• 25 24

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Southern Belarus
                  Italians take Southern Belarus from Russians
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
            1 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
            Battle in Tunisia
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Italians win, taking Cyprus from British, taking Malta from British, taking Tunisia from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            1 submarine moved from 99 Sea Zone to 101 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Albania to Bulgaria
            1 armour moved from Romania to Bulgaria
            3 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 3 fighters and 2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 artilleries, 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in Queensland, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the ANZAC lost in Queensland
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from Italians to ANZAC
            EDIT: Changing ownership of Alexandria from ANZAC to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 1 artillery and 4 infantry moved from South Australia to New South Wales
            3 fighters moved from Queensland to New South Wales
            1 cruiser and 1 destroyer moved from 65 Sea Zone to 66 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Egypt to Alexandria
            EDIT: 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            EDIT: 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,5,3,2,5,3,6,1,5,1,1,6,5,5,5,1,3,2,6,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to 100 Sea Zone
    
        Combat - French
            Battle in 100 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 100 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter in 100 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter in 100 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in 100 Sea Zone
                    1 destroyer owned by the Italians lost in 100 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for French: 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    French regular : -0.50
    Japanese regular : 1.17
    ANZAC regular : 1.17
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern France to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Crete
            2 artilleries and 9 infantry moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            7 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 infantry moved from Leningrad to Northern Belarus
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Battle in Crete
            Battle in Ukraine
                Germans attack with 8 armour, 2 artilleries, 9 infantry and 8 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 9 infantry and 8 mech_infantrys in Ukraine, round 2 : 9/27 hits, 9.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 8 armour, 2 artilleries, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 destroyer moved from 95 Sea Zone to 100 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from Southern France to France
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
            1 artillery and 3 infantry moved from Norway to Finland
    
        Place Units - Germans
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 116 Sea Zone
            1 tactical_bomber placed in Western Germany
            2 infantry placed in Germany
            3 infantry placed in France
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            2 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,2
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
    
        Non Combat Move - Russians
            1 aaGun and 12 infantry moved from Korea to Southern Manchuria
            2 armour and 2 mech_infantrys moved from Buryatia to Southern Manchuria
            2 infantry moved from Northern Sinkiang to Kansu
            2 aaGuns, 2 artilleries and 31 infantry moved from Yaroslavl to Smolensk
            10 infantry moved from Russia to Samara
            2 aaGuns, 2 artilleries and 12 infantry moved from Kursk to Tambov
            2 infantry moved from Stalingrad to Rostov
            1 fighter moved from Stalingrad to Russia
            1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Kansu
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,5,2,5
            Russians collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 10 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from French Indo China to Hunan
            1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
            1 artillery and 7 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 35 Sea Zone to 64 Sea Zone
            1 marine moved from New Guinea to 47 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            2 cruisers and 2 marines moved from 47 Sea Zone to 64 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Queensland
            2 bombers moved from Caroline Islands to Queensland
            3 artilleries, 9 infantry and 2 marines moved from 64 Sea Zone to New South Wales
            4 fighters and 4 tactical_bombers moved from 55 Sea Zone to New South Wales
            1 marine moved from Malaya to 132 Sea Zone
            1 cruiser and 1 marine moved from 132 Sea Zone to 40 Sea Zone
            1 marine moved from 40 Sea Zone to Ceylon
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Korea
            Battle in New South Wales
                Japanese attack with 3 artilleries, 4 fighters, 9 infantry, 2 marines and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
                    ANZAC roll AA dice in New South Wales : 4/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 cruisers in New South Wales, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters, 9 infantry, 2 marines and 2 tactical_bombers in New South Wales, round 2 : 4/18 hits, 6.00 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 6 infantry in New South Wales, round 2 : 2/12 hits, 5.50 expected hits
                    2 infantry owned by the Japanese lost in New South Wales
                    4 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 3 artilleries, 2 fighters, 7 infantry, 2 marines and 2 tactical_bombers in New South Wales, round 3 : 2/16 hits, 5.67 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in New South Wales, round 3 : 5/8 hits, 4.17 expected hits
                    5 infantry owned by the Japanese lost in New South Wales
                    2 infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers in New South Wales, round 4 : 4/11 hits, 4.67 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 4 fighters in New South Wales, round 4 : 2/6 hits, 3.50 expected hits
                    2 infantry owned by the Japanese lost in New South Wales
                    1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 3 artilleries, 2 fighters, 2 marines and 2 tactical_bombers in New South Wales, round 5 : 5/9 hits, 4.00 expected hits
                    ANZAC roll dice for 2 fighters in New South Wales, round 5 : 2/2 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese lost in New South Wales
                    2 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 8PUs while taking ANZAC capital
                Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 6 infantry
            Battle in Queensland
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 1 airfield, 2 artilleries and 1 harbour
                    Japanese roll dice for 2 bombers and 2 infantry in Queensland, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 artilleries in Queensland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    Japanese roll dice for 2 bombers and 1 infantry in Queensland, round 3 : 3/3 hits, 1.17 expected hits
                    ANZAC roll dice for 2 artilleries in Queensland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                    2 artilleries owned by the ANZAC lost in Queensland
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 artilleries
            Battle in Hunan
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to French Indo China
            3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
            1 aaGun and 1 infantry moved from Anhwe to Kiangsi
            4 infantry moved from Jehol to Anhwe
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 bombers moved from Queensland to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from New South Wales to 55 Sea Zone
            1 submarine moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 56 Sea Zone to 132 Sea Zone
            1 destroyer moved from 35 Sea Zone to 132 Sea Zone
            2 battleships moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 47 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to French Indo China
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun moved from Japan to Kyushu
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 infantry and 2 tactical_bombers placed in Japan
            1 submarine placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -5.50
    ANZAC AA : 3.00
    ANZAC regular : -2.83
    

