Just trying to set up a new forum for a private game.
Global 39 Blackychan (axis) vs captain walker
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Americans Americans buy 1 American_infantry, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 American_infantrys moved from Philippines to 35 Sea Zone 2 American_infantrys, 1 destroyer and 1 transport moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 American_infantry moved from Central United States to Western United States 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 American_infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan 2 aaGuns moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Italians British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Italians and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Italians: Changing Relationship for Germans and Italians from Neutrality to Allied Combat Move - British Trigger War of National Defense UK Attack: Italians has 4 infantry placed in Southern Italy 1 cruiser moved from 84 Sea Zone to 83 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 2 infantry moved from West India to Eastern Persia 1 tactical_bomber moved from India to Eastern Persia 2 fighters moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia Combat - British Battle in 83 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 battleship British roll dice for 1 cruiser and 1 destroyer in 83 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 battleship in 83 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 83 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in Persia British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Persia British win, taking Persia from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Eastern Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Eastern Persia British win, taking Eastern Persia from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from India to Burma 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from South West Africa to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Malta 1 battleship, 1 destroyer and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 cruiser and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 119 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Ontario to Quebec 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario 1 mech_infantry moved from British Columbia to Ontario 1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba Place Units - British 1 transport placed in 71 Sea Zone 4 infantry placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 Shipping Lanes Secure: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 3 Shipping Lanes Secure: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.50 Italians regular : 0.67 Japanese regular : -1.00 Germans regular : -0.67 Neutral_Axis regular : -0.67 British regular : -0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 4 infantry EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 2 submarines EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 tactical_bomber moved from Sicily to Malta 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Northern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 4 infantry moved from Libya to Tobruk 1 armour and 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 2 bombers, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines British defend with 1 battleship, 2 destroyers and 1 transport; French defend Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 2 bombers, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits British roll dice for 1 battleship, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 submarines owned by the Italians lost in 98 Sea Zone 2 destroyers owned by the British and 1 battleship owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 2 bombers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 31 Casualties for Italians: 2 submarines Casualties for British: 1 battleship, 2 destroyers and 1 transport Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 airfield and 1 fighter Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Malta, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Italians 1 tactical_bomber moved from Malta to Tobruk 1 fighter moved from 96 Sea Zone to Tobruk 2 bombers and 1 fighter moved from 98 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland 2 aaGuns moved from Northern Italy to Southern Italy 1 armour moved from Albania to Yugoslavia 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 1.83 British regular : -0.33Dice Statistics:
Total 1 was rolled 34 times 2 was rolled 35 times 3 was rolled 25 times 4 was rolled 36 times 5 was rolled 37 times 6 was rolled 33 times Average roll : 3.530 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 200 Germans Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.594 Median : 4.000 Variance : 0.581 Standard Deviation : 0.762 Total rolls : 69 British Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.241 Median : 3.000 Variance : 0.244 Standard Deviation : 0.494 Total rolls : 29 Italians Combat 1 was rolled 4 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 2.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 6 times 2 was rolled 1 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 1 times Average roll : 3.421 Median : 4.000 Variance : 2.380 Standard Deviation : 1.543 Total rolls : 19 Russians Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.837 Median : 4.000 Variance : 0.544 Standard Deviation : 0.737 Total rolls : 43 -
@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced” -
@captainwalker You attacked first therefore it is a legal move
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@captainwalker “Italy, while not at war may not move naval units out of the Mediterranean. The may declare war at any time, however unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.”
The turn they declare war they cannot attack a spot that has troops in it until France has in fallen on the turn they declare war. You declared war using Britain on the turn before Italy could get a chance to go.
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@Blackychan that makes more sense…we’ll have to see how UK fares now lol
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@captainwalker do you want to redo Britain’s turn?
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@Blackychan no… I’m good.
What are your thoughts about German attack on Paris R1? It seems like that may give Italy an advantage in their theatre. -
@captainwalker on R1 it really helps Germany and Italy somewhat. But also can hurt Italy more than help them. They have semi protection before war and can still do some major damage if done right if they wanted to declare war first.
Im a huge fan for it 1st turn if you dont do what I did and held a mech back not to take Bulgaria. So you can send it to France or Denmark. I like doing it this way because you can threaten Russia a lot sooner.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser moved from 65 Sea Zone to 52 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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@captainwalker Germany had some horrible horrible roles on R1
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser moved from 65 Sea Zone to 52 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Purchase Units - French French buy 2 aaGuns and 3 infantry; Remaining resources: 0 PUs; Politics - French French takes Political Action: Political Action French To War With Italians French succeeds on action: Political Action French To War With Italians: Changing Relationship for Italians and French from Neutrality to Unprovoked Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to Libya Combat - French Battle in Libya French attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Libya French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 2 cruisers and 1 destroyer Italians defend with 1 battleship and 1 transport French roll dice for 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone French win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 1 transport Non Combat Move - French 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Southern France to France 1 artillery moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 battleship and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 battleship and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Syria to Trans-Jordan Place Units - French 2 aaGuns and 1 infantry placed in France 2 infantry placed in Normandy Bordeaux Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1 French collect 17 PUs (1 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 0.67 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser moved from 65 Sea Zone to 52 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Purchase Units - French French buy 2 aaGuns and 3 infantry; Remaining resources: 0 PUs; Politics - French French takes Political Action: Political Action French To War With Italians French succeeds on action: Political Action French To War With Italians: Changing Relationship for Italians and French from Neutrality to Unprovoked Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to Libya Combat - French Battle in Libya French attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Libya French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 2 cruisers and 1 destroyer Italians defend with 1 battleship and 1 transport French roll dice for 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone French win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 1 transport Non Combat Move - French 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Southern France to France 1 artillery moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 1 battleship and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 battleship and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Syria to Trans-Jordan Place Units - French 2 aaGuns and 1 infantry placed in France 2 infantry placed in Normandy Bordeaux Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1 French collect 17 PUs (1 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 0.67 -
@Blackychan do you feel this game is balanced?
I’ve been playing some G40 2ed games on the forum and bids for the allies are in the 40-60 range… -
@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger FtrsA2D2: Setting airDefense to 2 for unitAttachment attached to fighter Trigger FtrsA2D2: Setting airAttack to 2 for unitAttachment attached to fighter Combat Move - Germans 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Bulgaria to Slovakia Hungary 1 mech_infantry moved from Romania to Slovakia Hungary 4 artilleries, 2 bombers, 7 fighters, 12 infantry and 4 tactical_bombers moved from Western Germany to France 1 armour moved from Denmark to France 4 artilleries and 1 infantry moved from Poland to Baltic States 4 armour moved from Germany to France Combat - Germans Battle in France Germans attack with 5 armour, 4 artilleries, 2 bombers, 7 fighters, 12 infantry and 4 tactical_bombers French defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 15 infantry French roll AA dice in France : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in France Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 12 infantry and 4 tactical_bombers in France, round 2 : 10/32 hits, 13.00 expected hits French roll dice for 4 aaGuns, 1 armour, 1 artillery, 1 fighter and 15 infantry in France, round 2 : 8/18 hits, 6.50 expected hits 8 infantry owned by the Germans lost in France 4 aaGuns owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers in France, round 3 : 10/24 hits, 11.67 expected hits French roll dice for 1 armour, 1 artillery, 1 fighter and 9 infantry in France, round 3 : 3/12 hits, 4.50 expected hits 3 infantry owned by the Germans lost in France 9 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in France, round 4 : 16/21 hits, 10.67 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in France 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 5 armour, 4 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 2 fighters and 12 infantry Casualties for French: 4 aaGuns, 1 armour, 1 artillery, 1 fighter and 15 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Changing ownership of Norway from Neutral_Allies to Germans EDIT: Turning off Edit Mode 2 bombers, 5 fighters and 4 tactical_bombers moved from France to Western Germany 3 aaGuns moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 infantry moved from Vyborg to Finland Germans take Finland from Neutral_Axis 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone EDIT: Germans undo move 6. Place Units - Germans 1 armour and 1 infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
French regular : -0.17 Germans regular : 0.67 French AA : 0.00Dice Statistics:
Total 1 was rolled 58 times 2 was rolled 56 times 3 was rolled 42 times 4 was rolled 58 times 5 was rolled 58 times 6 was rolled 53 times Average roll : 3.495 Median : 4.000 Variance : 0.608 Standard Deviation : 0.779 Total rolls : 325 Germans Combat 1 was rolled 21 times 2 was rolled 27 times 3 was rolled 23 times 4 was rolled 33 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.473 Median : 4.000 Variance : 0.809 Standard Deviation : 0.900 Total rolls : 146 British Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.241 Median : 3.000 Variance : 0.244 Standard Deviation : 0.494 Total rolls : 29 Italians Combat 1 was rolled 4 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.231 Median : 2.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 French Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.511 Median : 3.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 47 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 6 times 2 was rolled 1 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 1 times Average roll : 3.421 Median : 4.000 Variance : 2.380 Standard Deviation : 1.543 Total rolls : 19 Russians Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.837 Median : 4.000 Variance : 0.544 Standard Deviation : 0.737 Total rolls : 43 -
@Blackychan I do like the starting set up on this game and it does seem more fun to play then G40.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Korea to Amur Combat - Russians Non Combat Move - Russians 1 fighter moved from Caucasus to Bryansk 1 armour moved from Northwest Persia to Rostov 1 artillery moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Rostov 1 armour moved from Volgograd to Bryansk 5 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Smolensk 1 battleship, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Novosibirsk to Vologda 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Siberia to Amur 2 infantry moved from Buryatia to Amur 1 fighter moved from Amur to Timguska 1 mech_infantry moved from Amur to Yakut S.S.R. 1 fighter moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 artillery and 3 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Volgograd Russians undo move 3. 1 armour and 2 mech_infantrys placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 4 PUs; end with 43 PUsCombat Hit Differential Summary :
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@captainwalker a lot more potential that’s why i really like global 1936 its awesome but not a lot of people like it because of the time it takes to play.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 1 artillery, 10 infantry and 1 mech_infantry moved from Manchuria to Amur 6 fighters and 4 tactical_bombers moved from Kiangsu to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 2 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Jehol to Hopei 1 artillery moved from Chahar to Suiyuyan 2 bombers moved from Kiangsu to Suiyuyan 1 fighter moved from Jehol to Amur Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Suiyuyan, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 2 artilleries and 12 infantry Russians roll AA dice in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 2 : 11/24 hits, 9.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 12 infantry in Amur, round 2 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Japanese lost in Amur 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Amur, round 3 : 8/18 hits, 8.17 expected hits Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Amur, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Japanese lost in Amur 3 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 fighters and 9 infantry Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries and 12 infantry Battle in Hopei Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Olgiy from Russians to Mongolians EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians EDIT: Changing ownership of Dzavhan from Russians to Mongolians EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians EDIT: Changing ownership of Central Mongolia from Russians to Mongolians EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 bombers moved from Suiyuyan to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 aaGun moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 6 fighters and 5 tactical_bombers moved from Amur to Manchuria 2 aaGuns moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 3 transports placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu Note to players Japanese: <body>Manchuria Is Not Garrisoned !<br><br>You may need to <b>Edit</b> National Objective Income.</body> Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 aaGun EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 2.50 Russians regular : 1.67 Russians AA : 1.00





