dawg-64-v-mike-g40-start-round-5-ITALY 8.tsvg no problem on being a little slower sometimes. Some people have lives. I have played about a hundred hours against the AI in the last two weeks
Global 39 Blackychan (axis) vs captain walker
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good luck
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@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg -
@captainwalker 2026-1-6-oztea-1939-global.tsvg This is my file of germany
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14900, time: 6:47:02 AM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Research Technology - Germans Note to players Germans: Welcome to "Oztea 1939 Global" This is Version 1.96. It was uploaded on 1-4-2021. Make sure All Players have the same Version. It is recommended to read the "Game Notes". Persia, Nort.... Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 battleship moved from 86 Sea Zone to 83 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia 3 artilleries and 6 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to Denmark 1 armour moved from Germany to Denmark 2 fighters and 2 tactical_bombers moved from Western Germany to Yugoslavia 4 fighters and 2 tactical_bombers moved from Western Germany to Poland 1 fighter moved from Germany to Denmark 2 bombers moved from Germany to Norway Combat - Germans Battle in 83 Sea Zone Germans attack with 1 battleship British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yugoslavia Germans attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/9 hits, 3.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 5/8 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in Norway Germans attack with 1 artillery, 2 bombers and 1 infantry Neutral_Allies defend with 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Norway, round 2 : 3/4 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Norway 3 infantry owned by the Neutral_Allies lost in Norway Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Poland Germans attack with 4 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers Neutral_Allies defend with 10 infantry Germans roll dice for 4 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers in Poland, round 2 : 9/16 hits, 6.33 expected hits Neutral_Allies roll dice for 10 infantry in Poland, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Germans lost in Poland 9 infantry owned by the Neutral_Allies lost in Poland Germans roll dice for 4 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Poland, round 3 : 6/12 hits, 5.33 expected hits Neutral_Allies roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the Neutral_Allies lost in Poland Germans win, taking Poland from Neutral_Allies with 4 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 10 infantry Battle in Denmark Germans attack with 1 armour, 1 fighter and 1 infantry Neutral_Allies defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Denmark, round 2 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Denmark Germans win, taking Denmark from Neutral_Allies with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 119 Sea Zone Germans attack with 2 submarines British defend with 1 carrier and 1 fighter Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 carrier in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 carrier in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 119 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 119 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 carrier in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 1 submarine in 119 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 119 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine 1 fighter owned by the British forced to land in Scotland Non Combat Move - Germans 2 tactical_bombers moved from Poland to Western Germany 4 fighters moved from Poland to Western Germany 2 fighters moved from Yugoslavia to Western Germany 2 tactical_bombers moved from Yugoslavia to Western Germany 1 fighter moved from Denmark to Western Germany 2 bombers moved from Norway to Western Germany 1 armour moved from Germany to Baltic States Germans take Baltic States from Neutral_Axis 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg Germans take Vyborg from Neutral_Axis 8 infantry moved from Germany to Western Germany 1 infantry moved from Greater Southern Germany to Slovakia Hungary Germans take Slovakia Hungary from Neutral_Axis 1 mech_infantry moved from Greater Southern Germany to Romania Germans take Romania from Neutral_Axis 1 mech_infantry moved from Greater Southern Germany to Bulgaria Germans take Bulgaria from Neutral_Axis 2 artilleries and 2 infantry moved from Greater Southern Germany to Western Germany 1 destroyer moved from 112 Sea Zone to 126 Sea Zone Place Units - Germans 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 2.00 Germans regular : 1.83 British regular : 0.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Neutral_Axis 1 fighter moved from Russia to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Neutral_Axis lost in Northwest Persia Russians win, taking Northwest Persia from Neutral_Axis with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Russians 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Neutral_Allies 1 mech_infantry moved from Ukraine to Bryansk 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Samara to Russia 2 infantry moved from Novosibirsk to Vologda 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Sakha to Buryatia 2 infantry moved from Siberia to Amur 2 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 5 Sea Zone to 3 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Neutral_Axis regular : 0.67 -
@Blackychan you’ll have to enter your password every time you open the file otherwise it won’t post
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Japanese buy 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 3 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 19 Sea Zone to Anhwe 2 fighters moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 tactical_bombers moved from 19 Sea Zone to Kiangsi 1 fighter moved from Okinawa to Anhwe 1 fighter moved from Formosa to Kiangsi 2 bombers moved from Japan to Kwangsi 1 fighter moved from Korea to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 2 carriers moved from 19 Sea Zone to 36 Sea Zone 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 1 cruiser and 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 3 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 : 6/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsi 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/11 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Anhwe 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 5 fighters and 2 tactical_bombers in Anhwe, round 3 : 4/9 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters and 1 tactical_bomber moved from Chahar to Jehol 1 aaGun moved from Manchuria to Jehol 2 aaGuns moved from Korea to Manchuria 2 bombers moved from Kwangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kiangsi to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu Place Units - Japanese 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.50Dice Statistics:
Total 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 25 times 6 was rolled 25 times Average roll : 3.474 Median : 4.000 Variance : 0.166 Standard Deviation : 0.407 Total rolls : 154 Germans Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.559 Median : 4.000 Variance : 0.617 Standard Deviation : 0.785 Total rolls : 68 British Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 2.900 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 5 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.500 Median : 1.500 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Russians Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Axis Combat 2 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.775 Median : 4.000 Variance : 0.547 Standard Deviation : 0.740 Total rolls : 40 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 18 PUs; 6 SuicideAttackTokens; Japanese buy 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 3 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 19 Sea Zone to Anhwe 2 fighters moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 tactical_bombers moved from 19 Sea Zone to Kiangsi 1 fighter moved from Okinawa to Anhwe 1 fighter moved from Formosa to Kiangsi 2 bombers moved from Japan to Kwangsi 1 fighter moved from Korea to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 2 carriers moved from 19 Sea Zone to 36 Sea Zone 2 cruisers moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 1 cruiser and 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 3 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships in Kiangsi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 : 6/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsi 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 cruisers in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/11 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Anhwe 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 5 fighters and 2 tactical_bombers in Anhwe, round 3 : 4/9 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 fighters and 1 tactical_bomber moved from Chahar to Jehol 1 aaGun moved from Manchuria to Jehol 2 aaGuns moved from Korea to Manchuria 2 bombers moved from Kwangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kiangsi to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu Place Units - Japanese 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.50Dice Statistics:
