@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
so 4 tokens altogether?
yes, 2 on each DD, total of 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 94 Sea Zone to 101 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Wake Island to 7 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 101 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 101 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 5 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 32 Sea Zone to 28 Sea Zone
1 destroyer moved from 32 Sea Zone to 16 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Wake Island to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
2 fighters moved from Wake Island to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Southeast Mexico
1 armour and 3 infantry moved from Brazil to Suriname
1 transport moved from 87 Sea Zone to 90 Sea Zone
1 carrier and 2 destroyers moved from 104 Sea Zone to 107 Sea Zone
1 destroyer and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
3 bombers moved from Eastern United States to Iceland
1 carrier moved from 94 Sea Zone to 107 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from 101 Sea Zone to 100 Sea Zone
1 submarine moved from 82 Sea Zone to 83 Sea Zone
Place Units - Americans
3 transports placed in 104 Sea Zone
1 armour and 1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 11 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
1 fighter moved from Burma to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 96 Sea Zone to 100 Sea Zone
2 fighters moved from 96 Sea Zone to Crete
2 infantry moved from 100 Sea Zone to Crete
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Eastern Poland
1 bomber moved from Egypt to Crete
3 submarines moved from 83 Sea Zone to 100 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Southern Persia to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Crete
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Crete, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Crete to 100 Sea Zone
1 bomber moved from Crete to Eastern Poland
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Trans-Jordan
1 aaGun and 2 infantry moved from Shan State to Burma
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 carrier moved from 96 Sea Zone to 100 Sea Zone
1 infantry moved from Burma to Eastern India
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,1,2,6,3,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 0,17
Italians regular : -0,33
Japanese regular : 1,33
Neutral_Axis regular : 0,00
British regular : 1,00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 94 Sea Zone to 101 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Wake Island to 7 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 101 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 101 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 5 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 32 Sea Zone to 28 Sea Zone
1 destroyer moved from 32 Sea Zone to 16 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Wake Island to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
2 fighters moved from Wake Island to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Southeast Mexico
1 armour and 3 infantry moved from Brazil to Suriname
1 transport moved from 87 Sea Zone to 90 Sea Zone
1 carrier and 2 destroyers moved from 104 Sea Zone to 107 Sea Zone
1 destroyer and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
3 bombers moved from Eastern United States to Iceland
1 carrier moved from 94 Sea Zone to 107 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from 101 Sea Zone to 100 Sea Zone
1 submarine moved from 82 Sea Zone to 83 Sea Zone
Place Units - Americans
3 transports placed in 104 Sea Zone
1 armour and 1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 11 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
1 fighter moved from Burma to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 83 Sea Zone to 100 Sea Zone
1 cruiser moved from 96 Sea Zone to 100 Sea Zone
2 fighters moved from 96 Sea Zone to Crete
2 infantry moved from 100 Sea Zone to Crete
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Eastern Poland
1 bomber moved from Egypt to Crete
3 submarines moved from 83 Sea Zone to 100 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Southern Persia to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Crete
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 cruisers in Crete, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters moved from Crete to 100 Sea Zone
1 bomber moved from Crete to Eastern Poland
1 artillery moved from Tunisia to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Trans-Jordan
1 aaGun and 2 infantry moved from Shan State to Burma
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 carrier moved from 96 Sea Zone to 100 Sea Zone
1 infantry moved from Burma to Eastern India
Place Units - UK_Pacific
1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,1,2,6,3,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs
Some Units in Eastern India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Adding units owned by British to Shan State: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 0,17
Italians regular : -0,33
Japanese regular : 1,33
Neutral_Axis regular : 0,00
British regular : 1,00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - Italians
2 artilleries moved from Albania to Bulgaria
1 fighter and 1 tactical_bomber moved from Austria to Bulgaria
1 armour moved from Albania to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Albania to Bulgaria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to Slovakia Hungary
Place Units - Italians
1 carrier placed in 99 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 fighter
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
…bump #1
excuse the delay of our so far nicely paced game, please! Hopefully I will have resumed by Tuesday
sounds good, thanks for the update
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - French
what a long time for such a tiny turn ^^ thx for your patience!
@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
what a long time for such a tiny turn ^^ thx for your patience!
yeah lol i don’t even remember what we were doing in this game, gotta take a good look again
before we continue: do you plan to take long breaks like this again? it’s very jarring tbh, like i had everything planned out for what i was going to do and now i’m feeling dizzy from looking at a complex game and trying to remember what i was doing.
also the momentum factor: this is a fun, very engaging game but really takes the wind (and joy) out of it if we experience more long gaps like this.
@pacifiersboard plz lmk before i continue any further. thanks.
I am sorry about having taken the joy of the game from you! I don’t plan on such breaks honestly, it has been connected to health issues and medical treatment and unfortunately it is likely to happen again without me knowing much in advance. (If life lets me go I will be travelling from 28th of March to 7th of April, but with option of play during that time.)
So do you want to continue and maybe simply time me out if suitable?
@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
I am sorry about having taken the joy of the game from you! I don’t plan on such breaks honestly, it has been connected to health issues and medical treatment and unfortunately it is likely to happen again without me knowing much in advance. (If life lets me go I will be travelling from 28th of March to 7th of April, but with option of play during that time.)
So do you want to continue and maybe simply time me out if suitable?
sorry to hear that, didn’t realize that was the case. well since that’s totally out of your control then i understand and we can be more flexible about unpredictable time outs. i’ll carry on with the game. thanks for letting me know!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
2 infantry moved from Poland to Baltic States
3 fighters moved from Germany to Baltic States
1 battleship moved from 117 Sea Zone to 118 Sea Zone
1 cruiser moved from 116 Sea Zone to 118 Sea Zone
1 destroyer moved from 117 Sea Zone to 118 Sea Zone
1 carrier moved from 117 Sea Zone to 118 Sea Zone
1 fighter moved from 116 Sea Zone to 118 Sea Zone
1 fighter moved from 116 Sea Zone to Baltic States
1 infantry moved from Germany to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Vyborg
1 armour and 1 marine moved from Norway to 116 Sea Zone
1 armour, 1 marine and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 armour and 1 marine moved from 118 Sea Zone to Leningrad
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 118 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in Vyborg
Battle in Baltic States
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Baltic States, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Vyborg from Russians, taking Baltic States from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from Baltic States to 118 Sea Zone
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
2 carriers moved from 116 Sea Zone to 118 Sea Zone
6 armour moved from Poland to Leningrad
2 armour and 2 infantry moved from Norway to 116 Sea Zone
2 armour, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 armour and 2 infantry moved from 118 Sea Zone to Leningrad
2 armour and 3 mech_infantrys moved from Germany to 117 Sea Zone
2 infantry moved from Poland to 117 Sea Zone
2 armour, 2 infantry, 3 mech_infantrys and 5 transports moved from 117 Sea Zone to 118 Sea Zone
2 armour, 2 infantry and 3 mech_infantrys moved from 118 Sea Zone to Leningrad
1 aaGun moved from Poland to Slovakia Hungary
4 infantry moved from Austria to Slovakia Hungary
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 submarine moved from 128 Sea Zone to 116 Sea Zone
3 fighters moved from Baltic States to Germany
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in United Kingdom
Germans undo move 3.
1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,6
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 14 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Northern Manchuria to Korea
3 fighters, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
1 bomber moved from Russia to Poland
3 armour, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
2 infantry moved from Karelia to Finland
Combat Hit Differential Summary :
yeah just finland