Scramble SZ97?
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@simon33 well if i keep hitting NOTHING you’ll do whatever you’ll like
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Manchuria to Korea
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
2 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Novgorod, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Korea, round 2 : 3/5 hits, 1.83 expected hits
3 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Korea, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Korea, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Korea, round 5 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Korea, round 5 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians lost in Korea
1 artillery owned by the Japanese lost in Korea
3 infantry owned by the Russians retreated to Manchuria
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -8
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Russia to Bryansk
4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 29 Optional[PUs]
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.00
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 bomber, 1 infantry and 1 tactical_bomber moved from Yunnan to Szechwan
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 7/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking 17 Sea Zone from Americans, taking Borneo from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Java to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
5 fighters and 3 tactical_bombers moved from Borneo to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 8 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
EDIT: 1 infantry moved from Iwo Jima to 17 Sea Zone
EDIT: 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
EDIT: 1 armour moved from Japan to Korea
EDIT: 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 destroyer moved from 17 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to Korea
1 artillery and 2 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Yunnan to Shan State
1 aaGun, 4 artilleries and 10 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 bomber moved from Szechwan to India
3 armour and 2 mech_infantrys moved from Yunnan to India
Place Units - Japanese
1 artillery, 1 harbour and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Battle in Borneo
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Borneo, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Borneo
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Java from Japanese, taking Borneo from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Philippines
3 fighters moved from Celebes to 35 Sea Zone
4 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to 125 Sea Zone
2 armour and 1 mech_infantry moved from Holland Belgium to Southern France
1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
3 carriers and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
Place Units - Americans
1 carrier placed in 125 Sea Zone
1 airfield and 1 fighter placed in Southern France
2 destroyers placed in 93 Sea Zone
1 submarine placed in 125 Sea Zone
1 infantry placed in Norway
1 artillery placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Hunan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
4 artilleries and 41 infantry moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Manchuria
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Rhodesia to Union of South Africa
1 armour and 4 mech_infantrys moved from Rhodesia to Union of South Africa
5 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 5 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 5 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 80 Sea Zone
1 destroyer owned by the Italians lost in 80 Sea Zone
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Union of South Africa
British attack with 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Union of South Africa
British roll dice for 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Union of South Africa, round 3 : 5/9 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Union of South Africa
British win, taking Union of South Africa from Italians with 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
8 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to Southern France
2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Hunan to Yunnan
1 artillery, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1,5,2,4,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 19 PUs (4 lost to blockades); end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 1.67
Italians regular : -0.33
Japanese regular : 1.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from Nigeria to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
2 artilleries and 7 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
3 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Gold Coast
Battle in Holland Belgium
Italians attack with 5 fighters and 2 infantry
French defend with 2 artilleries and 1 infantry
Italians roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the French and 2 artilleries owned by the French lost in Holland Belgium
Italians win, taking Gold Coast from British, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for French: 2 artilleries and 1 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
7 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 71 Sea Zone to 76 Sea Zone
1 bomber moved from Persia to Trans-Jordan
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Persia
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
5 artilleries and 5 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Baltic States to Novgorod
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Caucasus
1 artillery and 1 mech_infantry moved from Tsinghai to Kazakhstan
2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Novgorod
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 5 artilleries and 5 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Norway, round 2 : 3/10 hits, 3.33 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Baltic States
4 armour, 17 artilleries, 20 infantry and 11 mech_infantrys moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
12 infantry moved from Germany to Poland
3 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Finland to Vyborg
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
10 artilleries and 7 infantry moved from Western Germany to Northern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,3,1,4,4
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.00
Germans regular : 0.67
Russians AA : 0.50
hold on…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
5 artilleries and 5 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Baltic States to Novgorod
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Caucasus
1 artillery and 1 mech_infantry moved from Tsinghai to Kazakhstan
2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from Germany to Southern Italy
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Novgorod
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 5 artilleries and 5 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Norway, round 2 : 3/10 hits, 3.33 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Baltic States
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
12 infantry moved from Germany to Poland
3 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Finland to Vyborg
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
10 artilleries and 7 infantry moved from Western Germany to Northern Italy
2 bombers, 2 fighters and 2 tactical_bombers moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
3 armour, 17 artilleries, 20 infantry and 10 mech_infantrys moved from Eastern Poland to Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Poland
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,6,2,6,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.00
Germans regular : 0.67
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Belarus to Caucasus
2 fighters moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Samara
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
22 infantry moved from Belarus to Novgorod
5 artilleries moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 5 artilleries and 22 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 5 artilleries and 22 infantry in Novgorod, round 2 : 5/27 hits, 6.17 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 21 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Western Ukraine, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 4 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Western Ukraine to Russia
2 mech_infantrys moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 armour and 4 mech_infantrys moved from Belarus to Ukraine
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 25 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 34 Optional[PUs]
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Belarus to Caucasus
2 fighters moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Samara
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
22 infantry moved from Belarus to Novgorod
5 artilleries moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 5 artilleries and 22 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 5 artilleries and 22 infantry in Novgorod, round 2 : 5/27 hits, 6.17 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 21 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 fighters and 5 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 5 infantry in Western Ukraine, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 4 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Western Ukraine to Russia
2 mech_infantrys moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 armour and 4 mech_infantrys moved from Belarus to Ukraine
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 25 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 34 Optional[PUs]
