@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
2025 PTV PO#2-Max (L) v AoW(X+12)
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That’s my recall and why I did not question AA’s post of a damage of 3.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 22 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 55 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 55 Sea Zone to 22 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 22 Sea Zone to Guam 2 fighters moved from Davao to Guam 1 marine moved from Davao to 36 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam Place Units - ANZAC 1 transport placed in 55 Sea Zone 1 artillery and 1 tactical_bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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I was looking at Germany’s last round thinking it might have been better for Germany to retreat to Paris after the second round of battle. After the second round the US was down to only three units. Germany’s retreat could have saved the panzer divisions from counterattack. It would have left the US the factory in Southern France but still that’s only three new units not really much compared to having the panzers exposed. Just wanted to share my observation even though I still think the axis is lost irregardless and has been for a few rounds
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I did think of that but after I too quickly hit the “no retreat option.” I considered asking your permission to disregard the last round of the battle and swing the tanks into France, but I had already rolled the dice and thought it a bit too much to ask.
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Probably not too much to ask other than my thinking that we are just delaying the inevitable. There is no hope left for the axis in my opinion but I guess it’s okay just for the fun of playing.
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If you are willing to grant permission to retreat from the last round of the S. France, I’ll take it. Whatever the case. the Axis’ prospects I admit are extremely dim, but I’d like to play on with the slimmest of hope.
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Not trying to offend you but there is no hope there is 0% chance. Even if the axis has many huge victories and wins numerous battles the war is lost. I don’t know if you like to look at numbers but look at the TUV difference between the allies and axis.
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At this point, I am playing to see what can be learned and have a little fun. I am not sure how long this will last, but today I’d like to continue.
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Okay I can grant that, but only if you make an agreement to limit this to only a few more rounds. It is fun and educational but only to a certain point after which it gets monotonous and loses those qualities. Where that point is I’m not sure but it’s very close
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Okay, if the Axis cannot make significant progress in closing the TUV gap and pushing the Allies back in the near the future, I will certainly be ready to concede and move on.
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@ArtofWar1947 okay make the edits as you see fit and we’ll rerun the round
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Thank you for being a good sport.
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 1 artillery, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Southern France 4 fighters and 3 tactical_bombers moved from Southern Italy to Southern France 7 armour and 2 mech_infantrys moved from Austria to Southern France 1 infantry moved from France to Southern France 3 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Western Germany to Southern France 3 fighters moved from Germany to Southern France 1 tactical_bomber moved from 116 Sea Zone to Southern France 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 artillery and 1 infantry moved from Finland to 118 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from 117 Sea Zone to Poland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 3 infantry moved from Germany to Poland Combat - Germans Battle in Poland Germans attack with 2 artilleries and 4 infantry Russians defend with 1 artillery and 2 infantry Germans win, taking Poland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Southern France Germans attack with 14 armour, 1 artillery, 1 bomber, 12 fighters, 18 infantry, 7 mech_infantrys and 8 tactical_bombers British defend with 1 aaGun, 3 armour, 5 artilleries, 1 bomber, 10 infantry and 1 marine; Americans defend with 2 aaGuns, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 1 tactical_bomber Germans win, taking Southern France from Americans with 12 armour, 12 fighters and 8 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 18 infantry and 7 mech_infantrys Casualties for British: 1 aaGun, 3 armour, 5 artilleries, 1 bomber, 10 infantry and 1 marine Casualties for Americans: 2 aaGuns, 3 armour, 6 artilleries, 15 infantry and 1 tactical_bomber Non Combat Move - Germans 2 aaGuns moved from Northern Italy to Southern France 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 7 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Germany 3 fighters moved from Southern France to Germany 3 fighters and 4 tactical_bombers moved from Southern France to France 4 fighters and 3 tactical_bombers moved from Southern France to Western Germany 4 infantry moved from Western Germany to France 1 aaGun moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Austria 4 artilleries and 2 infantry moved from Greece to Bulgaria 1 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 7 infantry placed in Western Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 4 armour, 1 mech_infantry and 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 4 armour, 1 mech_infantry and 1 tactical_bomber EDIT: Removing units owned by Germans from France: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Turning off Edit Mode





