@Witt Fine with me
World at War game 23
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239ac610-d8bd-4406-a8fd-1ca2442ac0a4-triplea_42206_8Fre.tsvg
Game History
Round: 8 Combat Move - French 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks moved from Mauritania to W.Morocco 3 Infantrys moved from French Sudan to Mauritania 3 Infantrys moved from French Equatorial Africa to French Sudan 3 Infantrys moved from Equatoria to French Equatorial Africa 3 Infantrys moved from Italian East Africa to Equatoria 1 Elite, 6 Infantrys and 3 Tanks moved from Adana to Ankara 1 Elite and 1 Infantry moved from Syria to Adana 1 Transport moved from 16 Sea Zone to 29 Sea Zone Purchase Units - French French buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Ankara French attack with 1 Elite, 6 Infantrys and 3 Tanks Neutral defend with 2 Artillerys and 2 Infantrys French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Ankara, round 2 : 3/10 hits, 2.83 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the French lost in Ankara 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara French roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Ankara, round 3 : 1/9 hits, 2.67 expected hits Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Ankara French loses 0 PUs for violating Ankaras neutrality. French win, taking Ankara from Neutral with 1 Elite, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for French: 1 Infantry Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in W.Morocco French attack with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks Italians defend with 1 Infantry French roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks in W.Morocco, round 2 : 2/15 hits, 4.33 expected hits Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in W.Morocco French win, taking W.Morocco from Italians with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Fighter moved from W.Morocco to Mauritania Place Units - French 1 Elite and 2 Infantrys placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa 1 Elite and 1 Infantry placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : -3.83 Neutral regular : -0.67 -
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Yamamoto 6 Infantrys moved from Eniwetok to 95 Sea Zone 6 Infantrys moved from 95 Sea Zone to Wake 4 Fighters moved from 95 Sea Zone to Wake 5 Adv.Fighters moved from 95 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Wake 2 Infantrys moved from West Borneo to East And South Borneo 1 Fighter moved from Davao to East And South Borneo 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok 1 Fighter moved from 110 Sea Zone to 66 Sea Zone 1 Fighter moved from 110 Sea Zone to Lombok 1 Bomber moved from West Borneo to 65 Sea Zone 1 Bomber moved from West Borneo to Lombok 1 Artillery moved from Java to Lombok Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Fighter, 11 Infantrys, 1 S.Submarine, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in East And South Borneo Yamamoto attack with 1 Fighter and 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 3 : 0/3 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 4 : 1/3 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in East And South Borneo Yamamoto win, taking East And South Borneo from Dutch with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Lombok Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys Anzac defend with 2 Elites; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/7 hits, 2.17 expected hits Dutch roll dice for 2 Elites in Lombok, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Elite owned by the Anzac lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/5 hits, 1.83 expected hits Dutch roll dice for 1 Elite in Lombok, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 4 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Elite in Lombok, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Bunker Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 2 Elites Battle in Wake Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 6 Infantrys Americans defend with 1 Artillery and 6 Infantrys Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 6 Infantrys in Wake, round 2 : 5/17 hits, 5.67 expected hits Americans roll dice for 1 Artillery and 6 Infantrys in Wake, round 2 : 2/7 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Wake 5 Infantrys owned by the Americans lost in Wake Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 4 Infantrys in Wake, round 3 : 10/15 hits, 5.