@Stucifer yeah we talked about that. italy can clear it, but worth to get their planes out of position and maybe lose one
Kenny playtest
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Kenny playtest
[dice 2d10<=3]
[dice 1d10<=3]
[dice 2d7<=5]
[dice 1d10<=5] -
2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1 -
UK variable initial reinforcement: 1 tank, 1 art, 1inf in each coney zone

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G1 purchase: 1 tank, 2mech, 2inf, 1truck, 5 supply = 25RP // G1CM

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UK choose to fight both.
MB G
[dice 2d10<=3] mech inf
[dice 1d10<=3] ATG
[dice 2d10<=5] tank
[dice 1d10<=5] stuka
UK
[dice 2d10<=3] inf art
[dice 1d10<=5] tank
Zone J G
[dice 1d10<=2] scout
UK
[dice 1d10<=1] scout -
2d10<=3: 4, 9; Hits: 0
1d10<=3: 7; Hits: 0
2d10<=5: 7, 6; Hits: 0
1d10<=5: 6; Hits: 0
2d10<=3: 10, 10; Hits: 0
1d10<=5: 9; Hits: 0
1d10<=2: 8; Hits: 0
1d10<=1: 8; Hits: 0 -
UK choose to fight both.
MB G
mech inf [dice 2d10<=3]
ATG [dice 1d10<=3]
tank [dice 2d10<=5]
stuka [dice 1d10<=5]
UK
inf art [dice 2d10<=3]
tank [dice 1d10<=5]
Zone J G
scout [dice 1d10<=2]
UK
scout [dice 1d10<=1] -
2d10<=3: 8, 4; Hits: 0
1d10<=3: 10; Hits: 0
2d10<=5: 3, 7; Hits: 1
1d10<=5: 9; Hits: 0
2d10<=3: 4, 3; Hits: 1
1d10<=5: 6; Hits: 0
1d10<=2: 10; Hits: 0
1d10<=1: 6; Hits: 0 -
UK choose to fight both.
MB G
mech inf
[dice 2d10<=3]
ATG
[dice 1d10<=3]
tank
[dice 2d10<=5]
stuka
[dice 1d10<=5]
UK
inf art
[dice 2d10<=3]
tank
[dice 1d10<=5]Zone J G
scout
[dice 1d10<=2]
UK
scout
[dice 1d10<=1] -
2d10<=3: 8, 8; Hits: 0
1d10<=3: 4; Hits: 0
2d10<=5: 10, 2; Hits: 1
1d10<=5: 3; Hits: 1
2d10<=3: 9, 4; Hits: 0
1d10<=5: 6; Hits: 0
1d10<=2: 8; Hits: 0
1d10<=1: 9; Hits: 0 -
MB G
art [dice 1d10<=3]
ATG [dice 1d10<=3]
tank [dice 2d10<=5]
stuka [dice 1d10<=5]
UK
art [dice 1d10<=3]
tank [dice 1d10<=5] -
1d10<=3: 1; Hits: 1
1d10<=3: 9; Hits: 0
2d10<=5: 2, 10; Hits: 1
1d10<=5: 4; Hits: 1
1d10<=3: 10; Hits: 0
1d10<=5: 5; Hits: 1 -
Deploy all to sz 13 // G1 complete

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UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
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I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
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I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
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G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
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G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
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sz 3 UK sea mine denote in G2
[dice 1d10<=3] -
1d10<=3: 5; Hits: 0