    Savegame

  • 25 24

    @Daaras LOLOLOL 4/6 AA hits


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery and 3 infantry moved from Brazil to 88 Sea Zone
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 95 Sea Zone
            2 fighters moved from 94 Sea Zone to 95 Sea Zone
            1 bomber moved from Gibraltar to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 infantry and 2 marines moved from Algeria to 94 Sea Zone
            1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 1 infantry, 2 marines and 2 transports moved from 94 Sea Zone to 96 Sea Zone
            1 infantry and 2 marines moved from 96 Sea Zone to Malta
            1 fighter moved from 94 Sea Zone to Tunisia
            1 fighter moved from 94 Sea Zone to Malta
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 100 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in 100 Sea Zone
                    1 destroyer owned by the Germans lost in 100 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in 95 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 95 Sea Zone
                Americans win, taking 95 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Malta
                Americans attack with 1 fighter, 1 infantry and 2 marines
                Italians defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 2 marines in Malta, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    1 mech_infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Tunisia
                    1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Southeast Mexico to Hawaiian Islands
            1 carrier, 1 destroyer and 1 submarine moved from 66 Sea Zone to 28 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
            2 aaGuns, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
            2 aaGuns and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from 91 Sea Zone to Southeast Mexico
            1 aaGun and 1 mech_infantry moved from Central United States to Southeast Mexico
            1 fighter moved from Malta to 96 Sea Zone
            2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt
    
        Place Units - Americans
            1 carrier, 3 destroyers and 2 submarines placed in 11 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Kweichow to Hunan
            2 infantry moved from Hopei to Honan
            1 fighter moved from Eastern Sinkiang to Honan
            1 artillery and 2 infantry moved from Inner Mongolia to Chahar
            4 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Honan to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Shansi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
            1 fighter moved from Trans-Jordan to 101 Sea Zone
            1 fighter moved from Egypt to 101 Sea Zone
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery moved from Kenya to 74 Sea Zone
            1 artillery moved from 74 Sea Zone to French Madagascar
            1 armour moved from Union of South Africa to Belgian Congo
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 83 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Persia to 98 Sea Zone
            1 bomber and 5 fighters moved from Gibraltar to 98 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in 101 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 transport; Italians defend with 1 submarine and 1 transport
                    British roll dice for 1 destroyer and 2 fighters in 101 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 transports in 101 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Italians lost in 101 Sea Zone
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 101 Sea Zone
                British win, taking French Madagascar from Neutral_Axis, taking 101 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Italians: 1 submarine and 1 transport
                Casualties for Germans: 1 transport
            Battle in 98 Sea Zone
                British attack with 1 armour, 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
                Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 2 submarines and 1 transport
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the British lost in 98 Sea Zone
                    2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 submarines owned by the Italians lost in 98 Sea Zone
                1 submarine owned by the British submerged
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 7 fighters, 2 tactical_bombers and 1 transport in 98 Sea Zone, round 3 : 7/14 hits, 7.33 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 7 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 74
                Casualties for British: 1 bomber and 1 destroyer
                Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers, 2 submarines and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shansi: 5 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from 98 Sea Zone to 96 Sea Zone
            2 fighters moved from 101 Sea Zone to Iraq
            1 armour and 1 infantry moved from 98 Sea Zone to Malta
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            3 fighters moved from 98 Sea Zone to Malta
            1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Iraq to Southern Persia
            EDIT: 1 tactical_bomber moved from Egypt to Trans-Jordan
            EDIT: 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            EDIT: 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to French West Africa
    
        Place Units - British
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Southern Persia
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,1,5
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.17
    Japanese regular : 0.33
    Italians regular : -0.83
    Germans regular : 0.33
    British regular : -0.17
    

    Savegame


  • @mikawagunichi I edited that, but i dont think the J2 sydney crush is the answer.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            3 armour and 3 mech_infantrys moved from Austria to France
            2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 2 infantry moved from Romania to Yugoslavia
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 114 Sea Zone
            2 bombers and 1 tactical_bomber moved from Germany to 113 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 artilleries and 11 infantry moved from Germany to Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            3 armour and 3 mech_infantrys moved from Austria to France
            2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Poland to Yugoslavia
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 2 infantry moved from Romania to Yugoslavia
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 fighter moved from Holland Belgium to 114 Sea Zone
            2 bombers and 1 tactical_bomber moved from Germany to 113 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 artilleries and 11 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 4/17 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                    2 infantry owned by the Germans lost in France
                    1 aaGun owned by the French and 3 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 5.50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                    3 infantry owned by the Germans lost in France
                    1 artillery owned by the British, 3 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 3/12 hits, 4.83 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in France
                    1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 113 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 cruiser owned by the French lost in 113 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for French: 1 cruiser
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 fighter, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 submarines owned by the Germans lost in 114 Sea Zone
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 114 Sea Zone
                1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                1 battleship owned by the Germans retreated to 115 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 7
                Casualties for Germans: 2 submarines
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 10 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 3/16 hits, 4.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 3 : 2/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Yugoslavia to Southern Italy
            2 bombers, 3 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from 114 Sea Zone to 115 Sea Zone
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 aaGuns moved from Germany to Poland
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            2 infantry moved from Denmark to Western Germany
            1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    French regular : -3.50
    Neutral_Allies regular : -1.33
    Germans regular : -1.83
    British regular : 1.00
    

    Savegame

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