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 6 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Artillery and 6 Infantrys Battle in 65 Sea Zone Yamamoto attack with 1 Bomber Dutch defend with 1 Submarine Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Dutch submerged Battle in 66 Sea Zone Yamamoto attack with 1 Fighter and 1 T.Boat Anzac defend with 1 T.Boat Yamamoto roll dice for 1 Fighter and 1 T.Boat in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac lost in 66 Sea Zone Yamamoto winYamamoto win with 1 Bomber remaining with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Anzac: 1 T.Boat Non Combat Move - Yamamoto 1 Fighter moved from 66 Sea Zone to 110 Sea Zone 1 Fighter moved from East And South Borneo to 110 Sea Zone 1 Bomber moved from Lombok to West Borneo 1 Bomber moved from 65 Sea Zone to West Borneo 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 1 Infantry moved from West Borneo to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Submarine moved from 103 Sea Zone to 95 Sea Zone 1 Submarine moved from 102 Sea Zone to 95 Sea Zone 6 Adv.Fighters and 5 Fighters moved from Wake to 95 Sea Zone 1 Artillery and 2 Infantrys moved from Ulithi to Woleai 1 Transport moved from 95 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Fighter moved from Eniwetok to Tokyo 4 Infantrys moved from Davao to Mindanao 1 Fighter moved from Lombok to Java Place Units - Yamamoto 1 S.Submarine and 1 Submarine placed in 84 Sea Zone 1 T.Boat placed in 110 Sea Zone 1 Bunker placed in Java 2 Adv.Fighters and 1 Fighter placed in Tokyo 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao 2 Infantrys placed in West Borneo 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -1.00 Anzac regular : -0.17 Dutch regular : -0.33Dice Statistics:
Total 1 was rolled 571 times 2 was rolled 605 times 3 was rolled 607 times 4 was rolled 607 times 5 was rolled 597 times 6 was rolled 634 times Average roll : 3.540 Median : 4.000 Variance : 0.568 Standard Deviation : 0.754 Total rolls : 3621 Germans Combat 1 was rolled 103 times 2 was rolled 114 times 3 was rolled 134 times 4 was rolled 117 times 5 was rolled 113 times 6 was rolled 119 times Average roll : 3.543 Median : 3.000 Variance : 0.734 Standard Deviation : 0.857 Total rolls : 700 Romanians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 17 times 4 was rolled 24 times 5 was rolled 17 times 6 was rolled 15 times Average roll : 3.670 Median : 4.000 Variance : 1.113 Standard Deviation : 1.055 Total rolls : 97 Neutral Combat 1 was rolled 43 times 2 was rolled 28 times 3 was rolled 35 times 4 was rolled 40 times 5 was rolled 33 times 6 was rolled 34 times Average roll : 3.441 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 213 British Combat 1 was rolled 69 times 2 was rolled 74 times 3 was rolled 88 times 4 was rolled 66 times 5 was rolled 94 times 6 was rolled 88 times Average roll : 3.639 Median : 4.000 Variance : 1.416 Standard Deviation : 1.190 Total rolls : 479 Italians Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 33 times 4 was rolled 19 times 5 was rolled 27 times 6 was rolled 35 times Average roll : 3.387 Median : 3.000 Variance : 1.286 Standard Deviation : 1.134 Total rolls : 186 Hisaichi Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 53 times 5 was rolled 32 times 6 was rolled 45 times Average roll : 3.484 Median : 4.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 250 Americans Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 47 times 5 was rolled 52 times 6 was rolled 41 times Average roll : 3.568 Median : 4.000 Variance : 0.653 Standard Deviation : 0.808 Total rolls : 273 Anzac Combat 1 was rolled 11 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 10 times Average roll : 3.487 Median : 3.500 Variance : 0.321 Standard Deviation : 0.566 Total rolls : 80 French Combat 1 was rolled 29 times 2 was rolled 21 times 3 was rolled 31 times 4 was rolled 32 times 5 was rolled 17 times 6 was rolled 42 times Average roll : 3.657 Median : 4.000 Variance : 2.277 Standard Deviation : 1.509 Total rolls : 172 Yamamoto Combat 1 was rolled 67 times 2 was rolled 88 times 3 was rolled 70 times 4 was rolled 71 times 5 was rolled 80 times 6 was rolled 77 times Average roll : 3.530 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 453 Chinese Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 23 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.595 Median : 3.500 