@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
cwglee51 allies+40 vs simon Axis OOB
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@simon33 made 1 ncm edit for us during uk turn. hope it’s ok, took 4 fig from bulg to belarus instead of sz 93. need to fend off the german 88’s
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Caucasus to Rostov 2 bombers moved from Trans-Jordan to Rostov 2 fighters moved from Northwest Persia to Rostov 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone 1 fighter moved from Northwest Persia to Rostov 1 submarine moved from 81 Sea Zone to 98 Sea Zone Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 bombers and 3 fighters Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery, 2 bombers and 3 fighters in Rostov, round 2 : 4/6 hits, 3.17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Rostov 2 mech_infantrys owned by the Russians lost in Rostov Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Casualties for Russians: 2 mech_infantrys Battle in 98 Sea Zone Italians attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Southern Italy 2 fighters moved from 98 Sea Zone to 81 Sea Zone 4 artilleries and 5 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour, 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 2 bombers moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Persia to Caucasus 3 fighters moved from Rostov to Volgograd 2 artilleries moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 artilleries moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 artillery moved from Western Germany to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 10 infantry moved from Southern Italy to Northern Italy 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 71 Sea Zone 1 fighter placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,5 Italians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 Russians regular : 0.33 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to Borneo Combat - ANZAC Battle in Formosa Battle in Okinawa Non Combat Move - ANZAC 2 infantry moved from 43 Sea Zone to Borneo Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 3 destroyers placed in 54 Sea Zone ANZAC undo move 1. 2 destroyers and 1 transport placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 5 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 3 bombers moved from Northwest Persia to Archangel 2 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 infantry moved from Albania to Greece Germans take Greece from Americans 5 artilleries and 3 infantry moved from Albania to Bulgaria 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Archangel Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 5 artilleries and 3 infantry Americans defend with 1 artillery Germans roll dice for 5 artilleries and 3 infantry in Bulgaria, round 2 : 1/8 hits, 2.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Novgorod 3 bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 5 artilleries moved from Germany to Western Germany 3 mech_infantrys moved from Slovakia Hungary to Romania 8 mech_infantrys moved from Albania to Romania 28 artilleries and 23 infantry moved from Albania to Yugoslavia 4 infantry moved from Slovakia Hungary to Germany 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 armour and 4 mech_infantrys moved from Karelia to Norway Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod 1 destroyer placed in 113 Sea Zone 10 infantry placed in Germany 2 artilleries placed in Western Germany Germans undo move 4. 3 infantry placed in Norway Germans undo move 4. 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,6,5,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Poland Russians take Poland from Germans 2 infantry moved from Tambov to Samara 2 fighters moved from Russia to Samara 1 fighter moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Eastern Poland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus 2 fighters moved from Samara to Russia 1 artillery and 9 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter moved from Belarus to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Japanese take 36 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/16 hits, 8.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 10 fighters and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from India to Malaya 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kazakhstan to Volgograd 1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Japanese 2 fighters and 1 infantry placed in India 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 26 PUs (3 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -2.67 -
TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Americans Americans buy 8 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from Belarus to Germany 1 fighter moved from 110 Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 2 fighters moved from Holland Belgium to Germany 2 fighters moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 fighters moved from Tambov to Belarus 8 transports moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 carriers moved from 93 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Holland Belgium to Southern France 2 mech_infantrys moved from Holland Belgium to Southern France 2 fighters moved from 93 Sea Zone to Southern France -
@simon33 need your intercepting orders commander
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Urgh. No scramble.
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@simon33 I don’t really prefer this move as I need to take 4 units from ger and then win 2 more ~80-90% battles after that to make it worthwhile.
If all goes right Ger is set back badly but still dangerous…and the war in the pacific is still going fine.
If it goes wrong then i’ve lost i think.
Care to fork this game and pick it up from this turn after we see this path through?
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For fun you mean? Ok.
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Let’s play out the real version first.
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@simon33 ok here we go
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - British British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 113 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Belarus to 113 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 113 Sea Zone to Germany 4 fighters moved from Belarus to Germany 1 mech_infantry moved from Yunnan to Anhwe 4 infantry moved from Yunnan to Szechwan -
@simon33 - int orders for 113?
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Scramble 3 ftrs.
