L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

  • 2026 25 24 23 22 21 20

    @Ghostglider Yep. No scramble.


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            3 fighters moved from India to Persia
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Persia
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 bombers moved from Baltic States to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                1 bomber owned by the Germans killed by AA in Russia
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Belarus to Nenetsia
            3 aaGuns, 12 armour, 8 artilleries, 28 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
            1 tactical_bomber moved from Baltic States to Germany
            1 fighter moved from Baltic States to Novgorod
    
        Place Units - Germans
            1 armour and 1 mech_infantry placed in Novgorod
            1 armour, 1 bomber and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians AA : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Archangel to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 bombers moved from Baltic States to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                1 bomber owned by the Germans killed by AA in Russia
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Belarus to Nenetsia
            3 aaGuns, 12 armour, 8 artilleries, 28 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Poland to Western Ukraine
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
            1 tactical_bomber moved from Baltic States to Germany
            1 fighter moved from Baltic States to Novgorod
    
        Place Units - Germans
            1 armour and 1 mech_infantry placed in Novgorod
            1 armour, 1 bomber and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Adding units owned by Germans to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians AA : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    @Ghostglider Edit because I didn’t maximize placement in Novgorod.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 24 PUs; 
            Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Urals
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Urals
                Russians attack with 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 infantry in Urals, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Urals, round 3 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Rostov
            2 aaGuns, 6 artilleries and 28 infantry moved from Tambov to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -2.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 12 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Soviet Far East
            3 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            1 fighter moved from 36 Sea Zone to Shan State
            1 fighter moved from Philippines to Shan State
            2 bombers moved from French Indo China to Shan State
            1 armour moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Shan State
                Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 aaGun and 2 infantry
                    British roll AA dice in Shan State : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 3/10 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Szechwan to Kweichow
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 aaGun moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Chahar to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Manchuria to 5 Sea Zone
            3 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Shan State to 42 Sea Zone
            2 fighters moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from Shan State to French Indo China
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Manchuria to French Indo China
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            7 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    British AA : 0.50
    UK_Pacific regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 bomber moved from United Kingdom to Germany
            2 fighters moved from Gibraltar to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 4.
            1 artillery and 1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Hunan
            1 bomber moved from India to Szechwan
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 armour and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Sicily
            Battle in Sardinia
            Battle in Kazakhstan
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                    1 armour owned by the Japanese lost in Kazakhstan
                British win, taking Sicily from Italians, taking Sardinia from Italians with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Szechwan to India
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            1 aaGun moved from Yunnan to Burma
            1 aaGun moved from Burma to India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Morocco to Tunisia
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Tobruk to 95 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Iraq to Persia
            1 fighter moved from Shan State to India
            11 infantry moved from India to Burma
            1 infantry moved from Persia to Eastern Persia
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to 110 Sea Zone
            1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Kazakhstan to Persia
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to 95 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 artillery, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -0.17
    Japanese regular : 0.50
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : 1.50
    

    Savegame


  • I assumed no scramble to sz95

  • 2026 25 24 23 22 21 20

    @Ghostglider All good.

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