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L26 PTV axis-dominion (+6) vs pacifier

  • 25 24 22 21 20 19 18 16 15

    sure that works

  • 25 24 22 21 20 19 18 16 15

    go ahead and edit that and my dd as requested and continue on with anz


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 1,17
    

    Savegame


  • @axis-dominion

    I decided to go for sz47 and assumed Japan scrambling. Agreed?

    My sub damaged your battleship. Max. def now or keep dd or different?

    ed9ff1af-444f-4baa-9078-9f9fd95c8949-image.png

  • 25 24 22 21 20 19 18 16 15

    yes scramble. and taking a look now

  • 25 24 22 21 20 19 18 16 15

    take out cruiser, tac and dd


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 47 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 47 Sea Zone
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters in 47 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 armour and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern India to Shan State
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,4,6,4
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    those battles didn’t quite work out for you did they


  • @axis-dominion

    ya, poor play to take those odds

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
            1 infantry moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Leningrad to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Germany to Poland
            2 armour moved from Leningrad to Poland
            2 fighters moved from 118 Sea Zone to Poland
            1 mech_infantry moved from Leningrad to Poland
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone
            1 marine moved from Leningrad to 118 Sea Zone
            8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone
            8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from Germany to United Kingdom
            2 fighters moved from Poland to Western Germany
            1 infantry moved from Slovakia Hungary to Yugoslavia
            5 artilleries and 3 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in United Kingdom
            1 submarine placed in 115 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            2 fighters placed in 115 Sea Zone
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun
            EDIT: Adding units owned by Germans to Poland: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

    @axis-dominion

    ya, poor play to take those odds

    well, it’s your style of play to take such risks

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