw to Brest
            2 Infantrys moved from East Prussia to Brest
            2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
            1 Mech.Inf moved from Bavaria to Vinnytsia
            1 Artillery, 1 Destroyer, 2 Infantrys, 4 Submarines, 1 Tank and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            1 Bunker placed in Hamburg
            1 Cruiser and 1 Transport placed in 23 Sea Zone
            4 Infantrys placed in Hamburg
            2 Elites and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            1 Factory placed in Danzig
            1 Factory placed in Hungary
            2 ArmoredCars and 3 Tanks placed in Bohemia
            1 Mech.Inf placed in Bavaria
            1 Artillery, 6 Infantrys and 1 Stuka placed in Paris
            1 Artillery and 3 Infantrys placed in Rhine
            1 Infantry and 1 Tank placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Germans regular : -1.00
    Neutral regular : 0.67
    

    Savegame

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