TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Celebes
Battle in Alaska
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangtung to Japan
1 armour moved from French Indo China to Hunan
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
1 carrier and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
scramble sz 112 ?
@mike64 no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 fighters
Germans defend with 5 transports
5 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
1 infantry owned by the Japanese lost in Alaska
2 fighters owned by the Americans retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 fighters moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 fighters
Germans defend with 5 transports
5 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
1 infantry owned by the Japanese lost in Alaska
2 fighters owned by the Americans retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 fighters moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
Combat - British
Battle in Tobruk
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
1 artillery owned by the British retreated to Alexandria
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 fighter owned by the British retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to Burma
4 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Italians regular : 1.33
Japanese regular : 2.00
Germans regular : -0.33
British regular : 0.17
@mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message

Do i pick default casualties or i ask you what to pick?
those are just what the software picks. you would ask me for my casualty selection. some people will give a list of Order Of Loss - OOL- before the battle to speed things up. for example in another game my opponent said to take subs then destroyer then fighters. some people will want to go round by round in more interesting situations.
@mike64 ok started real round

what is your lose?
sorry. take hit on battleship
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 2 battleships and 2 cruisers; Americans defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 12/13 hits, 6,83 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
Americans win with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 bomber and 1 fighter
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bessarabia: 2 armour
EDIT: Adding units owned by Italians to Bessarabia: 4 infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 armour
EDIT: Removing units owned by Italians from Romania: 1 armour
EDIT: Removing units owned by Italians from Romania: 4 infantry
EDIT: Adding units owned by Italians to Bessarabia: 2 artilleries
EDIT: Removing units owned by Italians from Romania: 2 artilleries
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 5,17
Italians regular : -0,17
are you familiar with battle calculator?
@newenr85 Edited NCM, before pushing moved units from Romania to Basarabia
@mike64 Yes i am, i am rookie so i have to use it :) there is no way for me to calculate it in my brain :)
@newenr85 aaaa it look like i messed up my Italian it was combat move not ncm, can you fix it in your turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
Combat Hit Differential Summary :
just saw your message. did not look but you can edit before Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
Combat Move - French
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
1 cruiser moved from 39 Sea Zone to 44 Sea Zone
French take 41 Sea Zone from Japanese
Combat - French
Battle in 44 Sea Zone
French attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
French win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 74 Sea Zone
1 submarine owned by the Japanese lost in 74 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
French regular : 0.33
tv time with wife. away for a few hours.