@Stucifer yeah we talked about that. italy can clear it, but worth to get their planes out of position and maybe lose one
Kenny playtest
-
2d10<=3: 4, 9; Hits: 0
1d10<=3: 7; Hits: 0
2d10<=5: 7, 6; Hits: 0
1d10<=5: 6; Hits: 0
2d10<=3: 10, 10; Hits: 0
1d10<=5: 9; Hits: 0
1d10<=2: 8; Hits: 0
1d10<=1: 8; Hits: 0 -
UK choose to fight both.
MB G
mech inf [dice 2d10<=3]
ATG [dice 1d10<=3]
tank [dice 2d10<=5]
stuka [dice 1d10<=5]
UK
inf art [dice 2d10<=3]
tank [dice 1d10<=5]
Zone J G
scout [dice 1d10<=2]
UK
scout [dice 1d10<=1] -
2d10<=3: 8, 4; Hits: 0
1d10<=3: 10; Hits: 0
2d10<=5: 3, 7; Hits: 1
1d10<=5: 9; Hits: 0
2d10<=3: 4, 3; Hits: 1
1d10<=5: 6; Hits: 0
1d10<=2: 10; Hits: 0
1d10<=1: 6; Hits: 0 -
UK choose to fight both.
MB G
mech inf
[dice 2d10<=3]
ATG
[dice 1d10<=3]
tank
[dice 2d10<=5]
stuka
[dice 1d10<=5]
UK
inf art
[dice 2d10<=3]
tank
[dice 1d10<=5]Zone J G
scout
[dice 1d10<=2]
UK
scout
[dice 1d10<=1] -
2d10<=3: 8, 8; Hits: 0
1d10<=3: 4; Hits: 0
2d10<=5: 10, 2; Hits: 1
1d10<=5: 3; Hits: 1
2d10<=3: 9, 4; Hits: 0
1d10<=5: 6; Hits: 0
1d10<=2: 8; Hits: 0
1d10<=1: 9; Hits: 0 -
MB G
art [dice 1d10<=3]
ATG [dice 1d10<=3]
tank [dice 2d10<=5]
stuka [dice 1d10<=5]
UK
art [dice 1d10<=3]
tank [dice 1d10<=5] -
1d10<=3: 1; Hits: 1
1d10<=3: 9; Hits: 0
2d10<=5: 2, 10; Hits: 1
1d10<=5: 4; Hits: 1
1d10<=3: 10; Hits: 0
1d10<=5: 5; Hits: 1 -
Deploy all to sz 13 // G1 complete

-
UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
-
I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
-
I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
-
G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
-
G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
-
sz 3 UK sea mine denote in G2
[dice 1d10<=3] -
1d10<=3: 5; Hits: 0
-
BH1 UK 2tnk art ATG 5inf 1fgt 3 scout VS G 2tnk mech ATG scout I tnk scout
UK 2inf 3scout [dice 5d10<=2]
Art [dice 1d10<=3]
ATG [dice 1d10<=3]
2inf flanking [dice 2d7<=2]
1inf flanking with art [dice 1d7<=3]
2tnk flanking [dice 2d7<=4]
Fgt [dice 1d10<=4]
G+I scout [dice 2d10<=2]
Gmech I 2tnk [dice 3d10<=3]
G 2tnk [dice 2d10<=4]
G ATG [dice 1d10<=5] -
5d10<=2: 8, 9, 3, 9, 5; Hits: 0
1d10<=3: 1; Hits: 1
1d10<=3: 4; Hits: 0
2d7<=2: 2, 4; Hits: 1
1d7<=3: 7; Hits: 0
2d7<=4: 6, 2; Hits: 1
1d10<=4: 8; Hits: 0
2d10<=2: 8, 5; Hits: 0
3d10<=3: 10, 10, 8; Hits: 0
2d10<=4: 2, 4; Hits: 2
1d10<=5: 7; Hits: 0 -
UK 2 purchase: fgt tnk ATG 2inf sea mine 2 land mine 5 supply = 33RP
UK2 CM: attack BH with Benghazi as flank
-
BH2 UK 2tnk art ATG 5inf 1fgt 3hit VS G 2tnk ATG I tnk 2 hit
UK 2inf [dice 2d10<=2]
Art ATG [dice 2d10<=3]
2inf flanking [dice 2d7<=2]
1inf flanking with art [dice 1d7<=3]
2tnk flanking [dice 2d7<=4]
Fgt [dice 1d10<=4]
I 2tnk [dice 3d10<=3]
G 2tnk [dice 2d10<=4]
G ATG [dice 1d10<=5] -
2d10<=2: 9, 9; Hits: 0
2d10<=3: 6, 1; Hits: 1
2d7<=2: 1, 2; Hits: 2
1d7<=3: 7; Hits: 0
2d7<=4: 2, 6; Hits: 1
1d10<=4: 3; Hits: 1
3d10<=3: 9, 10, 2; Hits: 1
2d10<=4: 10, 5; Hits: 0
1d10<=5: 10; Hits: 0





