0% for April
  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - French
            10 Infantrys moved from New Valley to Lower Egypt
    
        Purchase Units - French
            French buy 1 Bunker and 11 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 10 Infantrys
                Italians defend with 1 Tank
                    French roll dice for 10 Infantrys in Lower Egypt, round 2 : 1/10 hits, 1,67 expected hits
                    Italians roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Italians lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 10 Infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
    
        Non Combat Move - French
            1 Adv.Fighter moved from W.Iran to 59 Sea Zone
            1 Adv.Fighter moved from 59 Sea Zone to Delhi
            3 Fighters moved from Italian East Africa to Delhi
            1 AAGun, 6 ArmoredCars, 4 Artillerys, 3 Elites, 17 Infantrys and 16 Tanks moved from Adana to Syria
            1 Fighter moved from Churchill to 13 Sea Zone
            4 Infantrys moved from Punjab to Delhi
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            2 Infantrys placed in Italian East Africa
    
        Turn Complete - French
            French collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    French regular : -0,67
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Karl7 had to do some combat after all… please take latest savegame


  • @Elrood said in World at War game 23:

    @captainwalker Damn, I overlooked the Cairo situation

    that mot inf was hidden in the stack…


  • @captainwalker Yep but at this stage of the game you have to assume that a 3-move units lurks everywhere…

    Remembering you taking Sydney that last game! :-D omg

    That was an evil move, which you now even surpassed with Montreal! :-O

  • 2026 25 24 22 19 17 15

    @Karl7 Chinese Troops have no spirit to move anywhere and declare neutrality… :-D

    So you can do Yama and Hisaichi in one session and just skip over China. Thanks

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to Tohoku
                  Yamamoto take Tohoku from Anzac
            2 Infantrys moved from Tokyo to Chubu
            1 Adv.Fighter moved from Tokyo to Chubu
            3 Infantrys moved from Davao to Mindanao
            2 Bombers moved from Tokyo to Mindanao
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 2 Bombers and 3 Infantrys
                Anzac defend with 2 Elites and 1 Infantry
                    Yamamoto roll dice for 2 Bombers and 3 Infantrys in Mindanao, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 2 Elites and 1 Infantry in Mindanao, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Mindanao
                    1 Infantry owned by the Anzac lost in Mindanao
                    Yamamoto roll dice for 2 Bombers and 1 Infantry in Mindanao, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 2 Elites in Mindanao, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Anzac lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Elites and 1 Infantry
            Battle in Chubu
                Yamamoto attack with 1 Adv.Fighter and 2 Infantrys
                Anzac defend with 1 Elite and 1 Factory
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Infantrys in Chubu, round 2 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Elite in Chubu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    1 Elite owned by the Anzac lost in Chubu
                Yamamoto win, taking Chubu from Anzac with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from Chubu to Tokyo
            2 Bombers moved from Mindanao to Tokyo
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            8 Infantrys placed in Tokyo
            3 Infantrys placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    Anzac regular : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Hisaichi
            3 Artillerys moved from Heilungchiang to Ayan
            2 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 3 Artillerys and 4 Infantrys
                Russians defend with 2 Mot.Infs
                    Hisaichi roll dice for 3 Artillerys and 4 Infantrys in Ayan, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 2 Mot.Infs in Ayan, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                1 Mot.Inf owned by the Russians lost in Ayan
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Ayan, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Mot.Inf in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                1 Mot.Inf owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Mot.Infs
    
