@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Newenr85(X) v Mike64 G40
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: factory_major = 13, airfield = 6 Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 1 submarine moved from 111 Sea Zone to 104 Sea Zone 1 battleship moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 cruiser moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Northern Italy to Western Germany 2 tactical_bombers moved from Slovakia Hungary to Western Germany 2 tactical_bombers moved from Germany to Normandy Bordeaux 1 submarine moved from 106 Sea Zone to 103 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Southern France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Western Germany 1 artillery moved from France to Western Germany 1 mech_infantry moved from France to Germany 1 mech_infantry moved from France to Germany 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland Place Units - Germans 3 transports placed in 105 Sea Zone 1 destroyer and 2 transports placed in 112 Sea Zone 1 armour placed in Western Germany 1 armour placed in Germany 2 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 49 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
British AA : -0,50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Rostov to Ukraine 1 artillery and 7 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour and 1 battleship; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Anhwe to Hunan 2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Hunan 2 bombers moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Hunan 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 6 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 17 Sea Zone to 22 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsu to Kwangsi Place Units - Japanese 1 battleship placed in 6 Sea Zone 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 infantry and 1 mech_infantry moved from Western United States to Central United States 4 fighters moved from Hawaiian Islands to 89 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 armour moved from Western United States to Central United States 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 7 infantry moved from Shensi to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 infantry and 1 mech_infantry moved from Western United States to Central United States 4 fighters moved from Hawaiian Islands to 89 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 armour moved from Western United States to Central United States 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 armour remaining. Battle score for attacker is -5 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 7 infantry moved from Shensi to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 79 Sea Zone to 76 Sea Zone Combat - British Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship and 1 cruiser moved from 91 Sea Zone to 89 Sea Zone Place Units - British 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4,6,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : -0.33 Japanese regular : 1.00 British regular : -0.17 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 1 armour moved from Albania to Greece 1 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 2 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Bulgaria Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -1,17 Neutral_Allies regular : 1,67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 3 armour moved from Normandy Bordeaux to 105 Sea Zone 3 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 battleship moved from 105 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 105 Sea Zone to 110 Sea Zone 2 armour moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom 5 armour moved from 110 Sea Zone to United Kingdom 6 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 armour, 1 artillery, 2 bombers, 4 fighters, 6 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 6 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/20 hits, 9,00 expected hits British roll dice for 5 aaGuns, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/18 hits, 7,00 expected hits 4 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 5/16 hits, 8,33 expected hits British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/13 hits, 5,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 7,00 expected hits British roll dice for 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/8 hits, 3,67 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 fighter owned by the French, 1 fighter owned by the British and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 5 : 5/9 hits, 5,33 expected hits British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom 1 fighter owned by the British lost in United Kingdom Germans captures 30PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 armour, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers Casualties for British: 5 aaGuns, 2 fighters, 12 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to France 1 fighter moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 3 infantry moved from Germany to Poland 2 mech_infantrys moved from Germany to Poland 1 armour moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 2 submarines moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Germans 2 bombers and 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 84 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
British AA : 1,17 Germans regular : -3,83 British regular : -4,67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 7 infantry moved from Russia to Bryansk 1 fighter moved from Belarus to Ukraine 1 fighter moved from Russia to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 42 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 7 infantry moved from Russia to Bryansk 1 fighter moved from Belarus to Ukraine 1 fighter moved from Russia to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 42 Optional[PUs] Turning on Edit Mode EDIT: Adding units owned by Russians to Volgograd: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Removing units owned by Russians from Russia: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 factory_major EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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edited two planes from russia to volgograd. please use second post
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 infantry moved from Kwangsi to Kwangtung 3 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Java Battle in Soviet Far East Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangsi to Siam 6 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 2 bombers moved from Anhwe to Caroline Islands 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands 1 fighter moved from 22 Sea Zone to Caroline Islands 1 fighter moved from Kiangsu to 22 Sea Zone 1 tactical_bomber moved from Kiangsu to 22 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 artillery moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Hopei 1 fighter moved from Kiangsu to Chahar 1 tactical_bomber moved from Kiangsu to Jehol 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 2 armour and 1 artillery placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : -0,83 UK_Pacific regular : 0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to 108 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 89 Sea Zone to 91 Sea Zone 1 cruiser moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 4 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 3 submarines owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 destroyer Casualties for Germans: 3 submarines Battle in 108 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 2 submarines Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 bomber moved from 108 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to Central United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 2 carriers placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to 108 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 89 Sea Zone to 91 Sea Zone 1 cruiser moved from 89 Sea Zone to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 4 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 3 submarines owned by the Germans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 destroyer Casualties for Germans: 3 submarines Battle in 108 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 2 submarines Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 1 bomber moved from 108 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 2 carriers, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to Central United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 2 carriers placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 mech_infantry owned by the British retreated to Trans-Jordan Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Neutral_Axis: 2 infantry Casualties for British: 2 infantry Battle in French Indo China British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to Burma 2 artilleries moved from India to Burma 1 carrier and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Tanganyika Territory to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana 1 battleship and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : -0.67 Germans regular : 0.00 Neutral_Axis regular : 0.33 British regular : -1.00 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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@newenr85 This move is not ok, my units did not move where they should me non combate move was bad, need to correct all units are placed wrong =, i think i hit undo button.
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 artillery moved from Algeria to Tunisia 1 armour and 3 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :





