This game looks fun - are there any plans to get TripleA to support it?
World at War captain walker (axis) vs Entek
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Yamamoto 1 Bomber moved from Kwajalein to Truk 1 Cruiser moved from 85 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Ponape Yamamoto take Ponape from Americans 1 Transport moved from 87 Sea Zone to 86 Sea Zone 1 Tank moved from Saipan to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 102 Sea Zone 1 Infantry and 1 Tank moved from 102 Sea Zone to Truk 1 Artillery and 1 Infantry moved from Woleai to Truk 2 Fighters moved from 87 Sea Zone to Truk 1 Battleship moved from 87 Sea Zone to 102 Sea Zone 1 Bomber moved from Saipan to Manila 1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Artillery and 1 Elite moved from 107 Sea Zone to Celebes 2 Fighters moved from 107 Sea Zone to Celebes 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry and 1 Tank moved from Kyushu to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Tohoku to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 92 Sea Zone to Manila 1 Artillery moved from Hong Kong to Kiangsi Yamamoto take Kiangsi from Chinese 1 Infantry moved from Mindoro to 106 Sea Zone 1 Fighter moved from Peleliu to Truk 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Yamamoto take Lombok from Dutch Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Elite, 6 Infantrys, 2 Marines, 2 Submarines and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Manila Yamamoto attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank Americans defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Battleship in Manila, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank in Manila, round 2 : 2/7 hits, 2.33 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in Manila 2 Infantrys owned by the Americans lost in Manila Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Manila, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 Artillery in Manila, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Artillery and 2 Infantrys Battle in Celebes Yamamoto attack with 1 Artillery, 1 Elite and 2 Fighters Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Fighters in Celebes, round 2 : 0/4 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in Celebes Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Celebes, round 3 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Fighter Casualties for Dutch: 1 Infantry Battle in Truk Yamamoto attack with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Truk, round 2 : 2/2 hits, 1.17 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Truk Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 3 Fighters moved from Truk to 102 Sea Zone 2 Carriers and 2 Destroyers moved from 87 Sea Zone to 102 Sea Zone 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone 1 Bomber moved from Manila to Hong Kong 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone 1 Bomber moved from Truk to Saipan 1 Fighter moved from Celebes to 110 Sea Zone Place Units - Yamamoto 1 Elite and 5 Infantrys placed in Hong Kong 1 Destroyer, 2 Submarines and 1 T.Boat placed in 85 Sea Zone Yamamoto undo move 1. 1 Elite, 3 Infantrys and 2 Marines placed in Hong Kong 1 Adv.Fighter and 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : 0.67 Dutch regular : 0.33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Chinese 1 Fighter moved from Shensi to Yunnan 3 Infantrys moved from Shensi to Shansi 1 Tank moved from Ningsia to Shansi 1 Infantry moved from Anhwei to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Khobdo to Ningsia 1 Tank moved from Gobi Altai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 1 Infantry moved from N.French Indochina to Yunnan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 5 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Yunnan Chinese attack with 1 Fighter and 1 Infantry Thai defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Yunnan to Hupeh 1 Infantry moved from Hunan to Anhwei 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Hupeh to Kweichow 1 AAGun moved from E.Qinghai to Ningsia 1 AAGun moved from E.Sinkiang to Gobi Altai Place Units - Chinese 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Thai regular : -0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Vladivostok 2 Tanks moved from Khabarovsk to Vladivostok 2 Fighters moved from Heilungchiang to Vladivostok 2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry moved from Panay to 111 Sea Zone 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys, 4 Infantrys, 3 Tanks and 5 Transports moved from 111 Sea Zone to 110 Sea Zone 2 Artillerys, 4 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin 2 Fighters moved from 106 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone 1 Infantry, 1 Tank and 2 Transports moved from 93 Sea Zone to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry moved from Chahar to Suiyuan Hisaichi take Suiyuan from Chinese 1 Artillery moved from Chahar to Shantung 1 Tank moved from Chahar to Shantung Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 2 Elites, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Vladivostok Hisaichi attack with 2 Fighters, 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Vladivostok 1 Bunker owned by the Russians lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Shantung Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shantung, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Banjarmasin Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 4 Tanks Americans defend with 1 Fighter; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/15 hits, 5.67 expected hits Dutch roll dice for 2 Fighters, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/12 hits, 4.67 expected hits 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 6 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks in Banjarmasin, round 3 : 2/9 hits, 4.00 expected hits Dutch roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 3/6 hits, 2.67 expected hits 1 Tank owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin 2 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 1 Bomber, 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/6 hits, 2.83 expected hits Dutch roll dice for 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Banjarmasin 1 Fighter owned by the Americans, 1 Fighter owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks Casualties for Hisaichi: 3 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks Casualties for Americans: 1 Fighter Non Combat Move - Hisaichi 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Bomber moved from Banjarmasin to Bangkok 1 Carrier moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 107 Sea Zone 1 Submarine moved from 93 Sea Zone to 107 Sea Zone 1 Destroyer moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 2 Tanks moved from Chita to Heilungchiang 1 Tank moved from Ayan to Heilungchiang 1 Infantry moved from Chita to Ayan 2 Infantrys moved from Khabarovsk to Heilungchiang 2 Fighters moved from Vladivostok to Heilungchiang 1 AAGun moved from Kirin to Heilungchiang 2 Artillerys and 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Elite and 3 Infantrys placed in Davao 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Changchun 1 Cruiser and 1 Transport placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Dutch AA : -0.50 Russians regular : 0.50 Dutch regular : 2.67 Hisaichi regular : 1.