        Non Combat Move - Hisaichi
            8 Tanks moved from Lanchow to Yunnan
            1 Tank moved from Ningsia to Szechwan
            1 AAGun moved from Ningsia to Lanchow
            1 AAGun moved from E.Qinghai to Lanchow
            8 Infantrys moved from Heilungchiang to Chita
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Hisaichi regular : -2.17
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: British round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - British
            4 Fighters moved from 20 Sea Zone to 21 Sea Zone
            2 Infantrys moved from Wales to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Fighters moved from 20 Sea Zone to Dover
            1 Bomber moved from Greenland to 21 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Elite moved from New Valley to Darfur
            1 ArmoredCar moved from New Valley to Darfur
            2 ArmoredCars moved from New Valley to Cairo
            4 Fighters moved from 51 Sea Zone to Cairo
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 1 Bunker, 2 Carriers, 1 Destroyer, 9 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 21 Sea Zone
                British attack with 1 Bomber and 4 Fighters
                Germans defend with 1 T.Boat
                    British roll dice for 1 Bomber and 4 Fighters in 21 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 Fighter owned by the British lost in 21 Sea Zone
                    British roll dice for 1 Bomber and 3 Fighters in 21 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 T.Boat owned by the Germans lost in 21 Sea Zone
                British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 Fighter
                Casualties for Germans: 1 T.Boat
            Battle in Cairo
                British attack with 2 ArmoredCars and 4 Fighters
                Italians defend with 1 Factory and 1 Mot.Inf
                    British roll dice for 2 ArmoredCars and 4 Fighters in Cairo, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 Mot.Inf in Cairo, round 2 : 1/1 hits, 0,50 expected hits
                    1 ArmoredCar owned by the British lost in Cairo
                1 Mot.Inf owned by the Italians lost in Cairo
                British win, taking Cairo from Italians with 1 ArmoredCar and 4 Fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 1 Mot.Inf
            Battle in Dover
                British attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Battleships in Dover, round 2 : 2/2 hits, 1,33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Darfur
                British attack with 3 ArmoredCars, 1 Artillery and 1 Elite
                Italians defend with 1 Artillery, 1 Elite and 1 Infantry
                    British roll dice for 3 ArmoredCars, 1 Artillery and 1 Elite in Darfur, round 2 : 0/5 hits, 1,83 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Darfur, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 3 ArmoredCars, 1 Artillery and 1 Elite in Darfur, round 3 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Darfur, round 3 : 1/3 hits, 1,00 expected hits
                    1 ArmoredCar owned by the British lost in Darfur
                    1 Infantry owned by the Italians lost in Darfur
                    British roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Darfur, round 4 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Darfur, round 4 : 1/2 hits, 0,67 expected hits
                    1 ArmoredCar owned by the British lost in Darfur
                    1 Elite owned by the Italians and 1 Artillery owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
                Casualties for British: 2 ArmoredCars
                Casualties for Italians: 1 Artillery, 1 Elite and 1 Infantry
    
        Non Combat Move - British
            1 AAGun, 16 Artillerys, 4 Elites, 40 Infantrys, 2 Mech.Infs, 12 Mot.Infs and 9 Tanks moved from New Valley to Lower Egypt
            2 Infantrys moved from Crete to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Infantrys moved from Iraq to Palestine
            2 Artillerys and 5 Infantrys moved from W.Iran to Iraq
            1 AAGun and 2 Infantrys moved from W.Iran to Iraq
            1 Infantry moved from E.Iran to W.Iran
            1 Infantry moved from E.Iran to W.Iran
            4 Fighters moved from Cairo to 51 Sea Zone
            2 Fighters moved from Dover to 20 Sea Zone
            3 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Bomber moved from 21 Sea Zone to Manchester
            7 Infantrys moved from London to Manchester
            1 Artillery moved from Dublin to 18 Sea Zone
            1 Artillery and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery moved from 20 Sea Zone to Wales
            1 Infantry moved from Hyderabad to Calcutta
            5 Mot.Infs moved from Madras to Delhi
            1 Infantry moved from Hyderabad to Bihar
            1 Infantry moved from Hyderabad to Mysore
            1 AAGun and 1 Infantry moved from Hyderabad to Delhi
    
        Place Units - British
            5 Infantrys placed in Delhi
            4 Infantrys placed in Manchester
            1 Bunker placed in Delhi
            1 Carrier placed in 58 Sea Zone
            2 Adv.Fighters placed in 58 Sea Zone
            1 Destroyer placed in 58 Sea Zone
            2 Adv.Fighters placed in 51 Sea Zone
            1 Carrier placed in 20 Sea Zone
            2 Tanks placed in N.Saudi Arabia
    
