@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Tambov to Novosibirsk
2 aaGuns, 1 armour, 11 artilleries, 39 infantry and 2 mech_infantrys moved from Tambov to Russia
1 aaGun and 10 infantry moved from Vologda to Russia
1 tactical_bomber moved from Volgograd to Tambov
1 tactical_bomber moved from Tambov to Russia
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Russia to Novosibirsk
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Sakha to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 artilleries and 5 infantry moved from Sakha to Buryatia
2 infantry moved from Siberia to Amur
1 armour, 11 artilleries, 14 infantry and 2 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Shan State to 41 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Szechwan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to India
1 fighter moved from Shensi to India
1 tactical_bomber moved from Shensi to Kiangsu
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 fighter moved from Japan to Philippines
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer placed in 39 Sea Zone
3 infantry placed in French Indo China
1 infantry placed in India
1 infantry placed in India
3 infantry placed in Kiangsu
Japanese undo move 5.
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 armour moved from Egypt to Iraq
British take Trans-Jordan from Germans
Americans take Iraq from Italians
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Cyprus
1 fighter moved from 98 Sea Zone to Cyprus
2 fighters moved from Gibraltar to Cyprus
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Russia to Persia
1 fighter moved from 98 Sea Zone to Persia
1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Persia
British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber
Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys
British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits
British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits
Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits
10 infantry owned by the British lost in Persia
3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia
British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits
Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits
3 infantry owned by the British lost in Persia
7 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for British: 13 infantry
Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Eastern Persia to Persia
2 carriers moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to Iraq
8 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - British
1 airfield placed in Cyprus
1 destroyer placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 0.67
Italians regular : 0.67
Germans regular : 0.33
British regular : 7.50
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 196 times
3 was rolled 256 times
4 was rolled 203 times
5 was rolled 258 times
6 was rolled 223 times
Average roll : 3.543
Median : 4.000
Variance : 2.466
Standard Deviation : 1.570
Total rolls : 1362
Germans Combat
1 was rolled 64 times
2 was rolled 58 times
3 was rolled 89 times
4 was rolled 65 times
5 was rolled 89 times
6 was rolled 75 times
Average roll : 3.641
Median : 4.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 440
British Combat
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 30 times
5 was rolled 37 times
6 was rolled 29 times
Average roll : 3.319
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 210
Italians Combat
1 was rolled 20 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3.448
Median : 4.000
Variance : 0.322
Standard Deviation : 0.568
Total rolls : 105
French Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.034
Median : 3.000
Variance : 1.815
Standard Deviation : 1.347
Total rolls : 29
ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 2.737
Median : 2.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 19
Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.690
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 10
Chinese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.812
Median : 4.000
Variance : 1.915
Standard Deviation : 1.384
Total rolls : 48
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Russians Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 28 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 17 times
Average roll : 3.669
Median : 4.000
Variance : 1.653
Standard Deviation : 1.286
Total rolls : 124
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 48 times
2 was rolled 48 times
3 was rolled 42 times
4 was rolled 40 times
5 was rolled 56 times
6 was rolled 53 times
Average roll : 3.582
Median : 4.000
Variance : 0.660
Standard Deviation : 0.813
Total rolls : 287
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 armour moved from Egypt to Iraq
British take Trans-Jordan from Germans
Americans take Iraq from Italians
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Cyprus
1 fighter moved from 98 Sea Zone to Cyprus
2 fighters moved from Gibraltar to Cyprus
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries, 3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Russia to Persia
1 fighter moved from 98 Sea Zone to Persia
1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Persia
British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber
Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys
British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits
British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits
Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits
10 infantry owned by the British lost in Persia
3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia
British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits
Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits
3 infantry owned by the British lost in Persia
7 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for British: 13 infantry
Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Eastern Persia to Persia
2 carriers moved from 98 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to Iraq
8 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - British
1 airfield placed in Cyprus
1 destroyer placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 aaGun
EDIT: Adding units owned by Americans to Trans-Jordan: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 0.67
Italians regular : 0.67
Germans regular : 0.33
British regular : 7.50
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 196 times
3 was rolled 256 times
4 was rolled 203 times
5 was rolled 258 times
6 was rolled 223 times
Average roll : 3.543
Median : 4.000
Variance : 2.466
Standard Deviation : 1.570
Total rolls : 1362
Germans Combat
1 was rolled 64 times
2 was rolled 58 times
3 was rolled 89 times
4 was rolled 65 times
5 was rolled 89 times
6 was rolled 75 times
Average roll : 3.641
Median : 4.000
Variance : 2.017
Standard Deviation : 1.420
Total rolls : 440
British Combat
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 30 times
5 was rolled 37 times
6 was rolled 29 times
Average roll : 3.319
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 210
Italians Combat
1 was rolled 20 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3.448
Median : 4.000
Variance : 0.322
Standard Deviation : 0.568
Total rolls : 105
French Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.034
Median : 3.000
Variance : 1.815
Standard Deviation : 1.347
Total rolls : 29
ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 2.737
Median : 2.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 19
Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.690
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 10
Chinese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.812
Median : 4.000
Variance : 1.915
Standard Deviation : 1.384
Total rolls : 48
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Russians Combat
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 28 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 17 times
Average roll : 3.669
Median : 4.000
Variance : 1.653
Standard Deviation : 1.286
Total rolls : 124
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 48 times
2 was rolled 48 times
3 was rolled 42 times
4 was rolled 40 times
5 was rolled 56 times
6 was rolled 53 times
Average roll : 3.582
Median : 4.000
Variance : 0.660
Standard Deviation : 0.813
Total rolls : 287
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Greece
1 bomber moved from Holland Belgium to Greece
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6,3,6,2,4
Italians collect 10 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Normandy Bordeaux to Southern France
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Greece to Volgograd
1 infantry moved from Rostov to Volgograd
5 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
9 mech_infantrys moved from Bryansk to Volgograd
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
2 bombers moved from Greece to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys in Volgograd, round 2 : 6/16 hits, 4.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Vologda, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
2 infantry owned by the Russians lost in Vologda
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Archangel to Bryansk
1 aaGun and 2 infantry moved from Archangel to Novgorod
2 bombers moved from Vologda to Novgorod
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Greece
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Germany to France
3 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,4,5,1
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.17
I thought I was winning this game until I lost those troops in Persia. Now it will be interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
1 armour and 5 mech_infantrys moved from Novosibirsk to Urals
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Buryatia
2 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
11 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/14 hits, 7.17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Java to 37 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
11 fighters moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from West India to India
1 infantry moved from West India to India
1 artillery moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 fighters moved from 19 Sea Zone to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 destroyer and 2 fighters placed in 37 Sea Zone
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 0.67
ANZAC regular : -0.83