Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 4 fighters
Germans defend with 3 submarines
Americans roll dice for 1 cruiser, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
3 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Germans: 3 submarines
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 108 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
2 carriers placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 4 fighters
Germans defend with 3 submarines
Americans roll dice for 1 cruiser, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
3 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Germans: 3 submarines
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 108 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
2 carriers placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
2 artilleries moved from India to Burma
1 carrier and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 battleship and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.17
Japanese regular : -0.67
Germans regular : 0.00
Neutral_Axis regular : 0.33
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
@newenr85 This move is not ok, my units did not move where they should me non combate move was bad, need to correct all units are placed wrong =, i think i hit undo button.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour and 1 artillery moved from Algeria to Tunisia
1 armour and 3 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
I did not look at it. but trust you. do whatever you need to do to correct it.
just saw second post. will redo anzac france
@mike64 Can you use my last save file, you will se what i moved, somehow all NCM i did not executed.
tried second file. kept glancing back and forth. did not notice any difference. if ncm maybe just edit before germany.
@mike64 These are moves

@mike64 i will just play on your last move, i dont know how to edit correctly
will do edit for you and send
@mike64 If you can before my German move that would be great
picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Algeria: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Libya: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 armour and 3 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 armour and 3 infantry
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@newenr85 Pls take a look if everything is ok i will continue with my German move