        Turn Complete - British
            British collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Germans regular : 0,67
    British regular : -4,17
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Anzac round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Anzac
            1 Infantry moved from Hunan to N.French Indochina
                  French take N.French Indochina from Thai
            3 Elites and 1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Khabarovsk to 75 Sea Zone
            1 Infantry moved from Vladivostok to 75 Sea Zone
            3 Cruisers and 3 Infantrys moved from 75 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to S.French Indochina
                  French take S.French Indochina from Thai
            2 Infantrys moved from 92 Sea Zone to Kwangsi
            1 Artillery and 1 Infantry moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Hokkaido to 84 Sea Zone
            1 Elite moved from Korea to 84 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 111 Sea Zone to British Borneo
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 9 Elites, 1 Infantry and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Chahar
                Anzac attack with 3 Elites and 1 Infantry
                Hisaichi defend with 3 Mech.Infs
                    Anzac roll dice for 3 Elites and 1 Infantry in Chahar, round 2 : 1/4 hits, 1,17 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                    Anzac roll dice for 3 Elites and 1 Infantry in Chahar, round 3 : 0/4 hits, 1,17 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Anzac roll dice for 3 Elites and 1 Infantry in Chahar, round 4 : 1/4 hits, 1,17 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Chahar, round 4 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Anzac lost in Chahar
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                    Anzac roll dice for 3 Elites in Chahar, round 5 : 2/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                Anzac win, taking Chahar from Hisaichi with 3 Elites remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 3 Mech.Infs
                Casualties for Anzac: 1 Infantry
            Battle in Kwangsi
                Anzac attack with 2 Infantrys
                Thai defend with 1 Elite
                    Anzac roll dice for 2 Cruisers in Kwangsi, round 2 : 2/2 hits, 1,00 expected hits
                    1 Elite owned by the Thai lost in Kwangsi
                Anzac win, taking Kwangsi from Thai with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Elite
    
        Non Combat Move - Anzac
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            2 Cruisers and 2 Infantrys moved from 84 Sea Zone to 111 Sea Zone
            2 Transports moved from 111 Sea Zone to 67 Sea Zone
            2 Transports moved from 111 Sea Zone to 67 Sea Zone
            2 Elites moved from Northern Territory to 67 Sea Zone
            3 Elites moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from Soembawa to 67 Sea Zone
            2 Infantrys moved from Soembawa to 67 Sea Zone
            1 Artillery, 5 Elites, 2 Infantrys and 4 Transports moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery, 4 Elites and 2 Infantrys moved from 111 Sea Zone to Panay
            1 Elite and 2 Infantrys moved from 111 Sea Zone to Panay
            1 Transport moved from 107 Sea Zone to 113 Sea Zone
            1 Elite and 1 Infantry moved from Townsville to 113 Sea Zone
            1 Elite and 1 Infantry moved from 113 Sea Zone to Timor
            1 Adv.Fighter moved from Townsville to 111 Sea Zone
            2 Fighters moved from Sumatra to Delhi
            2 Adv.Fighters moved from Madras to Delhi
            2 Adv.Fighters moved from Ceylon to Delhi
            1 S.Submarine moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hainan to 92 Sea Zone
            1 Infantry and 1 S.Submarine moved from 92 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
            5 S.Submarines moved from 84 Sea Zone to 67 Sea Zone
            1 Elite and 1 S.Submarine moved from 67 Sea Zone to 111 Sea Zone
            1 Elite moved from 111 Sea Zone to Panay
            1 Adv.Fighter moved from Port Moresby to 111 Sea Zone
            1 Elite moved from West Papua to Hollandia
            4 Elites moved from Canberra to 122 Sea Zone
            4 Elites and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            4 Elites moved from 67 Sea Zone to Flores
            3 Elites and 1 Infantry moved from West Borneo to British Borneo
            1 Infantry moved from Anhwei to Shanghai
            1 Adv.Fighter moved from 111 Sea Zone to 93 Sea Zone
    