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Americans Americans buy 8 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from Belarus to Germany 1 fighter moved from 110 Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 2 fighters moved from Holland Belgium to Germany 2 fighters moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 fighters moved from Tambov to Belarus 8 transports moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 carriers moved from 93 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Holland Belgium to Southern France 2 mech_infantrys moved from Holland Belgium to Southern France 2 fighters moved from 93 Sea Zone to Southern France Combat - Americans Battle in Denmark Battle in Soviet Far East Battle in Germany Americans attack with 8 fighters Germans defend with 2 artilleries, 1 factory_major and 11 infantry Americans roll dice for 8 fighters in Germany, round 2 : 5/8 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 11 infantry in Germany, round 2 : 3/13 hits, 4.33 expected hits 3 fighters owned by the Americans lost in Germany 5 infantry owned by the Germans lost in Germany Americans roll dice for 5 fighters in Germany, round 3 : 1/5 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 6 infantry in Germany, round 3 : 3/8 hits, 2.67 expected hits 3 fighters owned by the Americans lost in Germany 1 infantry owned by the Germans lost in Germany Americans roll dice for 2 fighters in Germany, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 5 infantry in Germany, round 4 : 3/7 hits, 2.33 expected hits 2 fighters owned by the Americans lost in Germany 1 infantry owned by the Germans lost in Germany Germans win, taking Denmark from Germans, taking Soviet Far East from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is -59 Casualties for Americans: 8 fighters Casualties for Germans: 7 infantry Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 19 Sea Zone 1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 15 fighters and 6 submarines moved from 43 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Okinawa 1 tactical_bomber moved from Borneo to Okinawa 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria Place Units - Americans 3 fighters placed in Southern France 3 fighters placed in Holland Belgium 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Yunnan 3 infantry moved from Hunan to Kwangsi Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang 3 infantry placed in Tsinghai 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Purchase Units - British British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 113 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Belarus to 113 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 113 Sea Zone to Germany 4 fighters moved from Belarus to Germany 1 mech_infantry moved from Yunnan to Anhwe 4 infantry moved from Yunnan to Szechwan Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports; Americans loiter and taunt Germans defend with 1 destroyer, 3 fighters and 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 113 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Americans and 1 carrier owned by the British lost in 113 Sea Zone British roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 113 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 113 Sea Zone 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone British roll dice for 3 fighters and 3 transports in 113 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 fighters in 113 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the British lost in 113 Sea Zone British roll dice for 1 fighter and 3 transports in 113 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters in 113 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the British lost in 113 Sea Zone 1 fighter owned by the Germans lost in 113 Sea Zone 3 transports owned by the British retreated to 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -42 Casualties for Americans: 1 fighter Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Casualties for Germans: 1 destroyer, 2 fighters and 1 submarine Battle in Germany British attack with 4 fighters Germans defend with 2 artilleries, 1 factory_major and 4 infantry British roll dice for 4 fighters in Germany, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 4 infantry in Germany, round 2 : 2/6 hits, 2.00 expected hits 2 fighters owned by the British lost in Germany 2 infantry owned by the Germans lost in Germany 2 fighters owned by the British retreated Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -14 Casualties for British: 2 fighters Casualties for Germans: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - British 2 fighters moved from Germany to Poland Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -1.00 British regular : -2.67 -
@simon33 -welp thats the risk of that…
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I calculated 80% your way but i thought the survivors would be toast.
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 6 artilleries and 16 infantry moved from Northern Italy to Southern France 2 bombers moved from Caucasus to Southern France 3 fighters moved from Southern Italy to Southern France 1 mech_infantry moved from Yugoslavia to Southern France 1 battleship and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Caucasus to Samara 3 fighters moved from Volgograd to Samara 3 armour, 2 artilleries and 3 infantry moved from Caucasus to Rostov Italians take Rostov from Russians Combat - Italians Battle in Samara Italians attack with 3 fighters and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 fighters and 1 mech_infantry in Samara, round 2 : 4/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Samara 2 infantry owned by the Russians lost in Samara Italians win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 6 artilleries, 2 bombers, 3 fighters, 16 infantry and 1 mech_infantry Americans defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 2 mech_infantrys Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Italians roll dice for 6 artilleries, 2 bombers, 3 fighters, 16 infantry and 1 mech_infantry in Southern France, round 2 : 10/28 hits, 8.67 expected hits Americans roll dice for 1 aaGun, 5 armour, 3 artilleries, 5 fighters, 7 infantry and 2 mech_infantrys in Southern France, round 2 : 14/22 hits, 9.83 expected hits 14 infantry owned by the Italians lost in Southern France 1 aaGun owned by the Americans, 7 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Southern France Italians roll dice for 6 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 7/14 hits, 5.83 expected hits Americans roll dice for 5 armour, 3 artilleries and 5 fighters in Southern France, round 3 : 4/13 hits, 6.83 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Southern France 4 armour owned by the Americans and 3 artilleries owned by the Americans lost in Southern France Italians roll dice for 4 artilleries, 2 bombers, 3 fighters and 1 mech_infantry in Southern France, round 4 : 4/10 hits, 4.50 expected hits Americans roll dice for 1 armour and 5 fighters in Southern France, round 4 : 4/6 hits, 3.83 expected hits 1 mech_infantry owned by the Italians and 3 artilleries owned by the Italians lost in Southern France 1 armour owned by the Americans and 3 fighters owned by the Americans lost in Southern France Italians roll dice for 1 artillery, 2 bombers and 3 fighters in Southern France, round 5 : 4/6 hits, 3.17 expected hits Americans roll dice for 2 fighters in Southern France, round 5 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France 2 fighters owned by the Americans lost in Southern France Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 40 Casualties for Italians: 6 artilleries, 1 fighter, 16 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun, 5 armour, 3 artilleries, 5 fighters, 7 infantry and 2 mech_infantrys Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 81 Sea Zone to 97 Sea Zone 1 transport moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from Southern France to Southern Italy 2 bombers moved from Southern France to Northern Italy 2 infantry moved from Western Germany to Germany 10 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Samara to Volgograd 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - Italians 2 submarines placed in 95 Sea Zone 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,2,5,6 Italians collect 31 PUs (2 lost to blockades); end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Italians regular : 4.33 Americans AA : -0.50 Russians regular : 1.33





