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L26 PTV axis-dominion (+6) vs pacifier

  • 25 24 22 21 20 19 18 16 15

    meanwhile feel free to continue with anz and just go max def if you decide to hit 33, spare the bb over a fig. thanks

  • 25 24 22 21 20 19 18 16 15

    if you happen to roll REALLY poorly i might decide something diff from max defense, but otherwise probably best to go with max


  • @axis-dominion said in L26 PTV axis-dominion (+6) vs pacifier:

    ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.

    thanks again! I just leave the sub in sz83 then, where it came from?

  • 25 24 22 21 20 19 18 16 15

    sure that works

  • 25 24 22 21 20 19 18 16 15

    go ahead and edit that and my dd as requested and continue on with anz


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 1,17
    

    Savegame


  • @axis-dominion

    I decided to go for sz47 and assumed Japan scrambling. Agreed?

    My sub damaged your battleship. Max. def now or keep dd or different?

    ed9ff1af-444f-4baa-9078-9f9fd95c8949-image.png

  • 25 24 22 21 20 19 18 16 15

    yes scramble. and taking a look now

  • 25 24 22 21 20 19 18 16 15

    take out cruiser, tac and dd


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 47 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 47 Sea Zone
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters in 47 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 armour and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern India to Shan State
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,4,6,4
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    those battles didn’t quite work out for you did they


  • @axis-dominion

    ya, poor play to take those odds

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
            1 infantry moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Leningrad to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Germany to Poland
            2 armour moved from Leningrad to Poland
            2 fighters moved from 118 Sea Zone to Poland
            1 mech_infantry moved from Leningrad to Poland
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone
            1 marine moved from Leningrad to 118 Sea Zone
            8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone
            8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from Germany to United Kingdom
            2 fighters moved from Poland to Western Germany
            1 infantry moved from Slovakia Hungary to Yugoslavia
            5 artilleries and 3 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in United Kingdom
            1 submarine placed in 115 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            2 fighters placed in 115 Sea Zone
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun
            EDIT: Adding units owned by Germans to Poland: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

    @axis-dominion

    ya, poor play to take those odds

    well, it’s your style of play to take such risks

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