        Place Units - Anzac
            3 Elites placed in Shantung
            3 Elites placed in Broome
            1 Elite and 1 Infantry placed in Townsville
            Anzac undo move 3.
            Anzac undo move 2.
            Anzac undo move 1.
            2 Artillerys and 1 Elite placed in Broome
            1 Artillery and 1 Elite placed in Townsville
            1 Transport placed in 114 Sea Zone
            1 Artillery and 1 Elite placed in Port Moresby
            2 Transports placed in 122 Sea Zone
            4 Elites placed in Canberra
            2 Elites and 1 Infantry placed in Shantung
            1 Transport placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0,50
    Hisaichi regular : -1,67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Dutch round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Elite, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Korea to 84 Sea Zone
            1 Transport moved from 84 Sea Zone to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 93 Sea Zone to Mindoro
            1 Transport moved from 111 Sea Zone to 112 Sea Zone
            2 Marines moved from Hollandia to 112 Sea Zone
            2 Marines and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            2 Marines moved from 111 Sea Zone to British Borneo
            2 Elites moved from British Borneo to West Borneo
            4 Elites moved from Java to 67 Sea Zone
    
        Place Units - Dutch
            1 Artillery and 1 Marine placed in Java
            1 Artillery and 1 Elite placed in Hollandia
            3 Tanks placed in West Borneo
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Dutch round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Elite, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Korea to 84 Sea Zone
            1 Transport moved from 84 Sea Zone to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 93 Sea Zone to Mindoro
            1 Transport moved from 111 Sea Zone to 112 Sea Zone
            2 Marines moved from Hollandia to 112 Sea Zone
            2 Marines and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            2 Marines moved from 111 Sea Zone to British Borneo
            2 Elites moved from British Borneo to West Borneo
            4 Elites moved from Java to 67 Sea Zone
    
        Place Units - Dutch
            1 Artillery and 1 Marine placed in Java
            1 Artillery and 1 Elite placed in Hollandia
            3 Tanks placed in West Borneo
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 111 Sea Zone: 1 Adv.Fighter and 1 Carrier
            EDIT: Removing units owned by Anzac from 93 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Anzac to 110 Sea Zone: 2 Adv.Fighters and 1 Carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Finns
            3 Artillerys, 13 Infantrys and 3 Tanks moved from W.Sinkiang to Punjab
            2 Tanks moved from Alma Ata to Punjab
            1 Artillery, 1 Elite and 4 Infantrys moved from Alma Ata to C.Sinkiang
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in C.Sinkiang
                Finns attack with 1 Artillery, 1 Elite and 4 Infantrys
                Chinese defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 4 Infantrys in C.Sinkiang, round 2 : 0/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in C.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 4 Infantrys in C.Sinkiang, round 3 : 2/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in C.Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in C.Sinkiang
                    1 Infantry owned by the Chinese lost in C.Sinkiang
                Finns win, taking C.Sinkiang from Chinese with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Punjab
                Finns attack with 3 Artillerys, 13 Infantrys and 5 Tanks
                British defend with 1 Bunker
                    Finns roll dice for 3 Artillerys, 13 Infantrys and 5 Tanks in Punjab, round 2 : 6/21 hits, 6.17 expected hits
                    British roll dice for 1 Bunker in Punjab, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Punjab
                Finns win, taking Punjab from British with 3 Artillerys, 13 Infantrys and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Bunker
    
        Non Combat Move - Finns
            1 Artillery and 4 Infantrys moved from Alma Ata to W.Sinkiang
            2 Artillerys, 1 Elite and 7 Infantrys moved from Chimkent to Alma Ata
            2 Tanks moved from Kuybyshev to Alma Ata
            2 Artillerys and 8 Infantrys moved from Kuybyshev to Chimkent
            2 Artillerys, 1 Elite and 6 Infantrys moved from Kirov to Kuybyshev
            2 Tanks moved from Arkhangelsk to Kuybyshev
            2 Artillerys, 1 Elite and 6 Infantrys moved from Arkhangelsk to Kirov
            2 Tanks moved from Leningrad to Arkhangelsk
            5 Infantrys moved from S.Karelia to Arkhangelsk
            5 Infantrys moved from Leningrad to S.Karelia
            3 Infantrys moved from Helsinki to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Leningrad
    
