@VictoryFirst it must be that shiny new email, LOL
L26 PTV axis-dominion (+6) vs pacifier
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sure that works
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go ahead and edit that and my dd as requested and continue on with anz
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone Battle in 47 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
ANZAC regular : 1,17 -
I decided to go for sz47 and assumed Japan scrambling. Agreed?
My sub damaged your battleship. Max. def now or keep dd or different?

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yes scramble. and taking a look now
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take out cruiser, tac and dd
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone Battle in 47 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 47 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 47 Sea Zone 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters in 47 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26 Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber Moving scrambled unit from 47 Sea Zone to 55 Sea Zone Moving scrambled unit from 47 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 armour and 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern India to Shan State Place Units - ANZAC 1 fighter placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,4,6,4 ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00 -
those battles didn’t quite work out for you did they
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ya, poor play to take those odds
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Germany to Poland 2 armour moved from Leningrad to Poland 2 fighters moved from 118 Sea Zone to Poland 1 mech_infantry moved from Leningrad to Poland Combat - Germans Battle in Karelia Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the Russians lost in Poland Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone 1 marine moved from Leningrad to 118 Sea Zone 8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone 8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Normandy Bordeaux to France 1 submarine moved from 116 Sea Zone to 128 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from Germany to United Kingdom 2 fighters moved from Poland to Western Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 5 artilleries and 3 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 aaGun and 2 infantry placed in United Kingdom 1 submarine placed in 115 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 2 fighters placed in 115 Sea Zone 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 -
@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
ya, poor play to take those odds
well, it’s your style of play to take such risks





