@AndrewAAGamer
none.
I like the no edit thing!
@simon33 sorry, I don’t see two rounds of dice rolls for me
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@simon33 sorry, I don’t see two rounds of dice rolls for me
I only rolled one round in Triple-A. Second round was through dicebot.
There was a typo in the attacking 3s so I had to roll them again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from New Zealand to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from 42 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Java
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from New Zealand to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
2 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from 42 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Java
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 57 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
redid 2 anzac noncoms.
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
@crockett36 And then the next player rolling his dice or asking for scramble orders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
2 armour moved from Yugoslavia to Eastern Poland
Germans take Eastern Poland from Russians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 mech_infantrys owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
4 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
5 infantry moved from Bulgaria to Romania
2 artilleries and 1 infantry moved from Yugoslavia to Romania
3 artilleries and 1 infantry moved from Germany to Poland
1 bomber moved from Novgorod to Poland
1 bomber moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Finland
2 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
1 artillery moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 armour, 2 infantry and 5 mech_infantrys placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 3.67
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
@simon33 grandkids are in town. delay ahead.
@crockett36 tomorrow.