        Place Units - Finns
            2 Artillerys and 2 Elites placed in Arkhangelsk
            2 Infantrys and 2 Tanks placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Finns regular : -1.17
    British regular : -0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Finns
            3 Artillerys, 13 Infantrys and 3 Tanks moved from W.Sinkiang to Punjab
            2 Tanks moved from Alma Ata to Punjab
            1 Artillery, 1 Elite and 4 Infantrys moved from Alma Ata to C.Sinkiang
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in C.Sinkiang
                Finns attack with 1 Artillery, 1 Elite and 4 Infantrys
                Chinese defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 4 Infantrys in C.Sinkiang, round 2 : 0/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in C.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 4 Infantrys in C.Sinkiang, round 3 : 2/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in C.Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in C.Sinkiang
                    1 Infantry owned by the Chinese lost in C.Sinkiang
                Finns win, taking C.Sinkiang from Chinese with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Punjab
                Finns attack with 3 Artillerys, 13 Infantrys and 5 Tanks
                British defend with 1 Bunker
                    Finns roll dice for 3 Artillerys, 13 Infantrys and 5 Tanks in Punjab, round 2 : 6/21 hits, 6.17 expected hits
                    British roll dice for 1 Bunker in Punjab, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Punjab
                Finns win, taking Punjab from British with 3 Artillerys, 13 Infantrys and 5 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Bunker
    
        Non Combat Move - Finns
            1 Artillery and 4 Infantrys moved from Alma Ata to W.Sinkiang
            2 Artillerys, 1 Elite and 7 Infantrys moved from Chimkent to Alma Ata
            2 Tanks moved from Kuybyshev to Alma Ata
            2 Artillerys and 8 Infantrys moved from Kuybyshev to Chimkent
            2 Artillerys, 1 Elite and 6 Infantrys moved from Kirov to Kuybyshev
            2 Tanks moved from Arkhangelsk to Kuybyshev
            2 Artillerys, 1 Elite and 6 Infantrys moved from Arkhangelsk to Kirov
            2 Tanks moved from Leningrad to Arkhangelsk
            5 Infantrys moved from S.Karelia to Arkhangelsk
            5 Infantrys moved from Leningrad to S.Karelia
            3 Infantrys moved from Helsinki to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Leningrad
    
        Place Units - Finns
            2 Artillerys and 2 Elites placed in Arkhangelsk
            2 Infantrys and 2 Tanks placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Finns regular : -1.17
    British regular : -0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Romanians
            1 Artillery and 4 Infantrys moved from Erzurum to Adana
                  Romanians take Adana from French
            4 Artillerys, 4 Elites, 12 Infantrys and 10 Tanks moved from Ankara to Adana
            2 ArmoredCars moved from Bursa to Adana
            4 Infantrys moved from Bursa to Izmir
            1 Fighter moved from Bursa to Izmir
            1 Adv.Fighter moved from Bursa to Izmir
            3 Tanks moved from Istanbul to Izmir
            2 Artillerys, 3 Infantrys and 1 Tank moved from Uzbekistan to E.Iran
            2 Tanks moved from Tashkent to E.Iran
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Iran
                Romanians attack with 2 Artillerys, 3 Infantrys and 3 Tanks
                British defend with 1 Factory and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in E.Iran, round 2 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Infantry in E.Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in E.Iran
                Romanians win, taking E.Iran from British with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Izmir
                Romanians attack with 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 3 Tanks
                Neutral defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 3 Tanks in Izmir, round 2 : 5/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Romanians lost in Izmir
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir
                Romanians loses 0 PUs for violating Izmirs neutrality.
                Romanians win, taking Izmir from Neutral with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Izmir to Greece
            4 Infantrys moved from Istanbul to Bursa
            2 Infantrys moved from Bulgaria to Istanbul
            2 Tanks moved from E.Romania to Istanbul
            5 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
            1 AAGun moved from Tashkent to Chimkent
    
        Place Units - Romanians
            1 Elite and 1 Tank placed in Tashkent
            3 Tanks placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Neutral regular : -0.17
    British regular : -0.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Thai
            1 Elite moved from Yunnan to N.French Indochina
            1 Tank moved from Assam to N.French Indochina
            1 Infantry moved from N.Thailand to N.French Indochina
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in N.French Indochina
                Thai attack with 1 Elite, 1 Infantry and 1 Tank
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Elite, 1 Infantry and 1 Tank in N.French Indochina, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in N.French Indochina
                Thai win, taking N.French Indochina from French with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Elite and 3 Tanks moved from Assam to Yunnan
    