Total 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 22 times 4 was rolled 28 times 5 was rolled 25 times 6 was rolled 25 times Average roll : 3.474 Median : 4.000 Variance : 0.166 Standard Deviation : 0.407 Total rolls : 154 Germans Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.559 Median : 4.000 Variance : 0.617 Standard Deviation : 0.785 Total rolls : 68 British Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 2.900 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 5 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.500 Median : 1.500 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Russians Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Axis Combat 2 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.775 Median : 4.000 Variance : 0.547 Standard Deviation : 0.740 Total rolls : 40 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Americans Americans buy 1 American_infantry, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 American_infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 American_infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan 2 aaGuns moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Americans Americans buy 1 American_infantry, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 American_infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 American_infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan 2 aaGuns moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Italians British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Germans and Italians from Neutrality to Allied Combat Move - British Trigger War of National Defense UK Attack: Italians has 4 infantry placed in Southern Italy 1 cruiser moved from 84 Sea Zone to 83 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 2 infantry moved from West India to Eastern Persia 1 tactical_bomber moved from India to Eastern Persia 2 fighters moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia Combat - British Battle in 83 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 battleship British roll dice for 1 cruiser and 1 destroyer in 83 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 battleship in 83 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 83 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in Persia British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Persia British win, taking Persia from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Eastern Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Eastern Persia British win, taking Eastern Persia from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from South West Africa to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Malta 1 battleship, 1 destroyer and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 cruiser and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 119 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Ontario to Quebec 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario 1 mech_infantry moved from British Columbia to Ontario 1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba Place Units - British 1 transport placed in 71 Sea Zone 4 infantry placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 Shipping Lanes Secure: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 3 Shipping Lanes Secure: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 0.67 Japanese regular : -1.00 Germans regular : -0.67 Neutral_Axis regular : -0.67 British regular : -0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 4 infantry EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 tactical_bomber moved from Sicily to Malta 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Northern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 4 infantry moved from Libya to Tobruk 1 armour and 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 2 bombers, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines British defend with 1 battleship, 2 destroyers and 1 transport; French defend Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 2 bombers, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 1 battleship, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 submarines owned by the Italians lost in 98 Sea Zone 2 destroyers owned by the British and 1 battleship owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 2 bombers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 31 Casualties for Italians: 2 submarines Casualties for British: 1 battleship, 2 destroyers and 1 transport Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 airfield and 1 fighter Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Malta, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Italians 1 tactical_bomber moved from Malta to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk 2 bombers and 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland 2 aaGuns moved from Northern Italy to Southern Italy 1 armour moved from Albania to Yugoslavia 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British regular : -0.33Dice Statistics:
Total 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 25 times 4 was rolled 36 times 5 was rolled 37 times 6 was rolled 33 times Average roll : 3.530 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 200 Germans Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.594 Median : 4.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 69 British Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.241 Median : 3.000 Variance : 0.244 Standard Deviation : 0.494 Total rolls : 29 Italians Combat 1 was rolled 4 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 2.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 6 times 2 was rolled 1 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 1 times Average roll : 3.421 Median : 4.000 Variance : 2.380 Standard Deviation : 1.543 Total rolls : 19 Russians Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.837 Median : 4.000 Variance : 0.544 Standard Deviation : 0.737 Total rolls : 43 -
@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced” -
@captainwalker You attacked first therefore it is a legal move
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@captainwalker “Italy, while not at war may not move naval units out of the Mediterranean. The may declare war at any time, however unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.”
The turn they declare war they cannot attack a spot that has troops in it until France has in fallen on the turn they declare war. You declared war using Britain on the turn before Italy could get a chance to go.
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@Blackychan that makes more sense…we’ll have to see how UK fares now lol
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@captainwalker do you want to redo Britain’s turn?
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@Blackychan no… I’m good.
What are your thoughts about German attack on Paris R1? It seems like that may give Italy an advantage in their theatre. -
@captainwalker on R1 it really helps Germany and Italy somewhat. But also can hurt Italy more than help them. They have semi protection before war and can still do some major damage if done right if they wanted to declare war first.
Im a huge fan for it 1st turn if you dont do what I did and held a mech back not to take Bulgaria. So you can send it to France or Denmark. I like doing it this way because you can threaten Russia a lot sooner.





