Please use the this G-10 map with the revised NCM.
L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Baltic States to Russia 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Belarus to Archangel Germans take Archangel from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Baltic States 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 infantry moved from Karelia to Finland 1 aaGun, 9 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Baltic States to Belarus 2 aaGuns, 3 armour, 6 artilleries and 25 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 2 artilleries moved from France to Western Germany 2 infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 4 infantry placed in Western Germany 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians AA : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 10 infantry moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 6 infantry moved from Timguska to Novosibirsk 12 infantry moved from Buryatia to Amur Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 2 infantry moved from Volgograd to Tambov 2 aaGuns moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 18 infantry moved from Bryansk to Tambov 2 aaGuns and 18 infantry moved from Bryansk to Russia 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar 2 artilleries moved from Hopei to Chahar 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Hopei to Szechwan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 bomber moved from Kiangsi to Szechwan 1 bomber and 2 tactical_bombers moved from Kiangsi to Yunnan 1 fighter moved from 41 Sea Zone to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 tactical_bombers moved from Kiangsi to Chahar 1 tactical_bomber moved from 41 Sea Zone to Yunnan Combat - Japanese Battle in Chahar Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 7/8 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Chahar 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 bomber moved from Szechwan to French Indo China 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Sumatra to 41 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Chahar to Manchuria 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor and 1 harbour placed in French Indo China 1 fighter and 1 submarine placed in 6 Sea Zone 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 6.00 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 battleship and 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - BritishCombat Hit Differential Summary :
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Scramble to sz95?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to 92 Sea Zone 1 carrier and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to France 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Holland Belgium Battle in 92 Sea Zone Americans attack with 1 carrier, 2 fighters and 2 submarines Italians defend with 1 battleship Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Italians lost in 92 Sea Zone Americans win, taking Holland Belgium from Germans with 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from France to United Kingdom 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname 1 infantry and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 submarines moved from 81 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 battleship and 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 95 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 3 submarines Italians defend with 2 cruisers, 1 destroyer and 1 submarine British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 95 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 24 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 artillery British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Shan State to India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia 1 armour moved from Iraq to Eastern Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Egypt to Eastern Persia 1 bomber moved from Egypt to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 artillery moved from India to Burma 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 aaGun moved from Burma to Shan State 1 artillery moved from India to Burma 1 fighter moved from 95 Sea Zone to Tobruk Place Units - British 1 factory_minor placed in Persia 2 transports placed in 109 Sea Zone British undo move 2. British undo move 1. 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 infantry placed in Egypt 1 factory_minor placed in Persia 1 transport placed in 109 Sea Zone British undo move 5. 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -1.33 Japanese regular : -0.33 Italians regular : 1.17 Germans AA : -0.17 Germans regular : -0.17 British regular : 1.17 -
I assumed no scramble
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Eastern Poland to Russia 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Belarus to Nenetsia Italians take Nenetsia from Russians Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Archangel 1 bomber moved from Russia to Novgorod Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 12 PUs (5 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 Russians AA : -0.17 -
@Ghostglider Yep. No scramble.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 76 Sea Zone to 81 Sea Zone 3 fighters moved from India to Persia 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Persia 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :