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 116 Finns Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.607 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Thai Combat 1 was rolled 22 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 20 times 6 was rolled 14 times Average roll : 3.361 Median : 3.500 Variance : 0.617 Standard Deviation : 0.785 Total rolls : 108 Russians Combat 1 was rolled 63 times 2 was rolled 61 times 3 was rolled 45 times 4 was rolled 68 times 5 was rolled 54 times 6 was rolled 62 times Average roll : 3.496 Median : 4.000 Variance : 0.940 Standard Deviation : 0.969 Total rolls : 353 Dutch Combat 1 was rolled 16 times 2 was rolled 22 times 3 was rolled 18 times 4 was rolled 13 times 5 was rolled 20 times 6 was rolled 24 times Average roll : 3.628 Median : 4.000 Variance : 0.722 Standard Deviation : 0.850 Total rolls : 113 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Lanchow to Szechwan 2 Adv.Fighters moved from Lanchow to Szechwan 1 Adv.Fighter and 1 Fighter moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Adv.Fighters and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry Hisaichi defend with 1 Elite Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 2/3 hits, 1,00 expected hits Hisaichi roll dice for 1 Elite in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 Elite owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Elite Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Suiyuan to E.Qinghai 2 Adv.Fighters moved from Szechwan to E.Qinghai 1 AAGun moved from E.Qinghai to Hsining 2 ArmoredCars, 8 Infantrys and 3 Tanks moved from Lanchow to E.Qinghai 1 AAGun, 3 Artillerys, 2 Infantrys and 11 Tanks moved from Ningsia to E.Qinghai 2 ArmoredCars and 1 Infantry moved from Gobi Altai to E.Qinghai 1 Infantry moved from Gobi Altai to E.Qinghai 6 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Bunker and 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Hisaichi regular : -0,67 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Hisaichi 1 Infantry moved from Shansi to Suiyuan 3 ArmoredCars moved from Peking to Suiyuan 1 Infantry and 1 Tank moved from Yunnan to Szechwan 3 Adv.Fighters and 3 Fighters moved from Yunnan to Szechwan 1 Fighter moved from Hupeh to Ningsia 1 ArmoredCar and 1 Infantry moved from Shensi to Ningsia 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks moved from Shensi to Lanchow 1 Destroyer moved from 60 Sea Zone to 65 Sea Zone 1 Fighter moved from Java to 65 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Bunkers, 7 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ningsia Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Ningsia, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Szechwan Hisaichi attack with 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/8 hits, 3.17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 3 Adv.Fighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 3 ArmoredCars and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Lanchow Hisaichi attack with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks in Lanchow, round 2 : 12/36 hits, 13.50 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 65 Sea Zone Hisaichi attack with 1 Destroyer and 1 Fighter Dutch defend with 1 Submarine Dutch roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Dutch lost in 65 Sea Zone Hisaichi win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Dutch: 1 Submarine Non Combat Move - Hisaichi 1 Fighter moved from 65 Sea Zone to 110 Sea Zone 2 Tanks moved from Java to 110 Sea Zone 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Tanks moved from 92 Sea Zone to N.French Indochina 3 Tanks moved from Hupeh to Lanchow 3 Tanks moved from Shansi to Lanchow 6 Tanks moved from Hunan to Yunnan 3 Adv.Fighters and 3 Fighters moved from Szechwan to Yunnan 1 ArmoredCar and 5 Tanks moved from Hong Kong to Hunan 3 Tanks moved from Yunnan to Lanchow 1 Fighter moved from Ningsia to Shansi 3 Infantrys moved from Kirin to Heilungchiang 4 Transports moved from 85 Sea Zone to 95 Sea Zone 1 T.Boat moved from 85 Sea Zone to 84 Sea Zone Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Chita 1 Bunker placed in Yunnan 3 Tanks placed in Hupeh 3 Mech.Infs placed in Shantung 2 ArmoredCars and 1 Tank placed in Peking 4 Infantrys and 1 Tank placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 78 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Dutch regular : -0.67 Hisaichi regular : -1.00





