• 25 24

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Germans to Western Germany: 6 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 armour
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Changing PUs for Germans from 49 to 50
            EDIT: Turning off Edit Mode
            Germans buy 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Vyborg to Karelia
            1 artillery and 15 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                  Germans take Eastern Poland from Russians
            5 armour and 1 mech_infantry moved from Western Germany to Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            1 submarine moved from 114 Sea Zone to 127 Sea Zone
            1 destroyer moved from 116 Sea Zone to 128 Sea Zone
            1 bomber moved from Finland to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from Finland to 128 Sea Zone
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 fighters and 3 tactical_bombers moved from Finland to Romania
            2 aaGuns moved from Baltic States to Leningrad
            1 bomber, 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
    
        Place Units - Germans
            1 submarine and 1 transport placed in 116 Sea Zone
            1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries
            EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
            EDIT: Removing units owned by Germans from Southern France: 1 infantry
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 fighter and 1 tactical_bomber placed in France
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Germans to Western Germany: 6 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 armour
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Changing PUs for Germans from 49 to 50
            EDIT: Turning off Edit Mode
            Germans buy 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Vyborg to Karelia
            1 artillery and 15 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                  Germans take Eastern Poland from Russians
            5 armour and 1 mech_infantry moved from Western Germany to Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            1 submarine moved from 114 Sea Zone to 127 Sea Zone
            1 destroyer moved from 116 Sea Zone to 128 Sea Zone
            1 bomber moved from Finland to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from Finland to 128 Sea Zone
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 fighters and 3 tactical_bombers moved from Finland to Romania
            2 aaGuns moved from Baltic States to Leningrad
            1 bomber, 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
    
        Place Units - Germans
            1 submarine and 1 transport placed in 116 Sea Zone
            1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries
            EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
            EDIT: Removing units owned by Germans from Southern France: 1 infantry
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 fighter and 1 tactical_bomber placed in France
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 118 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Germans to Western Germany: 6 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 armour
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Changing PUs for Germans from 49 to 50
            EDIT: Turning off Edit Mode
            Germans buy 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 2 infantry moved from Vyborg to Karelia
            1 artillery and 15 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                  Germans take Eastern Poland from Russians
            5 armour and 1 mech_infantry moved from Western Germany to Poland
            3 artilleries and 7 infantry moved from Germany to Poland
            1 submarine moved from 114 Sea Zone to 127 Sea Zone
            1 destroyer moved from 116 Sea Zone to 128 Sea Zone
            1 bomber moved from Finland to 128 Sea Zone
            1 fighter and 1 tactical_bomber moved from Finland to 128 Sea Zone
    
        Combat - Germans
            Battle in 128 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 128 Sea Zone
                Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 fighters and 3 tactical_bombers moved from Finland to Romania
            2 aaGuns moved from Baltic States to Leningrad
            1 bomber, 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 118 Sea Zone to 116 Sea Zone
            1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
    
        Place Units - Germans
            1 submarine and 1 transport placed in 116 Sea Zone
            1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 artilleries
            EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
            EDIT: Removing units owned by Germans from Southern France: 1 infantry
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 fighter and 1 tactical_bomber placed in France
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to Leningrad: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 118 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 6 infantry
            EDIT: Adding units owned by Germans to Germany: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -3.00
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            3 artilleries and 6 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Smolensk
            1 artillery and 9 infantry moved from Russia to Smolensk
            4 artilleries and 11 infantry moved from Ukraine to Rostov
            1 infantry moved from Northern Caucasus to Rostov
            2 infantry moved from Stalingrad to Rostov
            1 infantry moved from Northwest Persia to Northeast Persia
                  Russians take Northeast Persia from Neutral_Allies
    
        Place Units - Russians
            3 infantry placed in Siberia
            10 infantry placed in Russia
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

18.0k

Users

40.7k

Topics

1.8m

Posts