@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 battleship and 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - BritishCombat Hit Differential Summary :
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Scramble to sz95?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to France 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 1 carrier, 2 fighters and 2 submarines Italians defend with 1 battleship Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Italians lost in 92 Sea Zone Americans win, taking Holland Belgium from Germans with 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from France to United Kingdom 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname 1 infantry and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 battleship and 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 95 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 3 submarines Italians defend with 2 cruisers, 1 destroyer and 1 submarine British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 95 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 24 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia 1 armour moved from Iraq to Eastern Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Egypt to Eastern Persia 1 bomber moved from Egypt to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 artillery moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 aaGun moved from Burma to Shan State 1 artillery moved from India to Burma 1 fighter moved from 95 Sea Zone to Tobruk Place Units - British 1 factory_minor placed in Persia 2 transports placed in 109 Sea Zone British undo move 2. British undo move 1. 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 infantry placed in Egypt 1 factory_minor placed in Persia 1 transport placed in 109 Sea Zone British undo move 5. 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -1.33 Japanese regular : -0.33 Italians regular : 1.17 Germans AA : -0.17 Germans regular : -0.17 British regular : 1.17 -
I assumed no scramble
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Eastern Poland to Russia 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Belarus to Nenetsia Italians take Nenetsia from Russians Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Archangel 1 bomber moved from Russia to Novgorod Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 12 PUs (5 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 Russians AA : -0.17 -
@Ghostglider Yep. No scramble.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 76 Sea Zone to 81 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Persia 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 bombers moved from Baltic States to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Belarus to Nenetsia 3 aaGuns, 12 armour, 8 artilleries, 28 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Novgorod Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Germans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians AA : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 bombers moved from Baltic States to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 8 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Belarus to Nenetsia 3 aaGuns, 12 armour, 8 artilleries, 28 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Novgorod Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 1 armour, 1 bomber and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Germans collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to Novgorod: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians AA : 0.67 -
@Ghostglider Edit because I didn’t maximize placement in Novgorod.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 24 PUs; Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Vologda 1 infantry moved from Novosibirsk to Vologda 5 infantry moved from Novosibirsk to Urals 1 infantry moved from Russia to Vologda Combat - Russians Battle in Urals Russians attack with 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 5 infantry in Urals, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Urals, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tambov to Rostov 2 aaGuns, 6 artilleries and 28 infantry moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 12 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 3 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 2 bombers moved from French Indo China to Shan State 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Battle in Soviet Far East Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 aaGun and 2 infantry British roll AA dice in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 3/10 hits, 4.67 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Szechwan to Kweichow 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 aaGun moved from Hopei to Kweichow 1 infantry moved from Anhwe to Chahar 1 artillery moved from Chahar to Anhwe 1 aaGun and 6 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Manchuria to 5 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Shan State to French Indo China 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Shan State to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Manchuria to French Indo China Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 7 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Japanese regular : -1.67 British AA : 0.50 UK_Pacific regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 bomber moved from United Kingdom to Germany 2 fighters moved from Gibraltar to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Tunisia to Morocco 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 4. 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Hunan 1 bomber moved from India to Szechwan 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan 1 infantry moved from Yunnan to Szechwan Combat - British Battle in Sicily Battle in Sardinia Battle in Kazakhstan British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan British win, taking Sicily from Italians, taking Sardinia from Italians with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Battle in Hunan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Szechwan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Szechwan to India 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 aaGun moved from Yunnan to Burma 1 aaGun moved from Burma to India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Morocco to Tunisia 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Tobruk to 95 Sea Zone 1 mech_infantry moved from Libya to Tobruk 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Iraq to Persia 1 fighter moved from Shan State to India 11 infantry moved from India to Burma 1 infantry moved from Persia to Eastern Persia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to 110 Sea Zone 1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Kazakhstan to Persia 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 95 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 infantry placed in Egypt 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.17 Japanese regular : 0.50 Germans AA : -0.17 Germans regular : 0.67 British regular : 1.50 -
I assumed no scramble to sz95
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@Ghostglider All good.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Russia 2 armour moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 3 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Nenetsia to Belarus 1 bomber moved from Russia to Novgorod Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,5,2,6,5,5,3,6,6,1,2 Italians collect 9 PUs (10 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : -0.83 Russians regular : -0.33 British regular : -0.33 Russians AA : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Persia to India 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sardinia 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Iraq 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 1 bomber moved from Germany to Vologda 1 bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Tambov 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia causes 0 damage total. Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 5 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Archangel 1 artillery moved from Novgorod to Belarus 1 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Volgograd 1 fighter moved from Tambov to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Nenetsia to Archangel 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Germany to Western Germany 2 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Archangel 1 infantry moved from Belarus to Bryansk 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,4,5,6,3,4,2,6,5,3,6 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.33 Russians AA : 0.83 -
@Ghostglider I never have luck with my bombers. In 5 German + 2 Italian runs, I lost 2 bombers.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 25 PUs; Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Urals to Vologda 1 artillery moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Urals to Vologda 2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Kansu Place Units - Russians 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.00