        Place Units - Thai
            2 Artillerys placed in Yunnan
            1 Bunker, 5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Thai regular : 1.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Americans round 24

    TripleA Turn Summary for game: World At War

    Game History

    Round: 24
    
        Combat Move - Americans
            2 ArmoredCars and 2 Tanks moved from Quebec to Montreal
            1 Infantry moved from Liaoning to Heilungchiang
                  Americans take Heilungchiang from Hisaichi
            1 Infantry moved from Liaoning to Hulunbuir
                  Americans take Hulunbuir from Hisaichi
            1 S.Bomber moved from Changchun to Tohoku
            1 S.Bomber moved from Changchun to Chubu
            2 Infantrys moved from Iwo Jima to 86 Sea Zone
            1 B.Transport and 2 Infantrys moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Tohoku
            1 B.Transport moved from 86 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Iwo Jima to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Chubu
            1 Adv.Fighter moved from 84 Sea Zone to Chubu
            1 L.Fighter moved from 86 Sea Zone to Tohoku
            1 L.Fighter moved from 86 Sea Zone to Chubu
    
        Purchase Units - Americans
            Americans buy 6 Artillerys, 6 B.Transports, 6 Elites, 1 Factory and 45 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Chubu
                Americans attack with 1 Adv.Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 Factory and 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Chubu, round 2 : 5/5 hits, 2,33 expected hits
                    Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                Americans win, taking Chubu from Yamamoto with 1 Adv.Fighter, 2 Infantrys, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Tohoku
                Americans attack with 2 Infantrys, 1 L.Fighter and 1 S.Bomber
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys, 1 L.Fighter and 1 S.Bomber in Tohoku, round 2 : 1/4 hits, 1,83 expected hits
                    Yamamoto roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                    1 Infantry owned by the Yamamoto lost in Tohoku
                Americans win, taking Tohoku from Yamamoto with 1 Infantry, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Montreal
                Americans attack with 2 ArmoredCars and 2 Tanks
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    Americans roll dice for 2 ArmoredCars and 2 Tanks in Montreal, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 Infantry in Montreal, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 ArmoredCars and 2 Tanks in Montreal, round 3 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 Infantry in Montreal, round 3 : 1/1 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Americans lost in Montreal
                    1 Infantry owned by the Germans lost in Montreal
                Americans win, taking Montreal from Germans with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Americans
            2 B.Carriers, 2 Battleships, 1 Fighter and 1 Transport moved from 17 Sea Zone to 20 Sea Zone
            2 Adv.Fighters moved from Navarre to 20 Sea Zone
            1 Adv.Fighter moved from Andalusia to 20 Sea Zone
            13 Infantrys moved from La Mancha to Aragon
            5 Infantrys moved from Madrid to La Mancha
            2 Infantrys moved from Leon to La Mancha
            4 Infantrys moved from Andalusia to La Mancha
            3 Infantrys moved from Rio de Oro to 31 Sea Zone
            1 Infantry moved from Mauritania to 31 Sea Zone
            2 B.Transports and 8 Infantrys moved from 28 Sea Zone to 30 Sea Zone
            8 Infantrys moved from 30 Sea Zone to Portugal
            1 Infantry moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            4 Infantrys moved from 36 Sea Zone to Mauritania
            4 Infantrys and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
            4 Infantrys moved from 41 Sea Zone to E.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Bahia
            10 Infantrys moved from Washington to 13 Sea Zone
            1 B.Carrier, 2 B.Transports, 1 Fighter, 10 Infantrys and 2 S.Submarines moved from 13 Sea Zone to 15 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 15 Sea Zone to 16 Sea Zone
            1 B.Transport moved from 14 Sea Zone to 13 Sea Zone
            15 Infantrys moved from San Francisco to 83 Sea Zone
            4 B.Transports and 15 Infantrys moved from 83 Sea Zone to 90 Sea Zone
            2 B.Transports moved from 89 Sea Zone to 83 Sea Zone
            4 B.Transports and 15 Infantrys moved from 90 Sea Zone to 89 Sea Zone
            8 Infantrys moved from Midway to 88 Sea Zone
            2 B.Transports and 8 Infantrys moved from 88 Sea Zone to 86 Sea Zone
            1 Elite moved from Minamitori to 86 Sea Zone
            3 Elites moved from Saipan to 86 Sea Zone
            1 B.Transport and 4 Elites moved from 86 Sea Zone to 85 Sea Zone
            4 Elites moved from 85 Sea Zone to Kyushu
            2 Infantrys moved from Shikoku to Kyushu
            1 Adv.Fighter moved from Chubu to 84 Sea Zone
            1 B.Carrier moved from 86 Sea Zone to 85 Sea Zone
            1 L.Fighter moved from Chubu to 85 Sea Zone
            1 L.Fighter moved from Tohoku to 86 Sea Zone
            1 S.Bomber moved from Chubu to Changchun
            1 S.Bomber moved from Tohoku to Changchun
            1 B.Transport moved from 86 Sea Zone to 94 Sea Zone
            1 B.Transport moved from 86 Sea Zone to 94 Sea Zone
            1 B.Transport moved from 86 Sea Zone to 88 Sea Zone
            1 Elite and 7 Infantrys moved from Iwo Jima to 94 Sea Zone
            2 B.Transports, 1 Elite and 7 Infantrys moved from 94 Sea Zone to 85 Sea Zone
            1 Elite and 4 Infantrys moved from 85 Sea Zone to Kyushu
            3 Infantrys moved from 85 Sea Zone to Kyushu
            4 Infantrys moved from Peking to 84 Sea Zone
            6 Artillerys moved from Changchun to 84 Sea Zone
            2 Elites moved from Changchun to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            4 Infantrys moved from Liaoning to 84 Sea Zone
            6 Artillerys, 2 Elites and 9 Infantrys moved from 84 Sea Zone to Kyushu
            8 Infantrys moved from 86 Sea Zone to Iwo Jima
            4 Infantrys moved from Midway to 88 Sea Zone
            4 Infantrys moved from 88 Sea Zone to Wake
            11 Infantrys moved from 89 Sea Zone to Midway
            4 Infantrys moved from 89 Sea Zone to Midway
            1 Infantry moved from 32 Sea Zone to Bahia
            5 Battleships moved from 106 Sea Zone to 66 Sea Zone
            1 B.Carrier moved from 110 Sea Zone to 66 Sea Zone
            3 Adv.Fighters moved from 110 Sea Zone to Delhi
            3 L.Fighters moved from Madras to Delhi
            2 Infantrys moved from Navarre to Aragon
    
