@VictoryFirst it must be that shiny new email, LOL
L26 PTV axis-dominion (+6) vs pacifier
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TY!
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns EDIT: Adding units owned by Russians to Romania: 2 aaGuns EDIT: Turning off Edit Mode Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 28 Sea Zone 1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 cruiser moved from 16 Sea Zone to 32 Sea Zone Combat - Americans Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea ZoneCombat Hit Differential Summary :
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are you fine with the assumed scramble decisions? (neither to sz32 nor Marshall Islands but sz33)
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yes. let’s do ool round by round as well
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damage bb and take out a cruiser
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take cruiser and fig out
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns EDIT: Adding units owned by Russians to Romania: 2 aaGuns EDIT: Turning off Edit Mode Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 28 Sea Zone 1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 cruiser moved from 16 Sea Zone to 32 Sea Zone Combat - Americans Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea Zone Battle in Marshall Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 33 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits 1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -36 Casualties for Americans: 1 destroyer, 5 fighters and 1 tactical_bomber Casualties for Japanese: 2 cruisers and 1 fighter Moving scrambled unit from 33 Sea Zone to 34 Sea Zone Non Combat Move - Americans 2 carriers and 2 destroyers moved from 16 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 armour and 1 artillery moved from Central United States to 104 Sea Zone 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone 2 infantry moved from Southeast Mexico to 91 Sea Zone 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 90 Sea Zone 1 armour and 3 infantry moved from Suriname to 90 Sea Zone 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 90 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 108 Sea Zone 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 2 destroyers moved from 107 Sea Zone to 94 Sea Zone 2 carriers moved from 107 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone 2 fighters moved from Eastern United States to 93 Sea Zone 3 bombers moved from Iceland to Algeria 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 carriers and 1 fighter moved from 100 Sea Zone to 94 Sea Zone 1 submarine moved from 83 Sea Zone to 96 Sea Zone Place Units - Americans 3 transports placed in 104 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States 1 armour and 1 mech_infantry placed in Central United States 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Eastern Sinkiang to Szechwan 1 infantry moved from Burma to Yunnan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Eastern Sinkiang 2 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 2 artilleries and 9 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Shan State Combat - British Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 4/13 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India 1 infantry moved from Eastern India to Burma 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 2 infantry moved from Crete to 100 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 100 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 3 infantry moved from Iraq to Trans-Jordan 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 bomber moved from Eastern Poland to Algeria 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania Place Units - UK_Pacific 1 tactical_bomber placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3 UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs Some Units in Eastern India change ownership: 1 tactical_bomberCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,83 Japanese regular : -1,17 British regular : 0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from 99 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 battleship, 2 carriers, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Bulgaria to Slovakia Hungary 1 aaGun and 1 artillery moved from Bulgaria to Albania 1 tactical_bomber moved from Slovakia Hungary to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 -
oh, I missed that it must be a surface warship in order to have planes from carriers be able to scramble for defense
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ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.
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meanwhile feel free to continue with anz and just go max def if you decide to hit 33, spare the bb over a fig. thanks
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if you happen to roll REALLY poorly i might decide something diff from max defense, but otherwise probably best to go with max
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@axis-dominion said in L26 PTV axis-dominion (+6) vs pacifier:
ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.
thanks again! I just leave the sub in sz83 then, where it came from?
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sure that works
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go ahead and edit that and my dd as requested and continue on with anz
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone Battle in 47 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
ANZAC regular : 1,17 -
I decided to go for sz47 and assumed Japan scrambling. Agreed?
My sub damaged your battleship. Max. def now or keep dd or different?

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yes scramble. and taking a look now