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - British 2 Infantrys moved from Greenland to 8 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 2 Infantrys moved from 10 Sea Zone to Iceland 1 Fighter moved from Montreal to Greenland 2 Artillerys moved from Italian East Africa to Kordofan 1 Infantry moved from Equatoria to Kordofan 3 Infantrys and 1 Tank moved from Nubia to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 3 Infantrys moved from 56 Sea Zone to Crete 1 Artillery moved from 56 Sea Zone to Crete 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Lower Egypt to New Valley 3 Fighters moved from Cairo to Lower Egypt 3 Fighters moved from Lower Egypt to New Valley 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand 1 Fighter moved from Malaya to S.Thailand 1 Artillery and 2 Infantrys moved from Burma to S.Thailand 2 Tanks moved from Assam to S.Thailand 1 Infantry moved from Assam to Burma 1 Infantry moved from Bihar to Assam 1 Infantry moved from Hyderabad to Calcutta 2 Artillerys and 2 Infantrys moved from Rajputana to Baluchistan 1 Infantry moved from Punjab to Baluchistan 1 Infantry moved from Yukon to Alaska 1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 2 Destroyers, 6 Infantrys, 1 Tank and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Crete British attack with 1 Artillery and 3 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 2 Cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in New Valley British attack with 3 Fighters and 1 Infantry Germans defend with 1 Infantry British roll dice for 3 Fighters and 1 Infantry in New Valley, round 2 : 3/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in New Valley British win, taking New Valley from Germans with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Kordofan British attack with 2 Artillerys and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Kordofan, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kordofan British win, taking Kordofan from Italians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in S.Thailand British attack with 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks Thai defend with 1 Infantry British roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/10 hits, 3.50 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 3 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Banjarmasin British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 AAGun, 1 Factory and 1 Tank British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Banjarmasin, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Banjarmasin British roll dice for 1 Artillery in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Banjarmasin, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in Banjarmasin Hisaichi win with 1 Tank remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 1 Infantry Battle in Darfur British attack with 4 Infantrys and 1 Tank Italians defend with 1 Infantry British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur British win, taking Darfur from Italians with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Iceland British attack with 2 Infantrys Neutral defend with 1 Infantry British roll dice for 2 Infantrys in Iceland, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Iceland, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Iceland British roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Infantry in Iceland, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Iceland Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 2 Infantrys Non Combat Move - British 1 Fighter moved from New Valley to 56 Sea Zone 1 Fighter moved from New Valley to 56 Sea Zone 1 Fighter moved from New Valley to Cairo 1 Tank moved from Palestine to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 1 Submarine moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from Scotland to Manchester 1 Artillery and 3 Infantrys moved from Wales to Manchester 1 Infantry moved from French Sudan to Mauritania 1 Infantry moved from Ontario to Quebec 1 Infantry moved from Kenya to Italian East Africa 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 1 Fighter moved from Malta to E.Morocco 1 Fighter moved from Gibraltar to E.Morocco 1 Fighter moved from S.Thailand to Malaya Place Units - British 1 Carrier and 1 Destroyer placed in 56 Sea Zone 2 Artillerys and 2 Infantrys placed in Cairo 2 Transports placed in 2 Sea Zone 1 Destroyer and 1 Transport placed in 21 Sea Zone 2 Infantrys placed in Manchester 2 ArmoredCars placed in Cape Town 2 Artillerys and 2 Infantrys placed in Madras 2 Artillerys and 1 Tank placed in Delhi Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Thai regular : 0.67 Germans regular : -0.33 Neutral regular : 1.00 British regular : 1.33 Hisaichi regular : 1.00 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Anzac 1 Transport moved from 122 Sea Zone to 120 Sea Zone 1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 1 Artillery and 1 Infantry moved from 114 Sea Zone to Queensland 1 Infantry and 1 Tank moved from Western Australia to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok 2 Fighters moved from 67 Sea Zone to Lombok 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from Northern Territory to Western Australia 4 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Port Moresby to West Papua 1 Tank moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Elite, 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Fighters, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 1 Fighter moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Factory placed in Western Australia 1 Destroyer and 1 Transport placed in 67 Sea Zone Anzac undo move 2. 1 Elite and 2 Infantrys placed in Broome 1 Destroyer and 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : -0.33 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Dutch 1 Artillery moved from Java to Sumatra 1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Dutch 1 Artillery moved from Java to Sumatra 1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Finns 2 Infantrys moved from Oulu to Lapland 1 Fighter moved from Helsinki to Lapland 1 Tank moved from Tampere to Lapland Purchase Units - Finns Finns buy 2 Artillerys and 1 Elite; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 3 Infantrys moved from Tampere to Oulu 1 Fighter moved from Lapland to Tampere 1 Destroyer, 1 Submarine and 1 Transport moved from 22 Sea Zone to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Infantry moved from Helsinki to Tampere Place Units - Finns 2 Artillerys and 1 Elite placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns regular : 0.83 Russians regular : -0.33 -
TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa Romanians take Odessa from Russians Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians 1 AAGun, 1 Fighter and 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from N.Thailand to N.French Indochina Thai take N.French Indochina from French 1 Infantry moved from East And South Borneo to British Borneo Thai take British Borneo from British 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo Thai take West Borneo from Dutch Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Elite, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :





