@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
cwglee axis vs crocket alllies +46 g40 oob
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@crockett36 did it again.
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@crockett36 it did it again. I’ve never had this happen before.
I’m rolling for the bomber here. you would not get an aa shot.
[dice 1d6] -
1d6: 6
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 7 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Alaska to 6 Sea Zone 2 bombers moved from Aleutian Islands to Japan Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Gibraltar Bombing raid in Gibraltar causes 0 damage total. Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 6 Sea Zone Americans attack with 6 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 infantry EDIT: Turning off Edit Mode 1 fighter could not land in 6 Sea Zone and was removed 5 fighters moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to Korea 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea EDIT: 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 cruiser moved from 7 Sea Zone to 18 Sea Zone 3 destroyers moved from 10 Sea Zone to 7 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Americans undo move 3. 1 bomber placed in Western United States 1 fighter placed in Eastern United States Americans undo move 4. Americans undo move 3. 1 bomber placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.33 Italians AA : 0.83 -
@dicebot I took the bomber as a casualty in Gib since it had to land in Mor. I took the fig as a casualty in sz6 because I wanted the sub.
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 bomber, 2 fighters and 2 tactical_bombers Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.50 expected hits 1 fighter owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 1.00