        Place Units - Americans
            1 Factory placed in Liaoning
            3 Infantrys placed in Peking
            2 Artillerys placed in Shikoku
            4 Artillerys and 4 Elites placed in Changchun
            2 Elites placed in Iwo Jima
            3 Infantrys placed in Saipan
            2 Infantrys placed in Minamitori
            2 B.Transports placed in 88 Sea Zone
            2 B.Transports placed in 90 Sea Zone
            1 Infantry placed in Pearl Harbor
            15 Infantrys placed in San Francisco
            2 Infantrys placed in Navarre
            5 Infantrys placed in Madrid
            2 Infantrys placed in Portugal
            2 Infantrys placed in Andalusia
            3 Infantrys placed in Rio de Oro
            2 Infantrys placed in Salvador
            5 Infantrys placed in Washington
            Americans undo move 7.
            2 B.Transports placed in 86 Sea Zone
            Americans undo move 17.
            4 Infantrys placed in Washington
            3 Infantrys placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 200 PUs; end with 200 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0,33
    Americans regular : 1,50
    Germans regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Elrood said in World at War game 23:

        Turn Complete - Americans
            Americans collect **200 PUs**; end with 200 PUs
    

    a welcome milestone!

T-shirts, Hats, and More

Suggested Topics

  • 359
  • 440
  • 628
  • 177
  • 189
  • 637
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.1k

Users

40.9k

Topics

1.8m

Posts