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.17
@simon use 2nd one pls
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
2 armour, 1 artillery, 2 fighters and 1 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
1 battleship and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 6 fighters and 7 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Amur, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 6 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 10/19 hits, 10.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Japanese roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 bomber in Caucasus, round 4 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Caucasus to Persia
2 armour and 1 mech_infantry moved from India to Shan State
1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from India to West India
1 aaGun, 4 artilleries and 10 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Shan State to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
3 fighters moved from Amur to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 transport placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -1.83
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Southern France to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
5 fighters moved from 35 Sea Zone to 44 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Greece
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 125 Sea Zone from Germans, taking Greece from Italians, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win, taking French Indo China from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 44 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 44 Sea Zone to 36 Sea Zone
5 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 cruisers moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
5 fighters moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
3 carriers moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Southern France
Turn Complete - Americans
Americans collect 66 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 9 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 fighter moved from Anhwe to Manchuria
10 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 27 PUs; end with 36 PUs
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
1 bomber moved from Southern France to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
1 artillery, 7 infantry and 1 mech_infantry moved from Yunnan to French Indo China
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Holland Belgium to Southern France
4 fighters moved from Holland Belgium to Southern France
10 infantry moved from Normandy Bordeaux to Southern France
3 aaGuns and 1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Yunnan to French Indo China
2 fighters moved from United Kingdom to Southern France
Place Units - British
3 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 23 PUs (1 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.17
Italians regular : 0.50
Germans regular : 0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from 76 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Gold Coast to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Trans-Jordan to Union of South Africa
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 7 infantry moved from Rhodesia to Union of South Africa
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South Africa
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 9 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 9 infantry in Union of South Africa, round 2 : 4/15 hits, 4.67 expected hits
British roll dice for 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Union of South Africa, round 2 : 2/12 hits, 4.17 expected hits
2 infantry owned by the Italians lost in Union of South Africa
5 infantry owned by the British lost in Union of South Africa
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 7 infantry in Union of South Africa, round 3 : 5/13 hits, 4.33 expected hits
British roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Union of South Africa, round 3 : 3/7 hits, 2.50 expected hits
3 infantry owned by the Italians lost in Union of South Africa
4 mech_infantrys owned by the British and 1 artillery owned by the British lost in Union of South Africa
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Union of South Africa, round 4 : 6/10 hits, 3.83 expected hits
British roll dice for 1 armour and 1 artillery in Union of South Africa, round 4 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Italians lost in Union of South Africa
1 artillery owned by the British and 1 armour owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Italians: 7 infantry
Casualties for British: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 76 Sea Zone
1 bomber moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Persia
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Philippines to French Indo China
2 fighters moved from Caroline Islands to French Indo China
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Alexandria to Egypt
Combat - French
Battle in Egypt
French attack with 3 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 harbour
French roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Egypt
French win, taking Egypt from Italians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
17 artilleries and 31 infantry moved from Poland to Eastern Poland
3 fighters and 3 tactical_bombers moved from Poland to Baltic States
1 mech_infantry moved from Kazakhstan to Rostov
Germans take Rostov from Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Poland to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Baltic States
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Baltic States, round 2 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 17 artilleries and 31 infantry
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 17 artilleries and 31 infantry in Eastern Poland, round 2 : 14/48 hits, 13.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 17 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour and 11 mech_infantrys moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
2 armour, 1 artillery and 1 mech_infantry moved from Kazakhstan to Caucasus
4 armour and 5 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Southern Italy to Persia
5 artilleries and 5 infantry moved from Norway to Finland
3 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Vyborg to Finland
2 fighters and 2 tactical_bombers moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
2 bombers moved from Holland Belgium to Western Germany
5 artilleries and 4 infantry moved from Western Germany to Northern Italy
4 artilleries and 5 infantry moved from Germany to Western Germany
1 armour moved from Soviet Far East to Amur
Place Units - Germans
1 destroyer placed in 113 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in France
5 artilleries and 4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Novgorod
15 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
5 artilleries moved from Novgorod to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Western Ukraine to Ukraine
3 armour and 5 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Samara to Volgograd
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,2,3,3,4,5,6,3,2,3,2,3,3,1,6,2,4,4,1,6,6,3,3,3,2,6,3,3,3,2,3,2,4,5,5
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 29 Optional[PUs]
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to Korea
2 armour and 1 artillery moved from Amur to Korea
9 fighters and 7 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Malaya to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in Philippines
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 10 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 10 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 13/17 hits, 9.67 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 armour, 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 fighters in Korea, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
2 battleships, 8 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
9 fighters and 7 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Burma to India
3 artilleries and 8 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from West India to India
6 artilleries and 24 infantry moved from West India to India
1 armour moved from Caucasus to Persia
Place Units - Japanese
1 fighter and 2 infantry placed in India
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,4,6
Japanese collect 29 PUs (9 lost to blockades); end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : 1.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Malaya
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking Malaya from Japanese, taking 98 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 fighter moved from 98 Sea Zone to Alexandria
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
5 carriers moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 3 cruisers and 10 fighters moved from 36 Sea Zone to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from Celebes to Java
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 2 fighters placed in Southern France
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 12 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 27 PUs; end with 39 PUs
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 4 fighters moved from Southern France to Holland Belgium
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Holland Belgium to Southern France
4 fighters moved from Holland Belgium to Southern France
2 fighters moved from Southern France to United Kingdom
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from French Indo China to Yunnan
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 22 PUs (2 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.33
Germans regular : -0.33
British regular : 0.50