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L26 PTV axis-dominion (+6) vs pacifier

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    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Albania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Austria to Bulgaria
            1 armour moved from Albania to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Albania to Bulgaria
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bulgaria to Slovakia Hungary
    
        Place Units - Italians
            1 carrier placed in 99 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Slovakia Hungary: 1 fighter
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    …bump #1



  • excuse the delay of our so far nicely paced game, please! Hopefully I will have resumed by Tuesday

  • 25 24 22 21 20 19 18 16 15

    sounds good, thanks for the update


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Combat Move - French
    

    Savegame


  • @axis-dominion

    what a long time for such a tiny turn ^^ thx for your patience!


  • @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

    @axis-dominion

    what a long time for such a tiny turn ^^ thx for your patience!

    yeah lol i don’t even remember what we were doing in this game, gotta take a good look again

  • 25 24 22 21 20 19 18 16 15

    before we continue: do you plan to take long breaks like this again? it’s very jarring tbh, like i had everything planned out for what i was going to do and now i’m feeling dizzy from looking at a complex game and trying to remember what i was doing.

    also the momentum factor: this is a fun, very engaging game but really takes the wind (and joy) out of it if we experience more long gaps like this.

  • 25 24 22 21 20 19 18 16 15

    @pacifiersboard plz lmk before i continue any further. thanks.


  • @axis-dominion

    I am sorry about having taken the joy of the game from you! I don’t plan on such breaks honestly, it has been connected to health issues and medical treatment and unfortunately it is likely to happen again without me knowing much in advance. (If life lets me go I will be travelling from 28th of March to 7th of April, but with option of play during that time.)

    So do you want to continue and maybe simply time me out if suitable?


  • @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

    @axis-dominion

    I am sorry about having taken the joy of the game from you! I don’t plan on such breaks honestly, it has been connected to health issues and medical treatment and unfortunately it is likely to happen again without me knowing much in advance. (If life lets me go I will be travelling from 28th of March to 7th of April, but with option of play during that time.)

    So do you want to continue and maybe simply time me out if suitable?

    sorry to hear that, didn’t realize that was the case. well since that’s totally out of your control then i understand and we can be more flexible about unpredictable time outs. i’ll carry on with the game. thanks for letting me know!

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 infantry moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            2 infantry moved from Poland to Baltic States
            3 fighters moved from Germany to Baltic States
            1 battleship moved from 117 Sea Zone to 118 Sea Zone
            1 cruiser moved from 116 Sea Zone to 118 Sea Zone
            1 destroyer moved from 117 Sea Zone to 118 Sea Zone
            1 carrier moved from 117 Sea Zone to 118 Sea Zone
            1 fighter moved from 116 Sea Zone to 118 Sea Zone
            1 fighter moved from 116 Sea Zone to Baltic States
            1 infantry moved from Germany to 117 Sea Zone
            1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Vyborg
            1 armour and 1 marine moved from Norway to 116 Sea Zone
            1 armour, 1 marine and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 armour and 1 marine moved from 118 Sea Zone to Leningrad
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 118 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 11
                Casualties for Russians: 1 cruiser
            Battle in Vyborg
            Battle in Baltic States
                Germans attack with 4 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Vyborg from Russians, taking Baltic States from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Leningrad
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 fighter moved from Baltic States to 118 Sea Zone
            1 destroyer moved from 116 Sea Zone to 118 Sea Zone
            2 carriers moved from 116 Sea Zone to 118 Sea Zone
            6 armour moved from Poland to Leningrad
            2 armour and 2 infantry moved from Norway to 116 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
            2 armour and 2 infantry moved from 118 Sea Zone to Leningrad
            2 armour and 3 mech_infantrys moved from Germany to 117 Sea Zone
            2 infantry moved from Poland to 117 Sea Zone
            2 armour, 2 infantry, 3 mech_infantrys and 5 transports moved from 117 Sea Zone to 118 Sea Zone
            2 armour, 2 infantry and 3 mech_infantrys moved from 118 Sea Zone to Leningrad
            1 aaGun moved from Poland to Slovakia Hungary
            4 infantry moved from Austria to Slovakia Hungary
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 artillery moved from Scotland to United Kingdom
            1 submarine moved from 128 Sea Zone to 116 Sea Zone
            3 fighters moved from Baltic States to Germany
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 3.
            2 infantry placed in United Kingdom
            Germans undo move 3.
            1 infantry placed in France
            Germans undo move 3.
            1 infantry placed in France
            1 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,6
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : -0.33
    

    Savegame

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